Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Pacisus « Citoyen » 1575506820000
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@7157857 |
Stolen « Citoyen » 1575532980000
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@7662864 |
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Left as is: @7656800 - Resnan#4967 - The trampolines are far too strong, which would make it easy for the shaman to kill mice. We're not looking for maps with this kind of layout out, where the map is sorrounded by trampolines. @7658936 - Darkphoenix#7764 - The ground below the shaman's spawn isn't actually anticloud, objects still collide with it, despite it being shown it shouldn't. We're not a big fan of map layouts were the shaman is forced to move to be able to reach certain spots on the map, in your case, it's the bottom left ground. @7658943 - Darkphoenix#7764 - Same goes for the bottom right ground here, it shows objects shouldn't collide with the ground, yet they do. The two anticloud grounds to the left will be a problem for the shaman, as these grounds makes it easier for the mice to dodge cannons. When the gameplay rely so heavily on the anticloud grounds it's frustating to shaman on the map and it creates unpleasant gameplay. @7637342 - Darkphoenix#7764 - It's going to be very tedious to be shaman on this map due to how much the gameplay relies on the anticloud grounds. As mentioned previously, these types of grounds makes it easier for mice to dodge cannons. Overall, the layout isn't something exciting. @7157857 - Pacisus#0000 - The shaman will spend a good amount of time just to keep mice away from their platform when they try to go up there via the water, making the map annoying to play on. Mice that are shot to the left side will be able to use the water as a safety-net, making it harder for the shaman to kill mice. We don't generally advice to use water in survivor maps as it often can be manipulated in ways that makes the gameplay experience tedious. @7662864 - Stolen#6790 - The mice's spawn and the shaman's is too far away from each other, while the shaman can reach the other platform with cannons, they can't aim comfortably due to the distance. Mice will also be able to camp on the left ice ramp and be extremely difficult to kill unless the shaman moves from their spawn platform. The ice cube in the middle, as well as the chocolate cube at the bottom, is completely uneccessary and rather ugly. This map would never work in rotation. Will be discussed: None Ignored: None Dernière modification le 1575666600000 |
Pacisus « Citoyen » 1575822360000
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@6044848 |
Resnan « Citoyen » 1575825780000
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poxa :v Dernière modification le 1576984500000 |
Trexexjc « Citoyen » 1575843660000
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@7616176 @7518338 @7518158 - MIce spawn both sides - Maybe dual sham? |
Mapcrew « Consul » 1576196880000
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Left as is: @6044848 - Pacisus#0000 - Firstly, the anti-cloud grounds hide any items spawned inside of them making it easier for the shaman to kill the mice as cannons can be spawned in any direction. Secondly, the low gravity makes it easier for the mice to survive as they can jump higher up avoid cannons. Thirdly, water is usually not recommended in survivor as it can be abused by both mice and shaman to alter the direction of the cannons. Furthermore, the shaman's spawn ground is too close to the information bar which blocks some of its summoning range. Overall, the map would not work in survivor. @7656800 - Resnan#4967 - Firstly, the trampolines are too strong when hit against a cannon which makes it really hard for the mice to survive. Secondly, the mice are provided too much room to move around, especially as the shaman has a difficult spawn to get the mice. Furthermore, the mice can camp the inner sides of the vertical grounds as it would be difficult to kill them unless the shaman moves. Also, the cheese is quite unnecessary as it is easily avoidable. Overall, the map would not work in survivor. @7616176 - Trexexjc#0000 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, the mice lack mobility as they are restricted to their ground unless they corner jump to the lower right surface. Overall, the layout of the map is quite bland and would not provide an interesting gameplay. @7518338 - Trexexjc#0000 - Firstly, water is usually not recommended in survivor as it can be abused by both the mice and shaman to alter the direction of the cannons. Secondly, the coloured grounds cause an issue where the cannons can react abruptly when spawned inside of them. Overall, there are similar maps already in rotation which would not provide any new gameplay. However, the concept of the coloured grounds is quite unique and visually appealing. @7518158 - Trexexjc#0000 - The 4 grounds, far right and far left, are quite confusing to whether they are anti-ground or not due to the diamond shaped grounds. Furthermore, those grounds can be abused by the shaman to spawn the cannons in unexpected directions. Overall, the map is very similar to maps that are already in rotation which wouldn't provide any new gameplay. Will be discussed: None Ignored: None Dernière modification le 1576200240000 |
Jasseh « Censeur » 1576237620000
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@7665039 mice spawn from both sides |
Pacisus « Citoyen » 1576248420000
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@7140764 @6087071 Dernière modification le 1576249320000 |
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@6745782 edited as of 16/12 mice spawn on both platforms @6716942 edited as of 17/12 https://www.youtube.com/watch?v=gLQfW5hsQYY - @6716942 demo map as of 16/12 @6906702 edited as of 18/12 Dernière modification le 1576606860000 |
Xxxskywalker « Citoyen » 1576495800000
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@7639362 @7625803 - Edited 19/12 Dernière modification le 1576777740000 |
Jacintf « Citoyen » 1576613400000
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@7666253 |
Haydie « Citoyen » 1576799160000
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@7666769 |
Haydie « Citoyen » 1576853940000
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@7666892 Double SpawnyTing, 2nd Level: Both Side! Dernière modification le 1576871400000 |
Trexexjc « Citoyen » 1576863840000
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@7666894 - Dual mice spawn both sides |
Haydie « Citoyen » 1576871040000
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@7667004 Dernière modification le 1576933260000 |
Haydie 1576871640000
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[Modéré par Etyla, raison : Double post] |
Mapcrew « Consul » 1576891020000
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Left as is: @7665039 - Jasseh#0000 - Firstly, the bottom 3 grounds and the top left/right grounds are quite small for the mice to survive on. Secondly, the mice lack mobility as they are stranded to their spawn ground. Thirdly, the mice can hide behind the top left/right grounds which forces the shaman to move or use spirits. Furthermore, if the mice reach the ground above the shaman's spawn, it would be difficult to kill them. Overall, the layout of the map is quite generic and would not provide an interesting gameplay. @7140764 - Pacisus#0000 - Firstly, the top right ground (shaman's spawn) appears to be an anti-cloud ground however it has collision with items. Secondly, the mice can hide on the bottom left ground which forces the shaman to move or use spirits. Furthermore, all the grounds other than the mice spawn ground are too small for the mice to survive and not enough room for the shaman to move. Thirdly, the shaman's spawn is too close to the information bar which blocks some of its summoning range. Additionally, the mice spawn ground is too big making it easier for the mice to survive due to the huge amount of space. Overall, the layout of the map is quite boring and so would not provide an interesting gameplay. @6087071 - Pacisus#0000 - Firstly, ramps are not recommended in survivor as they can be camped and abused by mice to always be shot up into the sky. Secondly, the mice can hide under their spawn ground which forces the shaman to move or use spirits. Overall, there are similar maps already in rotation and therefore would not provide anything new or interesting to the rotation. @6745782 - Zeal#4352 - Firstly, the 4 anti-cloud grounds are too small for the mice to survive on. Furthermore, the shaman cannot get the mice if they stood on the bottom left/right ground which forces the shaman to move or use spirits. Secondly, the mice can hide behind the 3 grounds in the middle which forces the shaman to move or use spirits. Thirdly, if the mice make it on to the shaman's spawn ground, it would be too hard for the shaman to get them due to how big the platform is, making it easier for the mice to move and avoid cannons. Overall, the layout of the map would not work. @6716942 - Zeal#4352 - Firstly, the anti-cloud ground in middle is too small for the mice to be able to survive on. Secondly, the ice grounds should be more visible because it seems too hidden. Furthermore, the shaman's spawn ground and mice spawn ground are too far apart from each other which makes it annoying for the shaman to reach from their spawn. Although the intent of the cloud is a nice idea, it won't work as well in a public room, cannons will surf on mice's heads and the gameplay becomes completely different from when you're testing a map in private. Overall, there are similar maps already in rotation, therefore making the gameplay quite generic and repetitive. @6906702 - Zeal#4352 - Firstly, the platforms are too small for the mice to be able to survive on. Secondly, the cloud ground makes the cannons bounce too much which can be abused by the shaman to alter the direction of the cannons. Furthermore, covering majority of the map with cloud ground makes the map quite basic and similar to maps with a big wooden ground. Overall, the map would not work in survivor. @7639362 - Xxxskywalker#0000 - Firstly, the shaman's spawn is too close to the information bar which blocks some of the shaman's summoning range. It is also too close to the mice spawn, leaving no time for the mice to move around/get away. Furthermore, the bottom left ground is too small for the mice to be able to survive on. Additionally, ramps are not recommended in survivor as they create an unbalanced gameplay. Overall, the map would not work in survivor. @7625803 - Xxxskywalker#0000 - This is almost exactly the same map as before and therefore the gameplay would be quite similar too. @7666253 - Jacintf#0000 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, if the shaman is not in full-screen, then they will not be able to see if the mice are behind the walls or not. Thirdly, the mice lack mobility as they are restricted to their spawn ground unless they jump to the ramp. However, ramps aren't recommended as they often create an unbalanced gameplay, as for this map, the shaman has big advantage especially since the mice are forced to jump rather than slide on the ramp. Additionally, if the mice reach the top left/right grounds, it would be too difficult for the shaman to get them as the ground is barely in the shaman's summoning range. Overall, the map would not work in survivor. @7666894 - Trexexjc#0000 - Firstly, the mice lack mobility as they are restricted to one ground. Secondly, making the bottom middle ground anti-cloud has no advantage, rather a disadvantage as the mice can avoid/dodge cannons easily. Overall, there are similar maps in rotation. Will be discussed: None Ignored: @7666769 - Haydie#0000 - Posted more than 3 maps (#10313, #10314, #10316, #10317) @7666892 - Haydie#0000 - Posted more than 3 maps (#10313, #10314, #10316, #10317) @7667004 - Haydie#0000 - Posted more than 3 maps (#10313, #10314, #10316, #10317) @7666957 - Haydie#0000 - Posted more than 3 maps (#10313, #10314, #10316, #10317) Dernière modification le 1576897320000 |
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@7225515 |
Quacky_ducky « Citoyen » 1576913460000
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@7666875 @7666886 @7666893 |