Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Reddeathnick « Citoyen » 1571682780000
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Fixed (hopefully) @7651577 |
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@7653694 |
Sewdycreatooor « Citoyen » 1572366120000
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@7648348 |
Mapcrew « Consul » 1572469560000
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Left as is: @7627920 - Darkphoenix#7764 - Firstly, the shaman's spawn is too close to the mice spawn which is quite advantageous for the shaman as it would be easy to kill. Secondly, the middle two platforms and the shaman's spawn surface are too small, which would be too difficult for mice to survive on. Overall, there are similar maps in rotation and the gameplay would be quite boring. @7632387 - Darkphoenix#7764 - Firstly, the bottom two platforms and the top middle platform are too small for the mice to be able to survive on. Secondly, maps that rely on anti-ground clouds are annoying for the shaman as the mice can dodge cannons easily. Furthermore, there are similar maps already in rotation and the gameplay would be boring. @7637342 - Darkphoenix#7764 - Firstly, maps that rely on anti-cloud grounds are annoying for the shaman as it is very easy to avoid/dodge cannons for the mice. Secondly, the shaman is forced to move, to be able to start killing the mice initially, if they move slightly to the left of their spawn surface. Overall, the layout of the map is quite boring. @7651577 - Reddeathnick#3204 - Firstly, the map is quite advantageous for the mice as it is easier to avoid cannons due to the shaman being trapped on top. Secondly, the two vertical grounds on both sides are too small for the mice to be able to survive on. Furthermore, if a map has a caged shaman, you will need to ensure that they cannot go offscreen to the sides so that they can't spawn cannons for those who don't use full-screen. Overall, the map would be biased for the mice and wouldn't provide anything new to the rotation. @7653694 - Pixel#5498 - Firstly, having two mice spawns, one on either side of the bottom surfaces would play out much better and would provide a more balanced gameplay. Secondly, once the mice are able to get to the top 2 platforms, the shaman is forced to move to be able to get to the mice. Furthermore, there are similar maps already in rotation and so it would not provide anything new to the rotation. @7648348 - Sewdycreatooor#0873 - Firstly, the mechanisms can be easily broken/removed by the shaman which is a huge problem. Secondly, the shaman is unable to get the mice, if they drop to the bottom left platform, so he is forced to move to be able to get them. Thirdly, the mechanism has been made out of ice which is unclear to tell at first which may result in mass death if they try to climb the mechanism on the right. Furthermore, the mice can hide behind the surfaces which forces the shaman to move again (or use spirits) to kill them. Overall, the mechanism doesn't work that great and the layout of the map is quite advantageous for the mice. Will be discussed: None Ignored: None Dernière modification le 1572471180000 |
Brasouka « Citoyen » 1572820500000
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@6347077 @6988032 |
Antivira « Citoyen » 1572956100000
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@6828565 @6868130 @6968137 |
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@6494878 |
Mapcrew « Consul » 1573235100000
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Left as is: @6347077 - Brasouka#0000 - Firstly, the map is almost identical to a map already in rotation, minus the cannon art. Secondly, art is strictly forbidden in survivor. Thirdly, the map would be too easy for the mice to survive on as it is just one big platform. @6988032 - Brasouka#0000 - Firstly, the map has an invisible ground, above the information bar, with only collision with items. Invisible platforms are restricted in survivor. Secondly, the trampolines are too strong when a cannon is hit against it, which is completely unfair for the mice and so it would not work. Thirdly, there is a random black line on the left side of the screen, not sure why it's there. Furthermore, the mice can hide behind all the surfaces which forces the shaman to move or use spirits. Overall, the map will not work in survivor. @6828565 - Antivira#0000 - Firstly, the shaman's spawn is too close to the information bar which blocks some of the shaman's summoning range. Secondly, the mice can camp the slight ramp on the top left and right platforms, which would always shoot them upwards. Thirdly, the mice can drop to the bottom left platform where the shaman cannot get them, which forces the shaman to move. Overall, the map design is quite nice. @6868130 - Antivira#0000 - Firstly, the shaman's spawn is too close to the information bar which blocks some of its summoning range. Secondly, the mice can camp behing all the surfaces, forcing the shaman to move or use spirits. Overall, the map is too biased towards the shaman and there are similar maps already in rotation. @6968137 - Antivira#0000 - Firstly, the shaman's spawn surface is too close to the information bar which blocks some of the summoning range. Secondly, the platforms in the middle, bottom left and top right are too small for the mice to survive on. Furthermore, the mice can hide behind all of the surfaces which forces the shaman to move or use spirits. @6494878 - Demon#6876 - Firstly, the map looks very similar to a map already in rotation. Secondly, the map allows the shaman to spawn cannons outside of the map and those who are not in full screen, will not be able to see those cannons. Overall, the map doesn't provide anything new and so wouldn't provide a fun gameplay. Will be discussed: None Ignored: None Dernière modification le 1573236060000 |
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@6776074 @6510102 @6786018 Dernière modification le 1573890060000 |
Jacintf « Citoyen » 1573407480000
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@7657202 |
Xzowtx « Citoyen » 1573511160000
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@7657453 |
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@5462349 @5979221 |
Mapcrew « Consul » 1574032860000
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Left as is: @6776074 - Demon#6876 - Firstly, there are too many aint-cloud grounds which would make it too easy for the mice to survive as they can dodge the cannons. Secondly, the ice isn't made quite clear whether it has collision with objects or not. Furthermore, the shaman is forced to move to be able to get the mice at their spawn and so it would be too easy for the mice survive. Additionally, the shaman can barely aim up to the mice spawn ground and so cannot kill the mice comfortably due to the distance. Overall, the map is too biased towards the mice. @6510102 - Demon#6876 - Firstly, water is not recommended in survivor because it can be abused by both the shaman, as it alters the direction of cannons, and mice. Secondly, the mice lack mobility as there's just one long wooden surface with two water grounds. Overall, there are similar maps already in rotation. @6786018 - Demon#6876 - Firstly, the mice can hide behind the surfaces which forces the shaman to move or use spirits. Secondly, the cheese is not very effective in this scenario as it is very easy to avoid. However if the mice somehow do get the cheese, it would make it too difficult for the mice to survive on the lower platforms. Overall, there are similar maps in rotation and so would not provide an interesting gameplay. @7657202 - Jacintf#0000 - Firstly, the surfaces are too small for the mice to be able to survive on. Secondly, the far right platform and mice spawn platform have no collision with objects with no indication of it. Thirdly, the shaman is unable to get to the mice when they're on their spawn surface or if they get to the top surface, which forces the shaman to move. Furthermore, the mice lack mobility as they are stuck on their spawn surface with nowhere else to go. Additionally, the cloud ground is quite worthless as it is not strong enough to help, rather is just in the way. Overall, the map would not work in survivor. @7657453 - Xzowtx#0000 - Firstly, all the grounds are anti-cloud which makes it easy for the mice as they can dodge the cannons easily. Secondly, the shaman's spawn surface is an ice ground as the wooden surface is kept the same height. This makes it difficult for the shaman to spawn cannons and stay still at the same time. Thirdly, if the mice make it to the top platform, the shaman is forced to move to be able to get them. Furthermore, chocolate grounds are not recommended in survivor as it alters with the friction of the mice, making it easier to survive on. Overall, the map would not work in survivor. @5462349 - Namelessh#0000 - Firstly, the map has collision which does not work in survivor, so it is not recommended if you want your maps to be accepted. Secondly, the map has low gravity which makes it easier for the mice to survive as they can jump higher up and avoid cannons with ease. Thirdly, water is not recommended in survivor as it can be abused by the mice and shaman, by altering the direction of the cannons. Furthermore, the shaman is unable to get the mice at the bottom left and right grounds, which forces the shaman to move. Overall, the grounds are too clustered and small, which makes it harder to survive on especially with collision. @5979221 - Namelessh#0000 - Firstly, the shaman is unable to get the mice from the spawn surface and so is forced to move. Secondly,everything other than the ice ground and the bottom right ground, has no collision with items which is not made clear. Thirdly, water is usually not recommended in survivor as it can be abused by both mice and shaman, as it alters the direction of cannons. Furthermore, the ice ground has collision with items above the ramp, which creates a safety barrier for the mice to just hide in. Additonally, ramps are not recommened in survivor as the mice can camp them and always be shot upwards. Overall, there are too many grounds and so provides too much mobility for the mice. Therefore, this map would not work in survivor. Will be discussed: None Ignored: None Dernière modification le 1574034840000 |
Darkphoenix « Citoyen » 1574088000000
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@7658936 @7658935 @7658943 |
Antivira « Citoyen » 1574090520000
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@6870058 |
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@7656207 |
Jacintf « Citoyen » 1574107020000
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@7659004 |
Mapcrew « Consul » 1574637720000
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Left as is: @7658936 - Darkphoenix#7764 - All the grounds are quite small for the mice to be able to survive on, making the gameplay biased towards the shaman. @7658943 - Darkphoenix#7764 - Firstly, the mice lack mobility as they are stuck on their spawn ground, with nowhere else to go. Secondly, the two platforms in the middle section are too small for the mice to be able to survive on. Furthermore, the mice can hide behind those grounds which forces the shaman to move or use spirits. @7659004 - Jacintf#0000 - Firstly, the shaman spawns too close to the information bar which blocks their summoning range. Secondly, there are too many platforms allowing the mice too much mobility which makes it harder for the shaman to kill them. Thirdly, the bottom right side of the map is blocked by the ground above it, forcing the shaman to move to be able to get them. Furthermore, the mice can hide behind the walls of the lower grounds which again forces the shaman to move or use spirits. Overall, the map would not work in survivor. Will be discussed: @7658935 - Darkphoenix#7764 - @6870058 - Antivira#0000 - Played well with a few edits. @7656207 - Bemmh#0020 - Ignored: None |
Resnan « Citoyen » 1574985000000
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@7656800 |
Darkphoenix « Citoyen » 1575115500000
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@7658936 edit @7658943 edit @7637342 |