Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Rofenom « Citoyen » 1582736340000
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@7685130 |
Jacintf « Citoyen » 1582742700000
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@7685183 @7685164 Dernière modification le 1582746060000 |
Kimsterjay « Consul » 1582779240000
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@7676477 |
Sansart « Citoyen » 1582826520000
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@7685383 |
Hartnaeckig « Citoyen » 1582866780000
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@7684312 |
Monstro « Citoyen » 1583005440000
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@7686088 |
Koulouh « Citoyen » 1583015220000
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@4739827 @4783752 |
Bikanyl « Citoyen » 1583067360000
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@7684378 @7683743 @7686237 |
Monstro « Citoyen » 1583092080000
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@7686398 |
Monstro « Citoyen » 1583250120000
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@7686757 |
Kingnorbert « Citoyen » 1583264820000
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@7684051 @7686591 @7686800 |
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Left as is: @7100009 - Pjfsamora#0000 - The point of having a ground between the shaman's spawn and the mice's spawn, gets thrown out the window when the players could easily get over the ice ground by riding a cannon up there. Mice standing on the ground below their spawn that get hit by a cannon, will get shot into the ice to their left, and from there go airbourne and be able to get right back up to their spawn again; making it more or less a never-ending cycle. @7684864 - Flaysama#5935 - This layout is something we've seen several times in the past, and unfortunately it's not a fun design to play on. The shaman can just barely reach the mice's spawn without having to move. Mice can camp by walljumping behind pretty much all of the grounds. @7672644 - Haydie#0000 - Having the shaman's spawn be anticloud is not necessary to me. Especially not since there's cloud ground around it which cannons will interact with. The two wooden platforms next to the shaman's spawn is too close to the shaman, majority of experienced players will be able to reach their platform without problem. Overall, the map doesn't provide any new and interesting gameplay. @7682811 - Haydie#0000 - The cloud ground encourages shaman's to use boxes to attempt to wipe the top platform, which was the only major issue in my test of the map. Try removing the cloud ground and submit it again. @7684946 - Haydie#0000 - This layout is rather messy and the gameplay doesn't flow well. If mice manage to reach the shaman's platform it'll be annoying for the shaman to kill them due to the ice ground. Mice can hug the ice wall and the shaman is forced to aim cannons from the left, because they lack the ability to aim them from the right if they wish to kill the mice instead of shooting them straight into the ice wall. The ice wall at the bottom left isn't necessary and ruins a part of the gameplay (that already doesn't flow well). @7685130 - Rofenom#0000 - Because the shaman needs to jump over the chocolate grounds in order to reach the buttons for the colored grounds, it will provide mice with plenty of times to move away from the ground the shaman is going for. Which in the end makes the mechanism rather pointless. If you're going to place trampolines in the map like this, I'd recommend making it more obvious that mice can't jump on it. The tiny little cloud ground above the colored grounds is unnecessary and rather annoying if you're the shaman. If mice are hit by a cannon from above while standing on the colored grounds, they will get shot right through them and have no chance of surviving. @7685183 - Jacintf#0000 - The water provides far too much mobility for the mice and will make it very difficult for the shaman to kill them, which will result in tedious gameplay. Water maps in survivor, are generally not very fun to play on. @7685164 - Jacintf#0000 - This is like another map already in rotation but with a lot of grounds. There's too many ground and they are too close to each other, providing too much mobility for mice, which in the end would make the map too hard on the shaman. @7676477 - Kimsterjay#0000 - Mice get shot into the corner of the far right ground and go airbourne. So in most cases the mice wouldn't have to move as they would survive if they just stand still. The ground they spawn on is also a tad too small. @7685383 - Sansart#0719 - Mice will jump for the trampolines because it seems like they can interact with the grounds, when in reality; they can't. If you're going to place trampolines like this, you need to make sure it's obvious for players that they can't stand on the grounds. The tramoplines are also too strong. The tiny cloud ground to the left is interactive with players, meaning they can't stand on it. Overall, this map is a bit messy and rather boring. @7684312 - Hartnaeckig#6120 - The fact that all the grounds are anticloud makes it very annoying for the shaman, as anticloud grounds makes it easier for mice to dodge cannons. The two small spots with the mechanism ground is also unnecessary and doesn't add anything of value to the overall gameplay. All the grounds are also selected as foreground, which means that the shaman can hide their cannons within the ground, that way mice can't see which way they're aiming their cannons, which is really annoying. @7686088 - Monstro#8669 - We've seen this layout before and the map overall is fairly similar to a few maps that are already in rotation. This map wouldn't provide anything new and interesting to the rotation. @4739827 - Koulouh#0000 - The trampoline is far too strong and the three platforms on the right side of the map are too small for mice to be able to survive on. It's not necessary for the shaman to have that much surface area. @4783752 - Koulouh#0000 - Circle grounds are not recommended in survivor because mice can camp on them and wait for the shaman to shoot them with a cannon, and then they'll go airbourne and be able to reach other grounds with ease. The three square grounds are also far too small, providing mice with little to no space to survive on. @7684378 - Bikanyl#0000 - This concept wouldn't work in rotation, any experienced player will easily be able to camp the ramp above their spawn and be difficult to kill. Mice also have very little mobility from their spawn, if mice wants to reach the platform to their left, they are forced to cornerjump to reach it, and not all players can or are good at doing so. Ramps are not recommended in survivor as they provide unbalanced gameplay, that generally only works from one side of the map. @7683743 - Bikanyl#0000 - Again, ramps aren't recommended in survivor as they provide unbalanced gameplay. If the shaman stand on the far right top ground and wants to kill mice on the ramp, they will just camp there and go flying into the ground above each time they are hit with a cannon. Overall, this layout doesn't quite provide an enjoyable gameplay. @7686237 - Bikanyl#0000 - The shaman is forced to use the trampoline on the left side if they want to kill the mice on the ramp underneath the mice's spawn, because if they shoot cannons directly at the ramp, mice will simply get shot slighty into the air due to the wooden ground being tilted, and when shot, they will be able to get back up easily. This type of layout with trampolines surrounding the map, isn't very fun. @7686398 - Monstro#8669 - The trampoline is far too strong and the little ramp connected to the mice's spawn platform is unnecessary as it only provides a spot for mice to camp. The shaman is forced to move if they want to kill mice that manage to reach the top, because they can just camp in the water where the shaman can't reach from their spawn. Overall, the map wouldn't work in rotation. @7686757 - Monstro#8669 - In terms of gameplay, this map is similar to other maps in rotation, only big difference is that this map has water. We try to avoid water maps as they often are quite tedious for shamans. Your map wouldn't provide any new and exciting gameplay for the rotation. @7684051 - Kingnorbert#0000 - This map is far too messy and unfortunately it wouldn't add any new and exciting gameplay to the rotation. @7686591 - Kingnorbert#0000 - This kind of concept is something we see quite frequently and we have maps with similar gameplay already in rotation. @7686800 - Kingnorbert#0000 - The trampolines are not unnecessary and it's actually possible for mice to get on top of them, where they then will be impossible for the shaman to kill. If you remove the trampolines the map is still very similar to a map we already have in rotation. Will be discussed: None Ignored: None Dernière modification le 1583341140000 |
Dsvdbd « Citoyen » 1583341620000
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@6663797 @6883745 @6751396 Dernière modification le 1584121620000 |
B_ootcamp « Citoyen » 1583349360000
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@7100009 - edited. @6224799 - edited Dernière modification le 1583843700000 |
Jacintf « Citoyen » 1583351940000
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@7686976 |
Monstro « Citoyen » 1583415120000
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@7686398 edited |
Monstro « Citoyen » 1583419140000
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@7687110 |
Haydie « Citoyen » 1583434080000
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@7686773 - DoubleSpawny : Bottom Left & Right. @7684956 - DoubleSpawny : Top Left & Right. @7682811 . |
Rofenom « Citoyen » 1583677740000
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@7687900 |
Kimsterjay « Consul » 1583720460000
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@7688075 |