Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7676020 @7676024 @7676045 Dernière modification le 1579804860000 |
Haydie « Citoyen » 1579802520000
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@7672042 . *Fixed*. @7667004 . *Fixed*. DoubleSpawny, Bottom Left & Right. @7675525 . |
Chizurie « Citoyen » 1579923900000
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@7676455 Dernière modification le 1579971900000 |
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@7644241 @7236612 Dernière modification le 1591307400000 |
D1_r 1579960740000
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[Modéré par Etyla, raison : Double post] |
Xxxskywalker « Citoyen » 1579975500000
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@7676070 |
B_ootcamp « Citoyen » 1580034060000
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@7023014 - edit @6913864 - edit @7100009 Dernière modification le 1580082180000 |
Jacintf « Citoyen » 1580316900000
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@7677846 double mice spawn, not sure if it works |
Ascultaria « Citoyen » 1580361180000
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@7674468 |
Ayatsu « Citoyen » 1580570340000
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@7678810 |
Ayatsu 1580570340000
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[Modéré par Etyla, raison : Double post] |
Eliterecon « Citoyen » 1580574420000
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Left as is: @5894866 - Kimsterjay#0000 - Firstly, the mice lack mobility as they are restricted to stay on one platform with no where else to go. Secondly, the layout of the map is quite generic as, without the vertical ice grounds which don't affect the gameplay drastically, it would be like every other map. @7676020 - B0wl#7075 - Firstly, the trampoline grounds make the cannons too strong which would be too easy for the shaman to kill the mice. Secondly, the cloud grounds have collision with mice which can be confused for no collision with mice. Thirdly, the mice lack mobility as they are restricted to stay on their spawn ground. Overall, the map would not work in survivor. @7676024 - B0wl#7075 - Firstly, the cheese is quite pointless as it is vey easy for the mice to avoid it. Secondly, the middle ground is too small for the mice to be able to survive on. Overall, there are similar maps already in rotation. @7676045 - B0wl#7075 - Firstly, the mechanisms can easily be broken by the shaman using a B-nail to stop the ground from moving or to completely get rid off the ground. Secondly, the far right ground has a hidden ice wall covering the ground which is not allowed - you cannot have hidden grounds. Furthemore, the circle grounds are usually not reccommened as they work similarly to ramps, mice can camp them to always be shot up. Overall, the map would not work in survivor. @7672042 - Haydie#0000 - The vertical anti-cloud grounds are quite unnecessary as it does not affect the gameplay significantly. Overall, the layout of the map is quite generic and therefore it would not add anything interesting to the rotation. @7675525 - Haydie#0000 - The map is quite generic and seems very dull. Looks like a combination of different maps already in rotation. Furthermore, the ice grounds on either side of the cloud ground are barely visible. @7676455 - Chizurie#3329 - Firstly, the shaman can barely get the mice from their spawn ground due to the grounds being too far apart. Secondly, the shaman's spawn ground is too close to the information bar which blocks some if its summoning range. Thirdly, the mice can camp behind their spawn ground which forces the shaman to move or use spirits. Overall, the map would not work in survivor. @7644241 - D1_R#1240 - Backgrounds are strictly forbidden in survivor. Furthermore, there are similar maps already in rotation and therefore would not add anything interesting to the rotation. @7236612 - D1_R#1240 - Backgrounds are strictly forbidden in survivor. Additionally, ice spawn grounds are usually not reccommended in survivor because it can be tedious for the shaman, while spawning cannons, and for the mice, as they have to try to stay still while avoiding cannons. Furthermore, the wooden grounds are too small for the mice to be able to survive on. The cheese is also quite pointless as it can be easily avoided. Overall, the map would not work in survivor. @7676070 - Xxxskywalker#0000 - The map is extremely similar to a map already in rotation. @7023014 - Pjfsamora#0000 - The map seems very empty and unused, the right side of the map being an example. The mice lack mobility as they are restricted to their spawn ground. Overall, the map feels a bit dull. @6913864 - Pjfsamora#0000 - Firstly, water is not reccommended in survivor as it can be abused by both mice and shaman, to alter the direction of cannons. Secondly, the layout of the map is quite generic. Overall, the mechanism is quite enjoyable but there are maps that optimise the mechanism so it is reccommened to use a different layout for a better chance of getting your map accepted. @7100009 - Pjfsamora#0000 - Although the concept of the map is quite cool, the execution isn't the greatest. The left side of the map is very lacking which makes it dull. The trampoline ground doesn't make a huge impact to the gameplay with the layout of the map. @7677846 - Jacintf#0000 - Firstly, the mice can hide under the shaman's spawn ground which forces the shaman to move to get the mice. Secondly, all the grounds are too small for the mice to be able to survive on. Thirdly, the shaman's spawn ground is too close to the information bar which prevents some of its summoning range. Overall, the map would not work in survivor. @7674468 - Ascultaria#3834 - All the grounds are too small for the mice to be able to survive on. Play more survivor to get an idea of the maps that we are looking for. @7678810 - Ayatsu#8553 - Firstly, the shaman cannot get to the mice from its spawn ground which forces them to move. This applies for the vertical grounds on the left and right side, as the mice can camp there and not get killed. Also, ice grounds are usually not reccommened in survivor as they can be tedious to deal with, the mice have to try to stay still while being attacked by cannons. Overall, the map feels very clustered which makes the gameplay awkward. Play more survivor to get an idea of the maps that we are looking for. Will be discussed: @7667004 - Haydie#0000 - Ignored: None Dernière modification le 1581365460000 |
Haydie « Citoyen » 1580581440000
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@7676695 - DoubleSpawny: Top Left & Right! @7673102 . @7672644 . Dernière modification le 1580593620000 |
B_ootcamp « Citoyen » 1580583900000
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@6913864 - edited @7100009 - new map @7302246 Dernière modification le 1580588520000 |
Ayatsu « Citoyen » 1580658660000
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@7678810 edited Dernière modification le 1580659200000 |
Jacintf « Citoyen » 1580672580000
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@7679211 double shaman in the bottom corners |
Jasseh « Censeur » 1580832480000
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@7679729 |
Xxxskywalker « Citoyen » 1580832660000
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@7679730 |
Zephyraxx « Consul » 1580866980000
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@7655118 |
Eliterecon « Citoyen » 1581355860000
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Left as is: @7676695 - Haydie#0000 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, if the mice were to get onto the shaman's ground then it would be quite annoying and difficult to take down the mice. Furhermore, the layout of the map seems to be similar to other maps in rotation. @7672644 - Haydie#0000 - After testing this map, it seemed like the map was still too difficult for the mice. The shaman would drop onto the top left/right ground and shoot from there which made it near impossible for the mice to survive on. @6913864 - Pjfsamora#0000 - Firstly, the shaman cannot get the mice, from his spawn, if they stay on the vertical ground to the left. Secondly, the two vertical grounds are too small for the mice to survive on. Furthermore, the colour of the mechanism is quite eyesore and needs to be utilised in a slightly different way as it is very similar to a map already in rotation. @7100009 - Pjfsamora#0000 - Firstly, the use of the mechanism is quite pointless in this map as it doesn't have a major impact on the overall gameplay. Secondly, the three vertical anti-cloud grounds are too small for the mice to survive on. Overall, the map is quite biased towards the shaman and therefore it would not work in survivor. @7302246 - Pjfsamora#0000 - Firstly, the mice can hide on the top left and right grounds as the shaman is unable to get them without moving which forces the shaman to move or use spirits. Secondly, the top left and right grounds are too small for the mice to survive on. Furthermore, the two slanted grounds don't allow the shaman to stay stationary on them which makes it more difficult for the shaman to kill mice. @7678810 - Ayatsu#8553 - Firstly, the trampoline grounds are too strong which makes it difficult for the mice to survive on. Secondly, the layout of the map would not work in survivor as the grounds are very crowded together. Thirdly, the mice can hide behind the top left/right grounds which forces the shaman to move or use spirits. This also applies to the far left/right vertical grounds. Additionally, ramps are usually not recommended in survivor as they can be camped by mice to always be shot up. Overall, the layout of the map would not work. @7679211 - Jacintf#0000 - The map has been submitted in the wrong category. Please submit this map in the P24 category for duo shamans. @7679729 - Jasseh#0000 - Firstly, the blue colour of the ground can be easily mistaken for ice grounds which is quite confusing. Secondly, once mice get on the ground above the shaman, it is very difficult for the shaman to get rid off them. Furthermore, after testing the map, the mice were easily able to camp under the cannons which made it annoying for the shaman. @7679730 - Xxxskywalker#0000 - Firstly, the mice can hide behind any of the grounds, for example their spawn ground, which forces the shaman to move or use spirits. Secondly, the trampoline grounds are too strong which makes it difficult for the mice to survive. @7655118 - Zephyraxx#0000 - Firstly, the shaman's spawn is too close to the information bar which blocks some of its summoning range. Secondly, the shaman spawn ground, mice spawn ground and all the 5 grounds are the bottom are too small for the mice to survive on. Furthermore, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Also, the ice grounds on the bottom left and right are off-screen so if the shaman is in fullscreen, they would not be able to see the mice hiding there. Overall, the layout of the map would not work in survivor. Will be discussed: @7673102 - Haydie#0000 - Ignored: None Dernière modification le 1581365520000 |