![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7384427 Dernière modification le 1529924520000 |
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\Left as is: @7433566 - April%235397 - I am not really too much of a fan of this map because there isn't really any interesting building involved for the shaman -- the building required is a few ramps and a bridge at the most. I also dislike how shamans are forced to one single route to the hole i.e through the gap between the two ice pillars, good shaman maps usually have multiple routes to the cheese and hole in order to give the shaman a wide multitude of options to take. @3741982 - Electra%232694 - Since this map can be completed without a shaman, it does not qualify for the P4 category. @7111193 - Tdpnice%230000 - While the map layout is rather unique and uncommon in rotation, the gameplay required to complete the map is common since it relies a lot on ramps and having to bridge under the cheese. I dislike how there is only one route for the shaman to take and while the supportive gaps encourage more creative foundations, it doesn't alter the gameplay too much because it will always result in the shaman bridging under the cheese, ramping down to the players and ramping up to the hole. @7460613 - Fakedoaero%230000 - I think the concept behind the map layout is rather unique and interesting to shaman on however the main issue that I have with this map is that it encourages very linear gameplay -- all the shaman has to do is bridge under the bottom-most cheese and then ramp up to the hole. If the shaman were to pursue the other cheese, it is even more ramps required from the shaman and over time, the map just becomes very tedious and boring to have to build on. @7284307 - Tennis%238153 - The mechanism is kind of useless since it requires the shaman to simply spirit up to the left and press the button once in order to get rid of the circle. My suggestion generally for mechanism in P4 is to make it relevant to the map and encourage the shaman to build with the mechanism rather than pressing a button once and then never having to deal with it again, however also keep in mind that the main focus in P4 should be building, NOT mechanism. The rest of the map isn't too interesting to build on and while it does provide plenty of alternative routes, the most common route for the shaman is to bridge at the bottom and ramp up to the hole that way. @3153987 - Sekui%230000 - Indeed this concept is still interesting but the main issue now is that the bottom ground ruins the mechanism. The point of the mechanism is for the shaman to have to protect the mice first before pushing it out of the way for the cheese, however here, mice can just drop down or have a safe spot so the shaman can just push the mechanism and not have to worry about losing anybody because he has to go down there and get players anyways. @7457626 - Zekos%230908 - I think the gameplay would have been fine enough for P1 without all of the annoying boxes. @7456641 - Keyx%230000 - Bridge + a LOT of ramps @7460600 - Fuzzyfirsdog%230000 - This map is really annoying for newer shamans because there is a lack of support to encourage shamans to secure a solid foundation. Newer shamans on hard mode and noobs on divine will have a terrible time trying to secure their builds because again, the lack of support is troublesome. I would add another diamond near the player spawn and perhaps another at the shaman spawn and implement it in a way where it creates a supportive gap for the shaman to use. @7460954 - Icoboo%230000 - Concept could be good but right now it isn't. The foregrounds are reallyyyyyyyyyyyyyyy annoying for the shaman because they can't see what they are doing and will cause them to become frustrated and die. I also dislike the map layout because it isn't really that fun to play on since it requires a long bridge and a few ramps. @7462350 - Ash%234893 - The map isn't really that fun to play on since it requires bridges on both sides. @7384427 - Stefanmocarz%230000 - The scroll is a very annoying addition and could have been avoided by better sizing your obstacles to fit the map borders. As to the gameplay, it currently relies on a little too much on ramps and a bridge at the bottom which doesn't encourage unique or fun gameplay for the shaman. @7463318 - Ethonyds%233905 - Not that fun to play on to be honest, this map is kind of cramped near the hole and it relies on ramps too much encouraging linear gameplay. @7046054 - Vintage%230246 - I am interested in the possible use of the triangle obstacle however in this current layout, most shamans will just jump down to the player spawn and build a bridge to the cheese + two ramps. P1'ed: @5850598 - Urook%231131 - Enough for P1 but if you want to continue editing then contact me through PM and we can talk about it. @7460733 - Qadori%230000 - @7441160 - Eyux%230000 - Map as a whole is pretty boring since it relies on a lot of ramps but it works enough for a P1. @7386424 - Jfrl%230000 - @7337707 - Virtini%230000 - Some routes will be used more than others but the map works enough for P1 @7411460 - Krome%231204 - @7450645 - Blood%233565 - Will be discussed: Make better maps you noobs. Ignored: None Dernière modification le 1529959380000 |
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B1k a dit : ok, @7446929 |
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