![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7620502 |
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@7620662 @7620658 @7620657 |
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@7620699 @7622701 @7622998 Dernière modification le 1562945160000 |
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@7619831 ~edited no water and perfect for mice and sham |
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@6773084 @6497164 @6533037 |
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@7621032 @7621127 @7621442 |
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@7622627 Dernière modification le 1562860620000 |
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@7622210 |
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Left as is: @7620417 - Anjinglucupu#0000 - Firstly, ice for full platforms can be annoying for both the shaman and the mice, as they'll slip and slide and not be able to stand still long enough to dodge a shot, or shoot one. The layout seems incredibly geared towards the shaman, as the mice are stuck on slippery platforms, and once they're on the lowest one, they can't go anywhere since the other platforms are ice as well, and they can't wall jump back up. Overall, the layout is boring and would provide both boring, and frustrating gameplay. @7619831 - Anjinglucupu#0000 - The information bar is in the way of the shaman's range, and cuts off part of it, making it annoying to play on since sometimes the shaman will have to jump to get the shot they're wanting. Ramps are not usually recommended in survivor since mice can camp on them and be shot up in the air from oncoming cannons. In this case, they can use the ramps on both sides to hide from the shaman, which would be annoying. The layout is pretty standard, and we're looking more for something outside the usual gameplay. @7199496 - Xxxskywalker#0000 - This map is too similar to maps already in rotation. @7617023 - Beyazgalaksi#0000 - There isn't too much wrong with this map, but the mice are able to hide underneath the middle platform on the bottom level, and the shaman would have to move or use a spirit/spark to kill them. The layout itself isn't too interesting and would just be a bit boring otherwise, as we've seen this style of map many times before. @7445327 - Ethonyds#3905 - Some of the platforms are way too small, which wouldn't be fair for the mice, since the shaman would sweep them off with a single cannon. The layout itself just seems a bit random, instead of thought out. Overall just not what we're looking for. We're seeking otu something different. @7620502 - Shadoow#8458 - There is a bit too much room for the mice to run around on. When there's too much room, the mice will spread out and it will be harder for the shaman to kill them. The cloud grounds are a bit pointless, as once they're fired at, the cannon just sticks in place rather than aiming at the mice. @7620662 - Yeahright#9937 - Firstly, water isn't usually recommended in survivor, as both the mice and shaman can abuse it. The shaman can shoot cannons through it to make them fire weird, while the mice can simply move up and down the water to easily avoid cannons. The platforms are pretty stereotypical, and wouldn't provide fun gameplay. @7620658 - Yeahright#9937 - There is way too much room for the mice to move on this map. Having too much room would make it more difficult for the shaman to kill the mice, since they'd spread out, reducing headsurfs and other natural causes. Once the mice got up to the shaman, it'd be yet another tedious task to get them off of the long board. The layout simply wouldn't work in survivor. @7620657 - Yeahright#9937 - Considering the placement of the middle grounds, the mice would be able to hug the inner platforms, and the shaman would have an almost impossible task of killing them. Considering it's the same on both sides, it'd be even more difficult, as the mice would jump back and forth to hug either wall. The layout otherwise is pretty boring, and not necessarily something we'd want in survivor. @7620699 - Tioeter#0000 - Firstly, water isn't usually recommended in survivor, as the shaman and mice can abuse it. The shaman will shoot cannons through the water to make them fire strangely, and the mice can simply go up and down the water to avoid any oncoming cannons, making it more difficult for the shaman. Cheese in survivor can be annoying for both parties, as once they get the cheese, their body weight alters and makes it more difficult or annoying to deal with. The layout otherwise isn't too special, and something we've seen many times in the past, which would provide boring gameplay. @7622701 - Tioeter#0000 - This map is similar to a map already in rotation. @7622998 - Tioeter#0000 - As mentioned in the other map of yours, cheese isn't usually recommended in survivor, as it can be annoying to play with. The mice would be able to hide underneath their spawn platform from oncoming cannons, which would force the shaman to move. Newer shamans would have trouble if they went down, because they'd struggle to get back up so they could fire at the upper level mice. @6773084 - Demon#6876 - This map wouldn't work for a couple reasons. The layout isn't that great, and just consists of a couple giant platforms that mice can wall jump behind so they can stay hidden, otherwise hugging the ramp ground in order to shoot themselves in the air. The gameplay would get boring quickly since there's no diversity in the layout. @6497164 - Demon#6876 - The grounds in this map appear as if they'd be anticloud grounds, though it is misleading, making them what we'd call "fake". Since all grounds are solid, they should appear as such, rather than looking like you can shoot cannons through them. The layout isn't too interesting, and would lead to boring gameplay. The platforms are a bit far apart from each other, so once the mice went down, they couldn't go anywhere else. @6533037 - Demon#6876 - Ice grounds can be annoying to play on, since the mice and shaman will have to constantly move in order to not simply fall off the edge from sliding. Ramps in survivor isn't usually recommended, as the mice will simply hug the sides and shoot off into space from oncoming cannons. Also, the tiny block on top would be extremely tedious for the newer shamans, or even experienced shamans to get to, as once up there, they'd have to struggle to both fire a cannon, and stay on the small block. @7621032 - Fsnid#0000 - While there isn't too much wrong with this map, the layout is very boring, and wouldn't be fun to play on. It'd be fun for combos, but that's the only thing it really has going for it. @7621127 - Fsnid#0000 - This map is a bit too similar to a map already in rotation, but with an added ramp on the far right side of it. The ramp would make it more difficult for the shaman, as mice will simply hug it to hide from cannons once they got up there. @7621442 - Fsnid#0000 - It's an interesting design using the trampoline for sure, but it'd be entirely unfair for the mice, since the trampoline would make the cannons bounce in such a way that the mice have no room to dodge. Once the mice got up to the top platform, the shaman would struggle to get them off, since they'd have to jump most of the time to get a better shot. @7622627 - Xdxboxjaja#0000 - Trampolines -- especially in this quantity -- aren't usually recommended in survivor, since the shaman can use the trampoline to fire weird firing cannons, and sweep off the mice with easy. The trampolines act a bit like ice in a way, since the mice will slide around when they're trying to stand still. The shaman will also have a lot of trouble getting the mice off the giant circle trampolines, as mice can simply hide behind them to hide from oncoming cannons. @7622210 - Mursello#0000 - The mechanic is pretty cool in this map. The only issue is that the platforms are a bit too close together on the top. If you fix this, and possibly add a bit more diversity than the three platforms, perhaps ice on the edges of some platforms, then it'd be worth a test. The gameplay is just too boring for now. Try fixing what's needed, then submit the map again. Will be discussed: None Ignored: None Dernière modification le 1562956440000 |
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@7623198 @7623342 Dernière modification le 1562991960000 |
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@6926803 |
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@6348313 @6656495 - double mice spawn Dernière modification le 1563154440000 |
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@7625149 |
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@7625436 Dernière modification le 1563462720000 |
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@7625728 Last one @7625756 Dernière modification le 1575680460000 |
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[Modéré par Etyla, raison : Double post] |
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@7625803 -Dual Mice Spawn or One Spawn :) |