![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7545365 @7545365 Dernière modification le 1544120880000 |
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[Modéré par Etyla, raison : Double post] |
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@7545812 |
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[Modéré par Ratacp, raison : Spam/Advertising] |
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@7545861 Competitive: I've found a lot of combo potential in here, however if you know how to not jump for a bit, they aren't hard to dodge. However i DID find a very hard to execute TRIPLE combo, which is a lot harder to survive, but also much harder to execute. Casual: if you summon cannons underneath the planks and maybe rotate, it can have many different paths. I haven't found anyway to abuse boxes or planks in an unbeatable way, and that's always a plus in my book. @7545865 Competitive: Combos are very simple, yet execution must be precise. Because of the long travel distance, combos might be hard for mice to predict, but if you know where they go, it's simple to dodge. If mice cannon jump up, the shaman can still shoot them, but they may have to use weaker combos. Casual: You can use a cannon to go to the other side and barrage them with cannons, and use some corner shots too. If you are shaman you could MAYBE use a box from the starting position to kill mice, but it would still be harder than box and straight cannon. You could also just spam cannons from the starting position because of the mentioned long distance, though. |
![]() « Consul » 1544285220000
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Left as is: @7542210 - Xeenoxo#0000 - The mice ultimately have a lot mobility on this map compared to the shaman. They are extremely difficult to kill on the the vertical platforms to the left. The mice can easily move back and forth from platform to platform. On the right side of the map, if the mice are on the lowest platform, they can easily get back up to the higher platform further on to the right. @7542483 - Xeenoxo#0000 - While the design is quite different from what we normally see, it's terrible. If the mice get knocked down on this map, they'd have extremely limited mobility and there's also very little surface for them to survive on down there. I'd recommended scratching this idea and starting over. @7542195 - Xeenoxo#0000 - There's a very limited amount of space on this map for the mice to survive. Unexperienced players would have a considerably hard time on this map. The farthest vertical platforms on each side of the map can be camped on as well. Another thing, when the shaman aims at the mice from the farthest side of the map, they can use the ice to shoot upwards and reach the highest platform on the map. The ice below the shaman's spawnpoint is completely unnecessary. While someone could hug there, it'd only be for a limitedamount of time. @7543203 - Hiimanto#9700 - First of all, the map's design is terrible. It looks bad, and it plays bad. It contains a fake ground, such as the middle anticloud grounds, that is ice in reality, while it appears to be walljump-able, which is NEVER recommended for survivor. The middle anticloud ground can be abused by the shaman, if the shaman spawns anything inside it, like a box, and shoots it at the mice standing on the lowest platform, those mice will be wiped out entirely. Another thing is, the information bar is in the way of the shaman's spawning range. Mice on the lowest platforms can run against the middle ground, and thus avoid many cannons. Another issue here is, how close the grounds are to each other. There isn't a lot of space seperating the platforms from one another, and this will make it easy for mice to get back up if they fall down. Mice can also easily reach the shaman's platform because it is very close to their spawning point. The space between the middle platform and the middle anticloud ground is very small, and that's not quite fair for the mice, should they try to get to higher grounds. @7543582 - Redsonic#4524 - Uh, what is this even supposed to be? The design is unique in a way but wouldn't work for survivor at all. Unskilled players and even skilled players would have a difficult time on this map. Also, the lava is practically useless as no one would be able to really reach the shaman. Scratch this idea entirely and play more survivor before trying to submit a map. Grounds outside the map's limits aren't allowed, so keep that in mind before creating another map. @7544992 - Nebli#3421 - Ramp grounds aren't recommended for survivor, as they create an unbalanced gameplay that usually works from only one side. The bottom edge grounds are very hard to reach from the shaman's spawn, as they require angled cannons, which not all players can do. Those grounds are also very small, and it'll be hard for mice to survive on them. The vertical grounds can be camped on, from the outer side of them by walljumping. It will take shamans a very specific angle to reach them, which is unfair. The surface is very small, and mice barely have any space to survive on. The information bar is also in the way of the shaman's range, and that's unfair. The mice also have quite a lot of mobility, and they can go from top to bottom easily, on the middle and bottom grounds. @7545230 - Asumira#0000 - This map's design is very generic overall. The grounds are too spaced out, making it difficult for the cannons to actually reach the mice. If someone fell on the wooden platform, it'd be extremely difficult to get up again. The ice would also make it difficult for the shaman to kill, especially if they didn't have the acrobatic skill. @7545365 - Mal2xxz42#0000 - Not a survivor map. @7545812 - Tacorotta#0000 - First of all, the top left ground is useless, as it's impossible for the shaman to reach it from their spawn, which is unfair. The ice lacing over the bottom left ground is useless as it isn't possible to camp there anyway. The ground placing is very awkward in this map, and is very random. @7545861 - Reddeathnick#3204 - This is a map already in rotation but with the grounds slighlty tilted and the bottom ground added. @7545865 - Reddeathnick#3204 - Is this map unfinished? Because it looks like it is. No mobility, boring gameplay. Will be discussed: None Ignored: None Dernière modification le 1544290440000 |
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@7546873 |
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@7546873 |
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@7547223 |
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@7547306 @7547309 |
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@7547328 @7547565 (double mice spawn) Left, X: 150 Y: 210 Right: X: 650 Y: 210 Dernière modification le 1544383020000 |
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@7547390 Dernière modification le 1544383800000 |
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@7547442 |
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@6496485 |
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@7545861 I know this isn't for arguing but i'm just confused. The gameplay is very different, so i'm assuming you want it to look very different. so i've changed it. |
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Left as is: @7546873 - Narut3698#0000 - When creating maps for survivor you need to make sure that mice can’t go offscreen where players may not see them as that is against the rules. (Half of the large grounds to the left and right is offscreen). Other than that, this map looks almost exactly like one that is already in rotation. Please do not copy maps. @7547223 - Kimsterjay#0000 - This map reminds me of another map in rotation if you remove the two bottom side grounds. The map isn’t necessarily bad, the layout is just very simply and unfortunately it’s something we see frequently. @7547306 - Rausor#0000 - Decorations are not allowed in survivor (P10) maps. Other than that, this map looks more or less exactly like one that is already in rotation. Please do not copy maps. @7547309 - Rausor#0000 - Backgrounds are not allowed in survivor (P10) maps. Regardless of that, the map is similar to other maps and the layout is something we see a lot and it’s just not what we’re looking for for the rotation. @7547328 - Xeenoxo#0000 - It looks like a version of one we have in rotation minus and plus a couple things. When you use cloud grounds like you have in this map, you need to make sure you place ice inside them on the sides of the wood/earth grounds to prevent mice from camping inside the clouds. Also, it will be fairly easy for mice to reach the shaman and hug them since they can simply jump between platforms. Overall, the gameplay isn’t that interesting. @7547565 - Xeenoxo#0000 - The trampoline ground isn’t very useful due to how weak it is, I also found it in the way when I was playing a bit on the map, because whenever I wanted to aim at the bottom platforms on each side, my cannons would sometimes end up hitting the cloud instead. The map isn’t necessarily bad but it’s not something very new and exciting either. @7547390 - Tacorotta#0000 - The map is quite similar to ones in rotation if you remove the ground in the middle of the two top ones. @7547442 - Zealmice#0000 - This map is quite messy. First of all, the shaman is forced to move in order to properly be able to reach the mice with cannons if they stay at their spawn because the middle square ground blocks the shaman from reaching there. Although you put ice on the outer side of the far left ground, mice can still camp there because you left enough room without ice for them to do so. The map feels quite cramped and would only work from one side of the map. Let’s say the shaman was standing where the mice spawn, from there they would not be able to comfortably aim at mice standing on the far right ground. This map would never work in rotation. @7547469 - Jets#9678 - The cloud grounds are completely useless and unnecessary, I assume they are there in order to stop mice from camping on the sides by wall jumping, which they can still do without dying. Shooting a cannon at the cloud grounds will not help, as the cannon doesn’t reach close enough to the very bottom part of the wood, leaving mice slight room to wall jump there without dying. If the shaman goes down to where the mice spawn and start shooting at mice standing on the bottom platform in the middle, mice will simply get shot into the wooden walls to the side and survive, and it some cases the cannon will hit the bottom ice and then launching mice up against the top ice where mice will then get the speed and land back in the middle platform. @6496485 - Sladkoru#5992 - This map is a mess and will not work in rotation. The ice on the bottom middle platform is useless since mice can simply use the water to get back up there. The water also provides too much mobility to the mice, they can go in the water to the right and reach the shaman’s spawn in a matter of seconds and I believe that a lot of the round’s time will be spend on the shaman trying to keep mice from going up the water to reach them. I wouldn’t personally recommend water for survivor since in a lot of the cases the shaman will be able to abuse the water by placing objects in it and then shooting the objects at the mice. I would scrap this entire map and start over with something new. @7545861 - Reddeathnick#3204 - Mice have no mobility at all, they are forced to wait for the shaman to start shooting cannons at them and then try to get higher up from that. The map feels a bit cramped, you have so much unused space on your map. The shaman can easily go down to the ground below their spawn, place a plank in the middle to block mice from coming up, and then wipe the mice off with the use of a few cannons. The gameplay in this map isn’t very fun, it’s a layout we’ve seen quite a bit. Will be discussed: None Ignored: None Dernière modification le 1544493780000 |
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@7548515 @7548523 |
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@7550225 |