Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Eliterecon « Citoyen » 1578168360000
| 0 | ||
Left as is: @7669254 - P_Um_A#3909 - Firstly, the shaman's spawn surface is too close to the information bar which prevents some of its summoning range. Secondly, the mice are restricted to their spawn ground as they have no other platform to go to, they lack mobility. Overall, the layout of the map is quite generic and would not provide anything new to the gameplay. @7666769 - Haydie#0000 - Firstly, there seem to be too many grounds which provides too much mobility for the mice. Secondly, the 4 grounds on either side are quite small for the mice to be able to survive on. @7669392 - Haydie#0000 - The map is quite unbalanced as it will be very easy for the shaman to kill mice even before they have a chance to go to the top grounds via the ice. The ice ground needs to be angled at a certain position to do so, and therefore allowing the shaman more time to kill them. Whereas, the top two grounds are too easy for the mice to survive due to the anti-cloud grounds, where the mice can easily dodge cannons. Furthermore, the two angled grounds make it easier to survive as when shot by the shaman from the outer side of the cage, it lowers the force that mice go flying in due to being shot partly against the angled ground. @6815763 - Pjfsamora#0000 - Firstly, the cheese is unnecessary especially since it is very easy to avoid and therefore making it useless. Secondly, circle grounds are usually not recommended in survivor as they can be camped by mice to always be shot up (they act like ramps). Additionally, the ice ramp itself would also be camped to always be shot up. Overall, the layout of the map seems to be quite biased towards the shaman. @7221052 - Pjfsamora#0000 - Firstly, the three grounds (mice spawn, shaman spawn and bottom right) are too small for the mice to be able to survive on. Secondly, the mice can hide behind the bottom right ground as the cannons don't fall of the edge to kill any mice hiding there which therefore forces the shaman to move or use spirits. Furthermore, the cloud ground makes the cannons too strong which makes it harder for the mice to survive. Additionally, the ground on the left seems to be a bit too far away to be able to get to without a corner jump and even if the mice would get to the wall jump, they would be very easily taken out by the shaman. Overall, the map would not work in its current state. @7291075 - Pjfsamora#0000 - Firstly, the mice spawn ground, shaman spawn ground and the two grounds with cheese on them are too small for the mice to be able to survive. Secondly, the mice can hide behing their spawn ground which forces the shaman to move or use spirits. Furthermore, the cheese is quite easy to avoid, especially the one on the bottom left, which makes it quite useless. Overall, the layout of the map is quite generic and would not work in survivor. @7670254 - Jasseh#0000 - Firstly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Secondly, if the mice are to get on the top middle ground, the shaman would not be able to get them without moving or using spirits. Furthermore, the two middle grounds are too small for the mice to be able to survive on making it very easy for the shaman. Overall, there are layouts similar to this map. The ice spirals concept is quite unique and cool though. @7669459 - Pateta#2881 - Firstly, the mice can hide behind their spawn grounds as the trampoline is not correctly aligned which allows the mice to stay on top of the trampoline - this forces the shaman to move or use spirits. Secondly, the trampolines are quite useless as they can only be used if the shaman drops down to another surface. Overall, there are similar maps already in rotation. @7669365 - Quacky_Ducky#3928 - Ramps are usually not recommended in survivor as they can be camped by mice to always be shot up. Furthermore, the map has a very similar layout to another map already in rotation. Overall, the map would be too easy for the mice due to the huge ramp. The grounds are quite unique and cool though. @7670409 - Quacky_Ducky#3928 - The shaman can easily stop both the moving platform by using a B nail on a plank, since they can attach items to these two grounds, it can also be abused by creating anvilgods on the grounds, which will end up killing more or less everyone. If mice standing on the mechanism grounds are shot from above, they can sometimes glitch through the grounds. Without the mechanism, the map would just be like any other map we see regularly. @7670571 - Woodwilbert#1570 - This would never work in survivor. Lava is forbidden in survivor maps, for future reference. When the shaman shoot cannons at the lava it will be absolutely impossible for the mice to survive, as the cannons get far too much speed when colliding with the lava. @7670773 - Woodwilbert#1570 - Firstly, the cloud grounds would be be very confusing as they are meant to be used with no collision with mice however in this case, there is collision with mice. Furthermore, there is no collision with items which makes it easier for mice to survive as they can easily dodge cannons. Secondly, all the grounds, except for the mice spawn ground, are too small for mice to be able to survive on making it easier for the shaman. Additionally, the top two grorunds on either side can be camped by the mice which forces the shaman to move or use spirits. Overall, the map would not work in survivor. @7670818 - Tioeter#0000 - There are many maps with a similar layout and providing the same gameplay. This map feels indifferent and adding one anti-cloud ground doesn't change the gameplay drastically. @7670826 - Tioeter#0000 - Firstly, the ground directly below the shaman's spawn is too small for the mice to be able to survive on. Secondly, the bottom two grounds are quite big as they are practically together which allows the mice to recover with ease. Overall, the layout of the map would not provide an interesting gameplay. @7668024 - Woodwilbert#1570 - Firstly, backgrounds are not allowed in survivor. Secondly, the mice lack mobility as they have no other platforms to go to. Thirdly, the mice are not given enough space to flee. Furthermore, the cloud grounds are useless as they do not affect the gameplay, as well as the randomly placed cloud grounds off-screen. Overall, the map would not work in survivor. @7670915 - Jacintf#0000 - Firstly, the mice can behind their spawn surface which forces the shaman to move or use spirits. Secondly, the mice can stay on the lower middle ground with a less chance of dying due to smaller gaps. Overall, there are similar maps in rotation already. Will be discussed: @7667004 - Haydie#0000 - @7670813 - Tioeter#0000 - Ignored: None Dernière modification le 1578339360000 |
B_ootcamp « Citoyen » 1578345840000
| 0 | ||
@6815763 -edit @6923810 @7291091 - edit Dernière modification le 1579091580000 |
Kimsterjay « Consul » 1578370680000
| 0 | ||
@7671963 |
Haydie « Citoyen » 1578412200000
| 0 | ||
@7667424 . @7672064 . @7667358 . Dernière modification le 1578431460000 |
Jacintf « Citoyen » 1578418140000
| 0 | ||
@7672054 @7672058 |
Jasseh « Censeur » 1578439020000
| 1 | ||
@7672190 |
Grimmaro « Consul » 1578547020000
| 0 | ||
@6191172 |
0 | ||
@7672529 |
Tioeter « Citoyen » 1578686220000
| 0 | ||
@7670818 @7670826 @7673750 Dernière modification le 1578970320000 |
0 | ||
@5837875 |
Eliterecon « Citoyen » 1579125120000
| 0 | ||
Left as is: @6815763 - Pjfsamora#0000 - Firstly, the shaman's spawn surface is too close to the information bar which blocks some of the shaman's summoning range. Secondly, there are too many anti-ground grounds which makes it easier for the mice to dodge cannons. Thirdly, the vertical anti-cloud ground in the middle is too small for the mice to survive on. Overall, the layout of the map is quite messy and the map would not work in survivor. @6923810 - Pjfsamora#0000 - The mice can camp on the sides of the anti-cloud ground to always be shot into/towards the ground which makes it impossible for the shaman to kill the mice. Furthermore, the top and bottom right grounds are too small for the mice to be able to survive on. Overall, the layout of the map is quite generic without the anti-cloud ground which doesn't make the gameplay any more interesting. @7291091 - Pjfsamora#0000 - Ramps are usually not recommended in survivor as they can be camped by mice to always be shot up, in this particular map it would be very easy for the mice to avoid any incoming cannons due to the ramp being anti-cloud. There are too many grounds and all of them are quite close to each other which allows the mice a lot of mobility to avoid any cannons. Additionally, the grounds are too small for the mice to survive on. Overall, this map would not work in survivor. @7671963 - Kimsterjay#0000 - The map is quite simple and basic which resembles like a lot of other maps that are already in rotation. The only differences are the added ice grounds of which the bottom one is quite useless. Overall, the map would not provide anything interesting or new to the rotation. @7667424 - Haydie#0000 - Firstly, the shaman's spawn surface is too close to the information bar which blocks some of the summoning range. Secondly, the anti-cloud ground on the top left is quite hard for the shaman to reach from the shaman's spawn. Also, that ground is too small for the mice to be able to survive on. Thirdly, the spinning mechanism can be stopped/broken by the shaman using a B plank which can further be abused by the shaman to create anvils gods, etc. @7667358 - Haydie#0000 - Firstly, the anti-cloud grounds are too big which allows the mice a lot of room to dodge any incoming cannons. Secondly, the slanted wooden grounds below the anti-cloud grounds can be camped by mice as it is quite easy to recover from the cannons especially since they have the anti-cloud ground above them, sheltering the mice from dying. Furthermore, the ramp in the middle is too small for the mice to survive. Ramps are usually not recommended in survivor as mice can camp them to always be shot up. Overall, this map would not work in its current state. @7672054 - Jacintf#0000 - Firstly, the mice can hide behind all the vertical walls to avoid any incoming cannons which forces the shaman to move or use spirits. Secondly, the vertical grounds are too small for the mice to be able to survive on. Thirdly, the bottom left ground is blocked by the vertical grounds in the middle which allows the mice to camp there and forces the shaman to move or use spirits. Overall, the map would not work in survivor as it is too biased towards the mice. @7672058 - Jacintf#0000 - Firstly, the grounds are deceiving as they look like anti-cloud grounds however they still have collision with items. Secondly, the mice can hide behind all/any of the grounds which forces the shaman to move or use spirits. Thirdly, if the mice make it to the top left or top right ground, the shaman would not be able to get them which forces the shaman to move or use spirits once again. Overall, there is a map with a similar layout already in rotation and this would not work in survivor. @7672190 - Jasseh#0000 - The vertical ground in the middle is too small for the mice to be able to survive on. Additionally, the mice can hide behind that vertical ground which forces the shaman to move or use spirits. This map looks very similar to other maps already in rotation as it is merging two maps together into one, with the extra roof added. @6191172 - Grimmaro#0020 - Firstly, the grounds at the top are all too small for the mice to survive on. Secondly, the mice spawning on an ice ground is not ideal as it can be difficult for the mice to stay still and dodge the cannons at the same time. Furthermore, the ground to the right can be camped by the mice as when they're shot into the ice ground, majoirty of the time the ice projects them into the sky. Overall, the map would not work well in its current state. @7672529 - Blood#3565 - Firstly, using excessive ice and having the mice spawn on an ice ground is quite tedious and biased towards the shaman as the mice will have to constantly try to stand still while avoiding cannons. Secondly, the mice can hide behind their spawn ground which forces the shaman to move or use spirits. Furthemore, top right surface is too small for mice to be able to survive on whilst the shaman spawn ground is quite too big which could be quite tedious for the shaman to get rid off any mice that get on top. Overall, the map would not work in its current state. @7670818 - Tioeter#0000 - Firstly, water is usually not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of cannons. Secondly, the newer players lack mobility as they are restricted onto their spawn ground, to get to the ground on the left requires a coner jump and to get to the ground on the right requires a bit of luck. Overall, the map is quite generic and would not provide anything new to the rotation. @7670826 - Tioeter#0000 - Firstly, all the grounds, except the shaman/mice spawn grounds are too small for the mice to be able to survive on. Secondly, the map is very confined which makes the gameplay quite awkward and uncomfortable. Furthermore, adding cheese to the map which is already very small makes it too difficult for the mice to survive. Overall, the map would not work well in its current state. @5837875 - B0wl#7075 - The map is very unique and has quite a cool concept to it however the gameplay aspect of the map is not up to the same standards. Firstly, disregarding the mechanism, the mice can hide under the middle ground which forces the shaman to move or use spirits. Secondly, water is usually not recommended in survivor as it can be abused by both mice and shaman, to alter the direction of cannons. Now, specifically on the mechanism, the first transition from the normal ground to the ramp and water would not be recommended as they can both be abused. The final transition from ramp and water to the anti-cloud ground can be easily broken by the shaman by using a B plank, which separates the wooden ground from the rectangle ground. Overall, the concept is there but would not work in survivor. Will be discussed: @7672064 - Haydie#0000 - @7673750 - Tioeter#0000 - Ignored: None Dernière modification le 1579134060000 |
B_ootcamp « Citoyen » 1579137240000
| 0 | ||
@7023014 @7000401 @6913864 Dernière modification le 1579634460000 |
Haydie « Citoyen » 1579294320000
| 0 | ||
@7674653 . @7669135 - DoubleSpawny / Middle Left & Right! @7672042 . |
Nikodem08 « Citoyen » 1579347900000
| 0 | ||
@7674815 |
Xxxskywalker « Citoyen » 1579359180000
| 0 | ||
@7639362 |
Aypinn « Citoyen » 1579394580000
| 0 | ||
@7674935 |
0 | ||
@7675378 |
Kimsterjay « Consul » 1579675140000
| 0 | ||
@5894866 |
0 | ||
Left as is: @7023014 - Pjfsamora#0000 - If mice manage to reach the far right ground, they'll easily be able to jump up to the shaman's platform where they will be annoying and hard to kill, especially if the player is more experienced in survivor. @7000401 - Pjfsamora#0000 - I don't like how the mechanism is used here, it makes it impossible for mice to run around on the map, and it deprives them of their mobility. The ground on the top right is too close to the information bar, and if the shaman is standing on that ground and trying to kill mice that are also standing on it, it will be hard due to the information bar being in the way. @6913864 - Pjfsamora#0000 - The mechanism works better for this layout, but the 4 grounds next to the mechanism are too small, leaving mice with little to no space to survive on. The overall gameplay is quite dull as well, with or without the mechanism. @7674653 - Haydie#0000 - Mice have no mobility as they are stuck on their spawn platform, the only way for them to get to other platforms is getting ''help'' from cannons. If mice manage to reach the ramp and the shaman is standing on the right top platform and shoots cannons at the ramp, mice that are hit have the possibiity of going airbourne and then being able to reach the top platform. Ramps cause unbalanced gameplay and maps with them, usually only plays well from one side of the map. @7669135 - Haydie#0000 - The mice can't jump between the two spawn platforms which limits their mobility a lot and will encourage them to camp on the side of the grounds. Which will be super easy, as they don't have to walljump due to the grounds being slightly tilted. Mice that fall down to the bottom grounds inbetween the spawns will likely have little to no chance of surviving. Overall, not a fan of the gameplay as it is right now. @7672042 - Haydie#0000 - Invisible walls is a big no, if you're going to create walls, please make them visible. Due to the distance between the shaman's spawn and the mice's spawn, the information bar is slightly in the way for the shaman to be able to shoot cannons comfortably. @7674815 - Nikodem08#0000 - The map is uneven and the layout is something we've seen several times before. The cheese is also uneccesary as it won't add anything to the overall gameplay. @7639362 - Xxxskywalker#0000 - The mice can camp inside the cloud ground be more or less impossible to hit with cannons. The rectangle grounds around the map are also too small, leaving mice with little surface to survive on. The shaman is also forced to move down from their spawn if they want to shoot cannons at mice on the bottom middle grounds. @7674935 - Aypinn#0000 - We have a map almost identical to this one, only this one has two additonal grounds at the bottom. Very overused layout that won't bring anything new and fun to the rotation. @7675378 - B0wl#7075 - Interesting concept but it's far too hard for the shamam. The shaman can't even reach the mice on their spawn-platform is the mechanism is in the bottom or the middle section, it needs to be at the very top. It will also be very annoying for the shaman to have to wait until the mechanism reaches the top until the can kill mice on the top platform. @5894866 - Kimsterjay#0000 - If mice on the left platform in the middle are hit by a cannon, they will get shot into the edge of the right one and will then easily be able to jump onto the far right platform. The grounds in the middle are also a bit too small. Will be discussed: None Ignored: None Dernière modification le 1579720140000 |
Kimsterjay « Consul » 1579737720000
| 0 | ||
@5894866 (Edited) |