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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Viniciusdara
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1537029360000
    • Viniciusdara#4015
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#10561
  0
@5078122
Papelio
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1537047360000
    • Papelio#0000
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#10562
  0
@7513865
Garyforum
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1537070640000
    • Garyforum#0000
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#10563
  0
@1551967
Qadori
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1537109100000
    • Qadori#0000
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#10564
  0
canceled

Dernière modification le 1537198500000
Hiimanto
« Citoyen »
1537201980000
    • Hiimanto#9700
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#10565
  0
@7514653
John
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1537222920000
    • John#9081
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#10566
  0
@7152344
Incidius
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1537303320000
    • Incidius#2735
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#10567
  0
@7515112
Grimmaro
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1537307100000
    • Grimmaro#0095
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#10568
  2
Left as is:
@7494782 - Keyx%230000 - I think the concept of the water could be an interesting one but in this version of the map, unfortunately, it does not work because it relies way too much on ramps with little building variation to encourage the shaman to be creative. I do not think most shamans will go through the water because the route on the right is much easier to take and since it doesn't take that much more effort than going through the water, it becomes the most sensible and even logical route for the shaman to take since the dangers of going through the water does not reward the shaman enough to tempt them into building through that route. The left side is way too linear as well, all it takes are some ramps to get up top and I really dislike that side of the map.
@7480806 - Jota%230676 - Fine as P1
@7490694 - Guga%237697 - I like the vast amount different solutions that can come out of the wooden bridge on the right but other than that, the rest of the map is really bland and will only be used as temporary portal locations, which actually tells me that the space wasn't properly utilized and becomes a waste of space on the map. You have this very large area for the shaman spawn but most shamans won't even build there because there is absolutely no logical reason to build there, thus leaving the entire upper-right as wasted potential and the same could be said about the left side as a whole.
@7512702 - Stefanmocarz%230000 - I really liked the duality of the wood and how many solutions are possible with the wood dynamic ground, however I ran into a few issues when I tested it in public. The first issue is that the space is simply too small! When the shaman either made a mistake or tried to build, the space of the map was simply too cramped and tight, which caused the map to become a nightmare a lot of the times because once a mistake was made, there was no undoing it and the shaman had to figure out how to bypass the problem in such a small space. The other issue that I wanted to mention was that if a high level shaman deleted the wood, the map becomes a simple ramp, up to the cheese which is very boring so you have to figure out a way to keep the wood otherwise the concept is simply lost; I would recommend using joints for this as a possible solution.
@7512345 - Morfina%235996 - Your map does not have much building variety because the map layout prohibits the shaman to use a straight bridge across to the ice and then a ramp down to the cheese; there is no creative potential here because each shaman that builds on this map will most likely take the same route for almost every round. Your map is not structured to encourage alternative routes because as I mentioned above, the most likely route will always be a bridge and then a ramp downward.
@7512962 - Guigameplay%234811 - This map is not really interesting nor fun to build on because it heavily relies on ramps; when your map only uses one kind of building technique, it becomes very tedious for the shaman, thus making it boring for everybody on the map. The shaman has no sensible way of being creative with this map because the most direct and logical build would be to use a ramp on the right and then build a ramp on the left towards the hole, anything other than that would be unnecessary for the shaman to do. I recommend trying to implement more possible routes in your maps to make your maps more interesting for the shaman and allow them to become more creative.
@7513024 - Flaviusiionu%230000 - The layout in this map is way too painful and difficult for most shamans to build around due to the lack of space because of the cloud grounds. The fact that the shaman has to squeeze their builds in between the cloud grounds and the middle platform grounds are a little too crazy. I also wanted to mention that this map doesn't have much variety in terms of possible building and while space is contributing factor to this issue, the way that you have your map layout set up encourages a single bridge at the bottom, which will be what most shamans will end up building.
@7508983 - Abelgam3r%230000 - I think that you had a cool concept but it is more annoying than fun because of a few reasons. Firstly, the balloons are way too tedious and such a nuisance to deal with because you cannot just cannon the balloons away because some are located next to ice, which means that the shaman has to go all the way up to the top of the mice spawn, go off-screen and then spawn cannons which will glitch through the cloud.
@7513296 - Cannon%232465 - Your map layout is way too rectangular and while that may not seem like an issue, it actually encourages the shaman to use a lot of ramps to get up to the cheese, which can become very tedious and boring to do. I also dislike how small your platforms are in relation to the amount of space that you have in between each ground, this makes it hard for the shaman to have a lot of room to support their builds along with having to venture through a lot of empty space which can possibly make it harder for shamans to keep their build stable on such little platforms. All-in-all, your map has way too much wasted space and your map layout causes the building to become very linear with ramps.
@7500334 - Makinishikino%237499 - The problem with this map is that there is not much building that is required of the shaman because mice can actually get the cheese and make it into the hole with absolutely no help from the shaman. The problem with the cheese and the hole is that a lot of smart map-makers often separate the cheese and the hole because it encourages more game play without actually having to do much other than position your cheese and hole away from each other, encouraging the shaman to build to the cheese, then of course to the hole. The other issue that I have with this map is the lack of building required by the shaman, the only building required here is a simple and direct bridge to the cheese, which isn't very interesting since it will only take a few seconds, thus allowing mice to then solo the rest and the shaman having only been shaman for a mere 30 seconds.
@7513865 - Papelio%230000 - Hello! I remember that you contacted me about this map a while ago and pretty much everything that I criticized, still applies. There are two issues with this map and they directly relate to each other; the first issue is that most mice will end up taking the same route which is ramping down to the mice spawn, ramping down to the cheese through the water and then ramping up to the hole because there is no need to use the space on the far left when the shaman has such easy access to the cheese through the water. The other issue that I wanted to mention (again) is the lack of use of the left side in all. I think the bottom left will be used rarely but the upper-left has absolutely no value to the map because the shaman has no necessary and logical reason for being up there since it is away from everything important. The main problems here is that your map space is not properly balanced nor utilized correctly to encourage more game play.
@7514653 - Hiimanto%239700 - The map layout is not that good because while symmetric maps may look visually pleasing to you, it does not work for game play, which P4 heavily relies on. The problem with symmetric maps is that there is no variation with the builds... what the shaman does on one side will be mimicked on the other side which is a problem because it can easily become tedious and quite boring actually. The other issue that I wanted to bring up is the fact that your map is very linear. Linear is a fancy term that we use when the map relies way too much on the shaman having to build ramps to get up to the top of the map, which can be said for your map because the shaman has to build up and over the ice twice and with the cramped space that you have, this will easily become a nightmare for a lot of lower-level shamans.
@7515112 - Mnhgtr43%230000 - The map layout is highly unbalanced because most of the building takes place on the left side of the map, while mice can actually solo the rest of the map once they've gotten to the cheese. The issue with an unbalanced map is that, there is not an equal amount of building required and when mice can solo P4 maps, it really takes away a lot of the possible game play because P4 is supposed to be for shamans to practice building, not for mice to be able to solo the map.


P1'ed:
@5070777 - Namelessh%230000 - Too much ramps and not enough building variation, but it worked enough for P1
@6352738 - Vintage%230246 - I do not see any P4 potential here but it works.
@7502425 - Tytnc%230000 - I think the concept of the map is a little common and overused in rotation right now. The layout of the grounds also encourages the shaman to take the same exact route every round that the map appears, however the map does work well enough for me to warrant a P1.
@7317556 - Amk%235312 - The alternative routes that you offered are nice, but they are positioned in such a way that most shamans prefer using the same bottom route for every round, which can become quite boring after a while. I think this map works well enough for P1 but nothing that warrants a high-perm.
@5078122 - Viniciusdara%234015 - The circle ground is the main aspect of this map and while it works like it is supposed to, there is not much building options here and most shamans end up building the same way each round.
@1551967 - Garyforum%230000 - More of a concept map than anything else because it lacks good game play. The only thing required is a bridge under, ramp up to cheese and then a ramp up to the hole.
@7152344 - John%239081 - This map is pretty standard, most shaman will build the same way and since there is only a single route, this map will get boring after a while.


Will be discussed:
@4136272 - Sekui%230000 - I think this is a cool concept but I definitely think that you will have to edit this because this map is a little too unbearable. I am willing to discuss this with the team and see what everybody thinks the best course of action is to take for this map as a whole.


Ignored:
None

Dernière modification le 1537365060000
Stefan
« Censeur »
1537367340000
    • Stefan#0095
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#10569
  1
@7512702 - edited
Incidius
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1537373220000
    • Incidius#2735
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#10570
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@7515112 (edited from last session)
Amk
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1537377180000
    • Amk#5312
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#10571
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@7515415
Smutny_nalesnik
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1537378740000
    • Smutny_nalesnik#0000
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#10572
  0
@7245287
Hiimanto
« Citoyen »
1537453260000
    • Hiimanto#9700
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#10573
  0
@7517068

Dernière modification le 1537724400000
Lonson
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1537459740000
    • Lonson#0000
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#10574
  0
@7514987
@7514962
Tytnc
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1537481520000
    • Tytnc#0000
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#10575
  0
@7498184
Bolodefchoco
« Sénateur »
1537550700000
    • Bolodefchoco#0095
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#10576
  0
@6100242
Comen
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1537558200000
    • Comen#2581
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#10577
  0
@7516016
Feiticeirobr
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1537565880000
    • Feiticeirobr#0000
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#10578
  0
@7516143
Qadori
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1537569420000
    • Qadori#0000
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#10579
  0
@7472902
Wonami
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1537589520000
    • Wonami#0985
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#10580
  0
@7516231
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