![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @6663797 - Hentei#1663 - Firstly, the shaman's spawn ground is too close to the information bar which would block some of the shaman's summoning range. Secondly, the bottom left and right grounds are too small for the mice to be able to survive on. Overall, the layout of the map is quite common. @6883745 - Hentei#1663 - Firstly, the shaman's spawn ground is too close to the information bar which blocks some of the shaman's summoning range. Secondly, the mice spawn has not been created yet which doesn't show the completed map. Thirdly, ramps are usually not recommended as they can be camped by mice to always be shot up. Furthermore, the grounds are not completely aligned. @6751396 - Hentei#1663 - Firstly, the shaman's spawn ground is too close to the information bar which blocks some of the shaman's summoning range. Secondly, the mice can hide under their spawn ground which forces the shaman to move or use spirits. Additionally, ramps are not recommended in survivor as they can be camped by mice to always be shot up. Furthermore, the bottom left and right grounds are too small for the mice to survive. Overall, the map would not work in survivor. @7100009 - Pjfsamora#0000 - Firstly, the mice and shaman spawns are too close together which doesn't provide the best start to the gameplay. Secondly, the bottom half of the map looks pretty similar to other maps that are already in rotation. @6224799 - Pjfsamora#0000 - Firstly, the mice and shaman spawns are too close together which doesn't allow the mice to escape and get to other places, which is too biased towards the shaman. Secondly, the shaman's spawn ground and middle ground is too small for the mice to be able to survive on. Overall, the layout of the map is quite similar to other maps in rotation. @7686976 - Jacintf#0000 - Firstly, ramps are not recommended in survivor as they can be abused by mice to always be shot up. Secondly, the mice can hide behind the left and right walls which forces the shaman to use spirits as they cannot even walk over to cannon them. Thirdly, the mice can get on the top wooden grounds which would be very difficult for the shaman to get them. Overall, the map would not work in survivor. @7686398 - Monstro#8669 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, the trampoline ground is too strong when hit against a cannon. Thirdly, water is not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of cannons. Furthermore, the both the top grounds are anti-cloud which makes it very easy for the mice to dodge cannons. Overall, the map would not work in survivor. @7687110 - Monstro#8669 - Firstly, all the anti-cloud grounds are too small for the mice to be able to survive on. Secondly, all the grounds being anti-cloud makes it very easy for the mice to dodge cannons. Additionally, the mice lack a lot of mobility as they are stuck on their spawn ground with no other ground to get to. Furthermore, the shaman can barely reach the top left and right grounds as they are too high up. The trampoline grounds are very strong too, when it against a cannon. Overall, the map would not work. @7686773 - Haydie#0000 - Firstly, the map is quite biased towards the shaman as the mice spawn is positioned at an unfair location. Furthermore, the cloud grounds seem to be over-used which can make the gameplay very messy and unfair. Overall, the map would not provide a fair gameplay. @7684956 - Haydie#0000 - Firstly, the idea of trapping the mice with an ice ground seems quite tedious and makes the map look quite eyesore. Secondly, the map would be too difficult for the shaman due to the layout and the number of grounds. It allows too much mobility for the mice and therefore would not work well. @7687900 - Rofenom#0000 - Firstly, the colored ground mechanisms are still quite glitchy as some players fall through without anything being pressed and other times no one falls down when it is pressed. Furthermore, the colored grounds are too close together which makes it easier for the mice to avoid the grounds disappearing. Secondly, the bottom left and right grounds are too small for the mice to be able to survive on. Furthermore, the cloud grounds are too big which obstructs the way when trying to get the mice. @7688075 - Kimsterjay#0000 - Firstly, the trampoline ground is too strong when hit against a cannon which is quite unfair towards the mice. Secondly, the mice spawn grounds are too small for the mice to be able to survive on. @7686594 - Kingnorbert#0000 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, the map lacks gameplay as it is quite generic which would not be interesting to play on. @7687332 - Kingnorbert#0000 - Firstly, water is not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of cannons. Secondly, one the mice get on top of the top right ground, it would be very easy to survive as the shaman would struggle to get the mice. Overall, the map would not work in the rotation. @7688548 - Kingnorbert#0000 - Firstly, the mice can hide behind the long wooden ground which would force the shaman to move or use spirits. Secondly, the map lacks a lot in gameplay as majority of the gameplay is on the left side of the map with a basic ramp. Overall, the map would not work in the rotation. @7687517 - Bikanyl#0000 - Firstly, the shaman's spawn ground is too small which would not allow the shaman to move around. Secondly, the shaman's spawn ground seems very confusing with all the different grounds used and looks rather messy. Furthermore, the right side of the map seems quite generic which would not add anything new to the rotation. @7687894 - Bikanyl#0000 - Firstly, the shaman cannot get the mice if they get on top of the top wooden ground which forces the shaman to move or use spirits. Secondly, the ice ground can be quite annoying for the shaman as they would need to constantly try to remain still. Furthemore, all the grounds are too small for the mice to be able to survive on. @7688749 - Bikanyl#0000 - The map looks quite generic and similar to other maps, with the addition of a ramp which does not change the gameplay drastically. @7689295 - Yeahright#9937 - Using too many anti-cloud grounds makes it very biased towards the mice as they can easily dodge the cannons. Additionally, the mice spawn ground is too small for the mice to be able to survive on. Overall, the map is heavily biased in gameplay and therefore would not work in survivor. @7612074 - Yeahright#9937 - Firstly, the shaman would struggle to spawn cannons whilst trying to climb the sloped ground. Secondly, the mice spawn ground and the two grounds sticking out of the sloped platform, are too small for the mice to be able to survive on. Additionally, the anti-cloud ground on the mice spawn ground seems quite randomly placed. Overall, the map would not work in survivor. @7689395 - Bhvana#0543 - Firstly, the anti-cloud grounds are too strong when hit against a cannon which makes it very hard for the mice to survive. Secondly, the circle grounds seem like they have collision with mice at first but they don't which can be very confusing. Additionally, the mice can hide behind the left and right grounds which forces the shaman to move or use spirits. Overall, the map would not work in survivor. Play more survivor to get an idea of what kind of maps we are looking for. @7244636 - Commandantso#0000 - Firstly, the mice spawn ground is too small for the mice to be able to survive on. Secondly, the mice can hide under the cloud ground which forces the shaman to move or use spirits. Additionally, the layout of the map is quite generic and lacks in gameplay. @7396202 - Commandantso#0000 - Firstly, the bottom middle ground is too small for the mice to be able to survive on. Secondly, the layout of the map is very similar to maps already in rotation. @7690119 - Pisity#9916 - The map breaks one of the rules as you must not add a hole to your map. @7690375 - Refused#6163 - Firstly, the mice can hide behind their spawn grounds which forces the shaman to move or use spirits, Secondly, the left and right grounds are quite big which makes it quite too easy for the mice to survive on. Additionally, there are maps, with a similar layout, already in rotation. @7691064 - Urook#1131 - Firstly, most of the grounds are all quite too big which makes it very difficult for the shaman to kill them. Except the top left ground which is too small and would make it too difficult for the mice to survive on. Additionally, the mice can hide behind the top left ground which forces the shaman to move or use spirits. Overall, the map would not work in the rotation. @7691070 - Urook#1131 - Firstly, sloped grounds are quite tedious as the mice would need to constantly try to remain still whilst being shot at by the shaman. Secondly, ramps are usually not recommended in survivor as they can be camped by mice to always be shot up. Thirdly, the shaman spawn ground and top right ground is too small for the mice to be able to survive on. Overall, the map would not work in the rotation. Will be discussed: @7682811 - Haydie#0000 - Ignored: None Dernière modification le 1584639720000 |
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