Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Ayatsu « Citoyen » 1581381720000
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@7678810 |
B_ootcamp « Citoyen » 1581383340000
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@7681370 @7681372 @7681373 |
Jasseh « Censeur » 1581432720000
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@7681436 - mice spawn on both sides |
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@5825449 |
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@5833209 @7681965 @7682711 Dernière modification le 1581873720000 |
Haydie « Citoyen » 1581619860000
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@7667792 . @7682426 . @7678977 . Dernière modification le 1581794700000 |
Kingnorbert « Citoyen » 1581787080000
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@7682218 ---- mice spawn on both sides Dernière modification le 1581787200000 |
Jacintf « Citoyen » 1581798960000
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@7682485 |
Bikanyl « Citoyen » 1581861420000
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@7682553 |
Eliterecon « Citoyen » 1582024200000
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Left as is: @7678810 - Ayatsu#8553 - Firstly, the map would be quite obnoxious for the shaman as the shaman spawns on an ice surface which would mean that they would have to constantly try to remain still. Secondly, the mice lack mobility as they are restricted to one ground. Overall, the layout of the map would not work and there are some alignment issues which can be abused by the mice or shaman. @7681370 - Pjfsamora#0000 - Firstly, creating a lot of big grounds makes it harder for the shaman to kill the mice as they have a lot more space to move around and dodge cannons. Secondly, without the anti-cloud ground, the map is very similar to other maps in rotation. Overall, the map would not work as it is biased towards the mice. @7681372 - Pjfsamora#0000 - Generally, making both grounds for the mice into anti-ground would not work as it would be extremely easy for the mice to avoid cannons. Overall, the map is too biased towards the mice. @7681373 - Pjfsamora#0000 - Firstly, ramps are usually not recommended in survivor as they can be camped by mice to always be shot up. Secondly, the shaman's spawn is quite close to the information bar which blocks some of its summoning range. Overall, there are some similar layouts already in rotation. @7681436 - Jasseh#0000 - Firstly, the mice spawn grounds are too small for the mice to be able to survive on. Secondly, if the mice were to get onto the top left/right grounds, the shaman would not be able to get them without moving or using spirits. Thirdly, a lot of the top half of the map can be easily camped by mice, making it extremely difficult for the shaman to get them. Overall, the map would not work in survivor. @5825449 - Raaazvan#0000 - Firstly, the shaman and mice spawns are too close together which breaks one of the rules as the mice have no room to escape. Secondly, water is usually not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of cannons. Thirdly, ramps are also usually not recommended in survivor as they can be camped by mice to always be shot up. Furthermore, the shaman would not be able to get the mice if they were to get to the top grounds, which forces the shaman to move or use spirits. Overall, the map would not work in survivor. @5833209 - B0wl#7075 - Firstly, the spawns have not been allocated for both mice and shaman which makes it harder to base the gameplay of the map. Secondly, the moving grounds are too fast which would make it very tedious for the shaman to kill the mice. Furthermore, the moving grounds are too big, especially since they're anti-cloud, which makes it very easy for mice to dodge cannons. Additionally, the mice can camp under the left wooden ground which forces the shaman to move or use spirits. Overall, the map would not work in survivor. @7681965 - B0wl#7075 - Firstly, ramps are usually not recommended in survivor as they can be camped by mice to always be shot up. Secondly, the mice can hide behind the top right platform which forces the shaman to move or use spirits. Overall, the map feels very one-sided due to the emptiness on the left side. @7682711 - B0wl#7075 - Firstly, the shaman spawns on an ice ground which is extremely tedious as they have to try to stay still whilst spawning cannons. Secondly, both the grounds on the left are too small for the mice to survive on. Addtionally, they're anti-cloud grounds which makes it very easy for the mice to avoid cannons. Furthermore, there is an invisible ice ramp on the bottom left of the map which is off-screen. Overall, the map would not work in survivor. @7667792 - Haydie#0000 - Firstly, the shaman can spawn cannons off-screen and so the mice that are not in full screen, would not be able to see those cannons. Secondly, the mice can hide behind the ground on the left and right which forces the shaman to move or use spirits. Furthermore, the grounds on the left and right are too close to the shaman's ground which doesn't allow a lot of space for the mice to dodge cannons. @7678977 - Haydie#0000 - The map was too easy for mice as they would always get deflected up when shot from their spawn to the middle left ground. The ground at the bottom was also ignored by the shaman quite a bit because the mice would spread around so much and they would focus on other players instead. @7682218 - Kingnorbert#0000 - Firstly, water is usually not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of cannons. Secondly, ramps are usually not recommended in survivor as it can be camped by mice always be shot up. Thirdly, using too many grounds can be tedious for both mice and shaman as they'll have to try to remain still whilst spawning/dodging cannons. Overall, the layout of the map would not work. @7682485 - Jacintf#0000 - Firstly, the two grounds on the left are too small for the mice to be able to survive on. Secondly, the mice can hide behind the vertical grounds which forces the shaman to move or use spirits. Thirdly, if the mice get to the top grounds, it would be impossible for the shaman to kill the mice. Overall, the map would never work in survivor. Play more survivor to get an idea of the maps we're looking for. @7682553 - Bikanyl#0000 - Firstly, the two grounds at the bottom are a bit too small for the mice to be able to survive on. Additionally, the mice can hide behind the bottom right ground which forces the shaman to move or use spirits. Overall, there are some similar maps already in rotation. Will be discussed: @7682426 - Haydie#0000 - Ignored: None Dernière modification le 1582028280000 |
Haydie « Citoyen » 1582039020000
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@7682811 . @7682449 - DoubleSpawny: Middle Left & Right! @7672644 - DoubleSpawny: Top Left & Right! *Fixed*. Dernière modification le 1582227960000 |
B_ootcamp « Citoyen » 1582068120000
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@7683256 @7683259 @7100009 - new map Dernière modification le 1582439880000 |
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@6606108 |
Jacintf « Citoyen » 1582129740000
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@7683373 @7683370 |
Rofenom « Citoyen » 1582414500000
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@7684242 |
Jasseh « Censeur » 1582551840000
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@7683597 |
Eliterecon « Citoyen » 1582578120000
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Left as is: @7682811 - Haydie#0000 - Firstly, the right side of the mice ground has a hidden ice surface which can be mistaken for a wooden ground. Secondly, if the mice were to reach the shaman's ground it would be quite easy for them to survive considering they have a lot of space to hide and a ramp which is not recommended in survivor as mice can camp it to always be shot up. @7682449 - Haydie#0000 - The map is very similar to a map that is already in rotation, the only changes that have been made are the additional trampoline and cloud grounds. Overall, nothing new to add to the rotation. @7672644 - Haydie#0000 - Firstly, the map is quite biased towards the shaman as the mice spawns are quite close to the shaman. The anti-cloud grounds makes the map more difficult for the mice to survive as all the cannons would start to stack together. Additionally, the bottom middle ground is too small for the mice to survive on. Overall, the map is unfair. @7683256 - Pjfsamora#0000 - Firstly, the vertical ground is too small for the mice to be able to survive on. Secondly, the layout of the map is quite similar to a map already in rotation. Therefore it would not add anything new to the rotation. @7683259 - Pjfsamora#0000 - Firstly, the layout of the map is quite generic and seems to be quite boring due to the seemingly random placements of the grounds. Secondly, the sand ground doesn't really look appealing to play on. Overall, the map would not provide an interesting gameplay. @7100009 - Pjfsamora#0000 - Firstly, the grounds on the right side and the left middle ground is too small for the mice to be able to survive on. Secondly, the layout of the map would not work due to the closely placed shaman and mice spawn, the mice don't get enough time to move around. Overall, the map feels very empty due to the lack of space used and would not work in survivor. @6606108 - Bielpratasqn#0000 - Firstly, there are too many grounds which provides too much mobility for the mice and therefore makes it difficult for the shaman. Secondly, the grounds are too close together which makes it too difficult for the shaman once again. Furthermore, the shaman cannot get the mice at the bottom so they are forced to move or use spirits. Play more survivor to get an idea of what we're looking for. @7683373 - Jacintf#0000 - The map is extremely similar to two other maps merged together. Therefore, it would not add anything new to the rotation. @7683370 - Jacintf#0000 - Firstly, the grounds are too big which makes it very easy for the mice to survive. Secondly, the mice can hide behind the grounds which are also slightly off-screen. Thirdly, the mice can hide between the cloud grounds which forces the shaman to use spirits. Furthermore, the shaman cannot get the mice if they go to the bottom ground which forces the shaman to move or use spirits. Overall, the map would not work in survivor. Play more survivor to get an idea of what we're looking for. @7684242 - Rofenom#0000 - Firstly, disregarding the mechanics, the map would be too easy for the mice to survive on as they can hide behind the grounds which forces the shaman to move or use spirits. Secondly, the cloud grounds are too strong which makes it unfair to the mice. The concept of the map is quite cool however the execution is not the greatest as the mechanism is quite buggy and can be easily broken. Overall, the map would not work in survivor. @7683597 - Jasseh#0000 - Firstly, the mice can camp under the shaman's cannons which makes it extremely difficult for the shaman to kill the mice due to their spawn ground which I assume was meant to be on the platform up top. Secondly, the map is quite lacking in terms of gameplay as it's just two grounds, one placed above the other. Overall, the map looks quite nice however the gameplay would be quite boring. Will be discussed: None Ignored: None Dernière modification le 1582581000000 |
B_ootcamp « Citoyen » 1582605720000
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@7100009- edited |
Flaysama « Citoyen » 1582645200000
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@7684864 |
Haydie « Citoyen » 1582654560000
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@7672644 . DoubleSpawny - Top Left & Right! @7682811 . @7684946 . Dernière modification le 1583017260000 |