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  • #Divinity Map Submissions
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#Divinity Map Submissions
Plubio
« Censeur »
1465699920000
    • Plubio#0010
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#81
  0
@6711672
@6711681
@6724625
@6724642
@6727382

Dernière modification le 1467242160000
Vedae
« Citoyen »
1466107860000
    • Vedae#0000
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#82
  0
@4329515 +
@4360329
@6445926
@6721429

Dernière modification le 1466313360000
Uhuge
« Citoyen »
1466300280000
    • Uhuge#0000
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#83
  0
@6702163
@6719779
Odetfm
« Citoyen »
1466575920000
    • Odetfm#0000
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#84
  0
@6598616
@6591092
@6402458
Coralbee
« Censeur »
1466605620000
    • Coralbee#0000
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#85
  0
Reporting @5716547 made by Gekkeiju.
Mice jump to their deaths very easily and is too time consuming for most Shamans. :/
It's not fun to build on at all, it's a massive pain in the ass and ruins the whole point in having fun in Divinity! Your builds fuck up almost instantly if your ping can't support (I should know, Australia has the worst ping in existence). I've seen many complaining about this map, and I honestly feel sorry for those who have to play this.

Submitting @6705608

Dernière modification le 1466682660000
Gekkeiju
« Citoyen »
1466807520000
    • Gekkeiju#0000
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#86
  0
@6730173
@6730701
@6730731
@6737870
@6737909
@6738000

report:
@1963242 - top offscreen solutions

Dernière modification le 1467208920000
Tsukiyadori
« Citoyen »
1466829540000
    • Tsukiyadori#0000
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#87
  0
report:

@624973 : invisible lava
Marte
« Citoyen »
1466956260000
    • Marte#4838
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#88
  0
@6732960
Bigzzz
« Citoyen »
1467003660000
    • Bigzzz#0000
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#89
  0
@6734108
Tat
« Censeur »
1467190380000
    • Tat#0095
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#90
  0
Reviews until post #70

Rejected:
@4961414 - Tomdizzy - too hard to build within time limit, simple airship works here.
@6697651 - Nooneisgoood - layout unappealing and confusing, bad alignment.
@6692300 - Kimsterjay - generic and boring
@6670479 - Citdug - Wind should not be so strong that mice cannot run at the angle on the entire map is placed at.
Reference:
http://i.imgur.com/njqAGeB.png

@2729458 - Idlenovice - too generic and simple solutions using force(build penetrating ground)
@2739786 - Idlenovice - This was edited significantly after checkpoint, cheese portion of the map has one solution only(monosolution)
@3524460 - Idlenovice - no one can complete it without cannon onscreen in time, and the map encourages offscreen gameplay.
@4223273 - Idlenovice - visually unappealing and cramped, hidden roof found, it would be nice to be able to build in the water section before mice are able to interfere.
@6326835 - top half of the map is useless nad right side is very cramped, resulting in offscreen build. Right wall can be walljumped as well.
@6686528 - Idlenovice - there's strong possibility that builds start glitching because of narrow gaps. The clouds are not very much an obstacle when mice can simply run across the lower grass.
@6686537 - Idlenovice - bad alignment: gap between the square grounds and long ones differ from each other. tope half of map is waste of space, gameplay is generic.
@6673718 - Nooneisgoood - cloud in the upper half of the water is no very visible, mice need to be experienced to find the wind or they die easily. The water is little important:
Reference:
http://i.imgur.com/i6uSjJs.pnghttp://i.imgur.com/nwHaeTF.png

@6682641 - Zxcew - so many awkward colored grounds, confusing. The hole part encourages offscreen gameplay.
@6685569 - Zxcew - no need to use colored grounds which are confusing. Right side of map is soloable, and most of the top part of the map is wasted space.
@6689379 - Zxcew - pointless mechanism, and confusing grounds.
@6692296 - Kimsterjay - generic and bad alignment.
@6675346 - Nooneisgoood - no reason for fake grounds, gameplay not fun.
@6675355 - Nooneisgoood - although shaman can make a build that prevents mice from ruining it by touching lava, that's too much for shaman to do and feels boring.
@6675315 - Nooneisgoood - mice's experience is needed in general, and what shaman need to do significantly depends on it.
@6686810 - Gekkeiju - seems very similar to your other maps @5716547 and @5616547, some alignment off.
@6691121 - Gekkeiju - High gravity feels stressful and time-consuming to build.
@6460732 - Uhuge - angle is not enough to add new gameplay to the vanilla map 99.
@6692082 - Uhuge - mice can wj to bothe the cheese and hole.
@6696136 - Nywis - lava gives mice a chance to try to bootcamp and cause mass deaths.
@6696321 - Citdug - wind too strong, preferable to be 5. gameplay is a little generic too.
@6696362 - Citdug - offscreen shortcut
Reference:
http://img.atelier801.com/0ba4f16a.jpg

@6337531 - Tomdizzy - more like a #spiritual map, too hard for divinity as there may be accidental connections to cloud.
@4386389 - Tomdizzy - shaman have portals that urins the whole concept of map
@4623148 - Tomdizzy - too easy and generic, edits should be made to make map slightly more challenging.

Accepted:
@4119238 - Idlenovice - Accepted for high difficulty
@2739783 - Idlenovice - nice, accepted for high difficulty.
@6670454 - Idlenovice - accepted, low difficulty.
@6684466 - Gekkeiju - accepted for high difficulty
@6686402 - Gekkeiju - accepted for high difficulty
@6686413 - Gekkeiju - diff 6.
@6693861 - Gekkeiju - accepted diff 6
@6331030 - Tomdizzy - accepted diff 5
@6550895 - Tomdizzy - diff 5
@6687837 - Kimsterjay - generic but enjoyable for low difficulty.

Dernière modification le 1467190440000
Force_shaman
« Censeur »
1467334260000
    • Force_shaman#0000
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#91
  0
@4386389 - fixed portals
@4623148 - added floor gap
@4373580
@4372661
@4372606

Dernière modification le 1467387180000
Tsukiyadori
« Citoyen »
1467397800000
    • Tsukiyadori#0000
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#92
  0
@6734158
@6741883 - No-anchor cloud map.
Coralbee
« Censeur »
1467471660000
    • Coralbee#0000
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#93
  0
LATE CHECKPOINT
Alsalam_alaikum
« Citoyen »
1467501000000
    • Alsalam_alaikum#5209
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#94
  0
@6735717
Tsukiyadori
« Citoyen »
1467706260000
    • Tsukiyadori#0000
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#95
  0
report:

@3745201 : lava (can troll)
@2171957 : lava (can troll)
@4545060 : Too narrow gap

Dernière modification le 1467958620000
Tat
« Censeur »
1467716640000
    • Tat#0095
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#96
  1
First post updated!
a dit :
Additional tags:
"Opportunist" maps
"Opportunist" maps are maps where the shaman automatically wins when all the mice get to the hole.
To make a map "opportunist" mode, please add DIVINITYOPPORTUNIST="" to the P tag.
Example a dit :
<C><P DIVINITYOPPORTUNIST=""/><Z><S /><D /><O /></Z></C>

note:opportunist mode is basically not recommended and only allowed when it's really necessary.

"No-balloon" maps
A new map type "no-balloon" has been added.
To make a map "no-balloon" mode, please add DIVINITYNOBALLOON="" to the P tag.
example a dit :
<C><P DIVINITYNOBALLOON=""/><Z><S /><D /><O /></Z></C>

Anyone can resubmit his/her maps that are already in the rotation to place it as a no-balloon map. For example:
a dit :
@6653578 (resubmit as no-balloon)

and we will review it again to see if the map should be changed to no-balloon settings.

Updated Map Rotation List as well!
Kimsterjay
« Consul »
1467717420000
    • Kimsterjay#0000
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#97
  0
@6639699
Gekkeiju
« Citoyen »
1467732960000
    • Gekkeiju#0000
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#98
  0
@6730731 (resubmit as no-balloon)
Makudomakudo
« Citoyen »
1467744180000
    • Makudomakudo#0000
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#99
  0
@6747687 (no-balloon)

Dernière modification le 1467880920000
Hitsugayapd
« Citoyen »
1467846840000
    • Hitsugayapd#0000
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#100
  0
@6750702
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