| Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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| deleted Dernière modification le 1542062400000 |
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| @7474223 |
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| @6398151 |
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| @7521647 |
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| @7468000 Dernière modification le 1542300000000 |
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| @7536907 - edited Dernière modification le 1542397560000 |
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| @7431674 |
| « Consul » 1542420420000
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| Left as is: @7534173 - Keyx#0000 - It's still very hard for avarage players. @7530667 - Krome#1204 - Same problem, bottom route isn't used at all. @1986773 - Realize#6867 - Please don't add wind only because you want your map yo be harder, that's not the kind of challenges that P4 needs. It only makes the map very annoying to shaman on, which is why it's too hard for normal rooms. Also don't remove the wind and send this map without other edits, the design is very plain as the build is just ramps up plus the left side of the map is totally unused. @7499253 - Nns#0000 - Don't use portals like this please. @6230006 - Fram#4747 - Cheese side is good but the clouds on the hole just feel a bit too random placed like that. They don't affect the shaman build directly because they can just go around them, so it's a bit useless to have them there. @7474223 - Tytnc#0000 - I liked it a ot but I think a slight edit needs to be done before putting this into discussion; the cheese part can be improved if you make the ice higher and then move the shaman spawn ground and the clouds something like 100 pixels to the top, and so with the cheese. In this way the cheese part is less cramped and you use the map entirely. @6398151 - Vintage#0246 - It looks cool but other than that the build is very boring. @7521647 - Sharkguest#0000 - Too manye grounds might lead some builds to be very cramped, which happens a lot in the left part of this map and in the cheese. If you are going to use clouds as obstacles, make sure you leave enough space for the shaman to build on. @6108955 - Bolodefchoco#0000 - Try to avoid making symmetrical maps, by definition they offer half diversity for builds compared to a non-symmetrical one. Also the water being a specific obstacle with no really good effect on the build makes it more annyoing than anything else. @7533249 - Blood#3565 - It has improved since last version but now it's a bit... empty. It's no worth more than P1 right now but I think it can make it into P4 if you get a good enjoyable challenge for the cheese. @7468000 - Eyux#0000 - The build is just a bridge and then a ramp up to hole, so it's boring. @7536907 - Dad_Yx#3534 - Cheese and hole must be visible if you want your map to be perm'ed. Also if you're going to submit maps to P4 make sure that the build is the main concept in them, P4 is about shamans and their builds. On a side note, avoid adding art to a P4 map. @7431674 - Mochiileroo#0000 - The water grounds are completely useless. The build remains the same with or without them. Speaking of which, it's a bridge with ramps up to hole and cheese, therefore it's boring. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1542422940000 |
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| @6230006 - edited >.< |
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| @7474223 edited |