![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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P10 @7550432 |
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@4773572 @4777521 @7552754 Dernière modification le 1545702060000 |
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[Modéré par Grapeup, raison : Already reviewed] Dernière modification le 1545425940000 |
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@6975545 |
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@7553527 I only put cheese and the mouse hole because I can't get the code without validating it. If you review it, please, remove the mouse hole and the cheese. Because I can't get the code without it. |
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Falkrana a dit : If you select "Export as a Tribe House", you will be able to code without having to confirm the map. |
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Left as is: @7547442 - Zealmice#0000 - This is a hot mess, it looks horrible and it doesn’t play well. Mice can easily camp on almost all of the grounds. Since the top two left grounds are at different heights, and the left on is further down than the right one, the cannons will headsurf the mice at the left one if they aren’t standing at the far right edge of the ground. Overall, the gameplay is no fun. @7548515 - Rausor#0000 - This map is very similar to one already in rotation if you remove the water. I’d personally never recommend someone to use water in survivor because it’s awful. @7548523 - Rausor#0000 - The wooden platforms are far too high up, as well as the ground in the middle. The water is a big no here, mice can easily go up and down it to avoid cannons. Overall, the gameplay is super boring. @7550225 - Sladkoru#5992 - I don’t see the point of any of the ice diamonds. The top ones project the cannon right next to the vertical ice grounds at the bottom, but mice can’t even wall jump there so there is literally no use for them. The ice diamond on the bottom are useless too, I don’t see what they are supposed to do, more than the fact that they will actually help mice get further up if they are hit by a cannon while standing on the ice. We don’t recommend using ramps for survivor as it makes the gameplay unbalanced, in favour of the mice. @7550432 - Coco_Nugs#2345 - The shaman’s platform is way too high up, if mice manages to get up there it will be quite hard to kill them since the information bar really limits the space where the shaman can spawn their cannons up there. Other than that, the map is quite familiar to ones we already have in rotation. @4773572 - Fastyle#0000 - It’s very unclear what will happen with the disappearing ground, you’d think the ground disappears completely instead of revealing a diamond. We never recommend using ramps/diamond grounds in survivor because it usually makes the gameplay unbalanced in the mice’s favour. Mice will easily be able to camp on the bottom diamond, wait for the shaman to shoot at them and then get launched up to the higher platforms. Up there they will then be able to camp on the diamond ground there and each time the player is hit by a cannon while standing on it, they will get launched into the air and survive, making it near impossible to kill them. @4777521 - Fastyle#0000 - Odd layout, I’m not a fan of it. It will be fairly easy for the mice to reach the shaman’s platform, especially those players whom are a bit more experienced. I just don’t see this map working in rotation. @7552754 - Fastyle#0000 - I find this layout a bit off as well. Mice that went/fell down to the bottom left ground will be quite hard to kill due to the ground lacking collision with objects. If the shaman moves to the left side, where the mice spawn and there is mice on the right side of the top half, they can easily camp on the vertical ground and force the shaman to either move or spirit them down. Overall, the gameplay on this map isn’t too fun. @7551844 - Kiry#6848 - This is more or less a version of a map we already have in rotation. @7551928 - Vatikon#0000 - The trampoline actually isn’t all that useful since you have you aim the cannons in certain ways for them to be an asset to the shaman. Also, ramps/circular grounds are not something we recommend in survivor maps as they usually provide unbalanced gameplay is favour of the mice, because they will be able to camp on the circular ground and wait to get hit by a cannon so they can go flying upwards and reach higher grounds. @6975545 - Kratos#2341 - There is a bit too much going on here, although the layout is something new it’s just not quite what we are looking for. I personally feel like there’s too many grounds, too many trampolines. The layout is quite messy. @7553151 - Maxkkk#0000 - No. The shaman can wipe all the mice with one or three cannons in total if they’d like because the mice have absolutely no mobility and the water is pointless. The ice grounds to the sides are far too small, ice is annoying to play on as it is, making the grounds super small just makes it worse. This map will not work in rotation. @7552081 - Keyx#0000 - I like the concept but it doesn’t work that well in rotation. The shaman can’t properly kill the mice, they can camp by running against the wall separating the mice from the shaman or stand at the top of the map to the very far right and we extremely hard to reach, the shaman is basically forced to use planks/boxes here due to the difficuilty to kill the mice. If you can find a way to stop mice from camping at places that are hard to reach (the far top right) and stop mice from running against the wall that would be nice. @7553318 - Hiimanto#9700 - This won’t work in rotation. The mice and the shaman has the same spawn which is an issue, of course. Not sure why you chose to make the small ice grounds by the wooden grounds in a diamond shape as it will only help mice get further up if they are shot at while standing against the little diamond. I quite dislike the layout, it’s not pleasing or fun to play on. @7553527 - Falkrana#0000 - This will never work in rotation, the cloud grounds are absolutely unnecessary as they add nothing of value to the gameplay. The grounds around the shaman are what we call fake since they look like they’ll have collision with objects, while they don’t. If you want to indicate that objects go through a ground you use a rectangle ground that is smaller than the other one, place it inside and make sure it has the same color as the background. When creating maps for survivor, please export your map as P22 (Tribe House). @7553620 - Tioeter#0000 - It will be quite hard to kill mice due to the grounds that are lacking collision with objects, anticloud grounds typically makes gameplay much harder for the shaman since it’ll be easier for mice to dodge the cannons. Mice have a lot of mobility here and experienced players won’t struggle too much to reach the shaman’s platform to camp there. @7553621 - Tioeter#0000 - I’m not a fan of this layout, it feels a bit cramped. There isn’t much wrong with the map itself, I just find it very uncomfortable to play on. Feel free to PM another Mapcrew member to get their opinion. Will be discussed: None Ignored: None Dernière modification le 1545741720000 |
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@7553680 @7553681 @7553690 |
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@7553721 @7554566 Dernière modification le 1545926040000 |
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P10 @7554082 |
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Left as is: @7553680 - Nhokw#0095 - Water grounds aren't usually recommended for survivor, as they can be abused by both the mice and the shaman. This map consists of mainly water, which is rather bad. The only two wooden grounds are fairly small, which don't allow a lot of surviving space for the mice. On the other hand, they have a lot of mobility due to the water, which can be quite unfair for the shaman. Especially if the mice use the water that is above the shaman's spawn, because it makes it harder for him to kill them. @7553681 - Nhokw#0095 - The same rules apply here as in the previous review. Water grounds aren't that good when it comes to survivor. The shaman can't reach the top right water part from his spawn and is forced to move in order to get the mice that will be there. @7553690 - Nhokw#0095 - Trampoline grounds aren't recommended for survivor as they cause an unbalanced gameplay in the mice's favour. Having the roof doesn't help either, since mice will simply bounce up and down quickly. The shaman's cannons will bounce off the tramp, which can cause the cannons to miss the target entirely. @7553721 - Vatikon#0000 - The map is way too cramped for the shaman to be able to actually kill mice. The mice have a lot of mobility here, and that gives them an unfair advantage. The trampoline's bounce-back is rather unstable and very random. The invisible grounds are also very confusing for the mice. Overall, the map is too hard for the shaman. @7554566 - Vatikon#0000 - First of all, the shaman's spawn is too close to the information bar, and this blocks the shaman's spawning range. Mice can camp on their spawn point between the cloud ground and their spawn ground, and be immune to all cannons from the shaman. The cloud bounces back way too strongly, making it quite impossible for the mice to survive the impact. Ice grounds aren't recommended for survivor as they make the gameplay unfair. @7553749 - Fastyle#0000 - All the grounds are way too small for mice to be able to survive on them, making it unfair for them. The shaman will also have trouble reaching the mice's spawn from his, due to the far disrance, and the information bar. Mice do not have a lot of mobility, which makes it even harder for them to survive. @7553785 - Fastyle#0000 - The review to this one is practically the same as your other map. @7553801 - Solrikalvyn#0000 - The map looks like you spent a total of 5 mintues on it. Everything looks so poorly made and bland. The information bar is in the way of the shaman's spawn. Mice have too much mobility, and they can escape the shaman's cannons easily by running from platform to platform. @7554082 - Juunaz#0000 - We don't accept these kinds of caged maps. Will be discussed: None Ignored: None Dernière modification le 1545944700000 |
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@7555134 |