![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
![]() ![]() « Citoyen » 1549241400000
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i wanted the mice to spawn in both sides,but don't know how to do that yet, i think it still works though. @7570711 Dernière modification le 1549243140000 |
![]() « Citoyen » 1549378440000
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@7571202 |
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@7509568 @7216266 Dernière modification le 1549480560000 |
![]() ![]() « Citoyen » 1549727460000
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@7545861 I made the platform bigger to give mice more mobility, but if this is not what you meant please tell me |
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Left as is: @7515311 - Pregrioso#0000 - The first problem I see here is that the shaman and the mice spawn at the same place, which will result in the shaman getting hugged right off the bat. Ice is very annoying to play on, especially for the shaman. Part from this, we have a very similar map in rotation already. @7514330 - Pregrioso#0000 - This map is very confusing when it comes to the grounds, the two grounds at the sides and the one at the bottom act like ice while the top ground doesn’t. All grounds are what we consider fake since it seems like they will have collision with grounds when they actually don’t. In survivor we use the rectangle grounds inside the other grounds in the same color as the background so players know that objects go through them. Overall, the layout is pretty boring. @7568815 - Osihrhon#0652 - This map would never work in rotation, it way too messy and mice have very little mobility. Too many grounds and the trampoline is completely useless. @7569015 - Ninjaceapa#0000 - The highest platform is way too long & also way too high up. The information bar blocks some of the important part of the shaman's range. And also, when a cannon is aimed at the square trampoline, it is very difficult for the mice to avoid the cannons. In addition, the trampolines block the shaman from aiming down at the mice depending on where they are on the map. @7505576 - Ninjaceapa#0000 - To begin with, the mice could easily get up to the shaman's spawnpoint when they aim a cannon at you. Layout is pretty stereotypical, and it seems that you focused too much on making the diagonal line stand out to realize that there's too much room for the mice to move around, and it'd be too difficult for the shaman to adequately kill the mice. @7100195 - Ethonyds#3905 - This map is clearly a bit cluttered and looks as though the map was put together in about five minutes. The shaman's range is blocked by the information bar. The tiny tiniest platform to the far left is pretty useless as well considering how small it is. The ground below it could easily be camped on as well. The overall layout of the map is quite dull and wouldn't really add anything if it were permed. Scratch the idea and try again. @5771502 - Ethonyds#3905 - This map is similar to another map in rotation, only with a shaman box and different heights on the grounds. @7572822 - Ethonyds#3905 - The platform which the shaman spawns on is a bit high up, as the information bar is blocking the range. This layout is quite common in survivor and thus would provide boring gameplay. @7570055 - Malzbiel#0000 - Not a survivor map. @7570711 - Nightwitch#9106 - Ramps aren't recommended for survivor, and in this case, it would just really give the mice a disadvantage. There is hardly any free range on this map except for the very top above the shaman; there it is difficult to kill the mice due to the shaman's position. In other words, just scrap this idea. @7571202 - Afwein#0000 - Once again, another cliche design. The sides of the squares in the middle section of the map could be used to fly upwards, reaching the shaman and hugging. Not only that, but considering that there's no room on the platforms that the mice spawn on, they'd be reduced to the lower platforms almost immediately. @7509568 - Ota#1782 - Mice get propelled upwards continuously as they get hit against the ramp by cannons, this would never work in survivor. @7216266 - Ota#1782 - Map is too similar to maps already in rotation. @7545861 - Reddeathnick#3204 - Even the slightest of rotations applied to grounds can make the mice get propelled upwards in the context of an impact, if you were to remove the slight rotation, it would still be very similar to maps already in rotation. Will be discussed: None Ignored: None Dernière modification le 1549740300000 |
![]() ![]() « Citoyen » 1549744560000
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Wrong Map, Sorry. This is Here @7237691 |
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@7000604 |
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@7566998 |
![]() ![]() « Citoyen » 1549813680000
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try this :3 @7573176 |
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[Modéré par Etyla, raison : Double post] |
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@7555551 @7555552 @7573015 |
![]() « Consul » 1549937520000
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Left as is: @7237691 - Malzbiel#0000 - Several things. We never usually recommend adding lava in survivor maps, as it can be unfair on both ends of the spectrum. Cheese can be pretty annoying to deal with, and trampolines can be taken advantage of by both mice and shaman, making the game difficult to play. As for the lava on top of the box the shaman spawns in, it'd be unfair for the mice, as if they somehow managed to get up there, they'd be launched to space, and some of them don't own helmets. Circle grounds, despite how small, are easy to launch off of if the mice hug it, and are typically not ideal for survivor maps. Considering where the cloud ground is placed, mice are easily able to wall jump against the wall underneath it, and keep themselves from being killed. Overall, it seems messy when it comes to the layout, and almost as if it was just thrown together in five minutes. @7000604 - V_21#0000 - While we appreciate the obvious effort put into the map, the layout is a bit flat for survivor. Something we've seen before. Nothing much wrong with it. Just boring. @7566998 - Keyx#0000 - For starters, the mechanics are able to be removed with shaman skills, which would cause all of the spinning boxes to fall to their deaths, along with the mice. Unsuspecting rodents might not agree with this alone, but to add to it, they're then forced to run around the spinning cubes of death that the shaman can shoot with their cannons, and make them death traps. Mechanics in survivor CAN be great, but in this way, it isn't. @7573176 - Muffermice33#0000 - For starters, the layout of the map is stereotypical, but also a bit cramped. Ice is one thing to add in a map, but ice ramps are a different story. Ramps can be easily abused by the mice, making it difficult for the shaman to kill them, as mice will camp and launch themselves up on the ramps. In some cases, the shaman can't exactly reach areas, unless they aim their cannon a certain way, and will likely be forced to move. The bottom of the map is a death trap, making it not exactly fair for the mice who get trapped within the icy depths. @7555551 - Eyux#0000 - The layout for this map seems a bit plain. The furthest platform to the left is a headsurf zone, as it's just a bit lower than the platform to the right of it, and would wipe out quite a few daring rats who decide they want take it to the left. They won't be taking it back now y'all. Otherwise, nothing else really wrong, just plain. @7555552 - Eyux#0000 - This map looks too similar to maps already in rotation, but it has cheese. Cheese makes rats too fat to do things properly, and it can be annoying. @7573015 - Eyux#0000 - As mentioned in the previous map you submitted, cheese is often annoying in survivor. The layout is strange, and has ramps, which can be abused by mice and shaman alike. There's no other place to run other than the single platform that everyone is on, and from the looks of it, it's not a layout that would be plausible in survivor. @5800763 - Ethonyds#3905 - Wrong category. @5801005 - Ethonyds#3905 - The two small platforms at the bottom of the map seem almost unnecessary, and would just prevent the mice's death. The anticloud ground above it also doesn't serve much purpose, considering how small it is. Mice could get on it, but would be cannoned off almost immediately. The overall layout isn't anything new, and is a bit boring to play on. @5781824 - Ethonyds#3905 - This map is too similar to several maps already in rotation. Will be discussed: None Ignored: None Dernière modification le 1549941240000 |
![]() ![]() « Citoyen » 1549987320000
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@7573812 Uh... And This? This is simple |
![]() « Citoyen » 1550140440000
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@7574325 |
![]() ![]() « Citoyen » 1550281800000
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@7574886 |
![]() ![]() « Citoyen » 1550433540000
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@7553785 @7553749 |
![]() « Consul » 1550447940000
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Left as is: @7573812 - Malzbiel#0000 - First off, the shaman is far too close to the information bar, which cuts off part of his or her range. The mice spawn is not only too small of a platform, but it is also a ramped platform. Ramps shouldn't be used in survivor, as it can be an unfair advantage -- no matter how small -- to the mice, as they'll camp and wait for the cannons to shoot them upwards. The layout is extremely stereotypical, and not something we're looking for. Some of the ice grounds aren't even aligned properly, and it looks messy. Overall, it's a boring map, with too many errors to consider for P10. @7574325 - Afwein#0000 - As stated above, ramp maps are never recommended in survivor, as they can easily be abused by the camping mice. Where the mice spawn, there is no room for them to go to, limiting them to that single platform, and unless the shaman shoots them to one of the available platforms around them, they are stuck, and it feels uncomforable. The anticloud grounds would make it far more difficult for the shaman to kill the mice, as they could just move to the side in order to dodge oncoming cannons. The layout is a bit overused as well. @7574886 - Reddeathnick#3204 - Third time's the charm, I guess. As stated above for the past two maps, in the famous words of Edna from the Incredibles... "No ramps!" Considering the position of the bottom left ramp, it'd be a headsurf zone for the bottom right ramp, since the platforms are not aligned properly. The bottom platforms are also a bit large, and look too messily placed. The top platforms are a bit boring, nothing too interesting about the layout. It's just something we've seen before, and we don't need another map like it. @5615984 - Ethonyds#3905 - I'm beginning to feel like you guys do this on purpose. This makes the forth map in a row with ramps in it! No ramps! The mice will camp on them in order to blast upwards, and it's not fun for the shaman. The top platform next to the mice spawn is far too small, and serves no purpose, as well as the mice spawn, which would force the mice to move, or be wiped out by the first couple cannons. The layout isn't interesting, and therefore we are not interested in discussing the map. @7252752 - Ethonyds#3905 - Five, let's make it five, right? As mentioned in the previous map you submitted... No! Ramps! The layout honestly seems like it's the beginning of a P11 map, rather than a P10 map. It feels uncomfortable and (c)ramped for survivor. Not only that, but considering the position of most of the platforms, the shaman is forced to move in order to accurately reach each platform with his or her cannons. In simpler terms; no. @7399447 - Ethonyds#3905 - Sweet baby jesus, there's no ramps! Despite this positive, however, the layout for this map seems a bit boring. The anticloud grounds aren't normally a good thing, since mice can simply run back and forth in order to dodge oncoming cannons. The top anticloud ground is far too small, and serves no purpose, as mice will be flung off if they're not paying attention. Considering the mice's spawn point, they don't have much room to move, and are limited to two grounds, rather than all of the above. In future map designs, I recommend allotting enough space for the mice to freely roam, without fear of being blasted to their bubbly death. @7553785 - Fastyle#0000 - While this map looks pretty cool for design sake, the ramped grounds -- as much as we love those -- are not recommended for survivor, as mice are able to use those as a campground for their success, and shoot themselves upwards with oncoming cannons. Each platform is a bit too small, and there's a few too many grounds, which would make it too difficult for the shaman to, well, shaman properly. Considering that each ground is anticloud, mice would have an unfair advantage, and ultimately would overpower the shaman's abilities to destroy them. @7553749 - Fastyle#0000 - Again with your previously submitted map, it's a cute design, but not what we're looking for in survivor. There are too many platforms, and considering that they're all anticloud, the mice would have such an advantage that it'd be impossible for the shaman to properly kill. The shaman is a bit too close to the information bar, which limits range, and considering where the mice spawn, they'd easily be able to sit there while the shaman struggles to aim properly, while avoiding clicking the bar of death. Circle grounds are never a good idea, as they work almost the same as ramped grounds, and shoot mice into the air if they position themselves correctly. This is not what we're looking for. Will be discussed: None Ignored: None Dernière modification le 1550450040000 |