Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Sunlight « Consul » 1542636300000
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Smutny_nalesnik « Consul » 1542653880000
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Nikkita « Citoyen » 1542839880000
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Stefan « Censeur » 1542912360000
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Eltuyo « Citoyen » 1542925560000
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Mapcrew « Consul » 1543020420000
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Left as is: @6230006 - Fram#4747 - Shamans still avoid the cloud on the hole side since It's just a ramp up. Try to make it so the cloud completely covers the ramp up, that might be a good challenge. @6792579 - Qadori#0000 - Right now the build is not very appealing as it's just a bridge with some ramps up. The button concept is also a bit overused already and it's not that good in this design. @7537892 - Lunaflare#6206 - Portals used like this are not really a good idea. Try to focus on the build rather on portals that just remove all the gameplay from the map. @6100010 - Hea#0000 - The build is very plain. At first I thought utility broke the map and something was missing because the bottom has a lot of unused space but that wasn't the case, it was a bit disappointing. Also the left side of the map is avoided because there's nothing to do there. @7538041 - Aiko970#0000 - I suggest you to try to make the build more challenging by having a better design all around the map, not to add punctual obstacles such as the ice ground next to the mice spawn, that's annoying and makes it very tedious for the shaman to build. @7530667 - Krome#1204 - Good idea, but unfortunately in this design the mech is useless because you can just build the bridge and the ramp up to hole. I like the concept you made, but you might have to edit it a bit so it doesn't have this problems with the routes. You can add another mech ground in the bottom route that is need to move so another ground covers the hole (keeping the one that is already in here). Give that a try and we'll see how it goes. @7536220 - Keyx#0000 - Cute looking but that's about it. The cloud makes no sense where it is simply because the shaman is no near it, and almost nobody goes into the water to start their build there when they can just build on their spawn or where the mice is. All in all, the build is very vanilla-like, which isn't worth of more than P1 in a design like this. @6398151 - Vintage#0246 - The right side of the map is totally unused and the build is still very simple. The clouds around the cheese look cute, but that's not gonna make up for the boring build. Try to make the design simpler, you can try to put both cheese and hole into those cloud circles and just add a spawn ground for the shaman and another one for the mice, that would be ok for P1. @7528141 - Eyux#0000 - I like the design except for the horizontal grounds, they kill the map's kind of build. Also I think more supports for the beginning of the build would be ok after you change those grounds. @4833323 - Sunlight#0123 - I don't think the concept would ever work in rotation mainly because only mice can push the grounds and it's very annoying to wait for that to happen. @7539052 - Abel#5631 - Please try to focus on the build when you make a shaman map, the trampoline doesn't achieve that goal. @7050165 - V_21#0000 - Very confusing map, you should rather use cloud grounds instead of making it like this. Remember knowing where you can build as a shaman is really important! Even then, the build is not that amazing and it's repetitive, which makes the map have low replay value. @7390994 - Stefanmocarz#0000 - The build is a bit weird, there's a bridge and basically a ramp up to hole on the right side of the map solves it. If you try to build to the left then you have to be careful of not covering the hole on the top of the map, but then you can just build a little ramp up to it in the bottom of the map. I suggest you to think of the position of cheese and hole first, then build the map around them and not the other way. Also don't add decorations if they aren't necessary. @7539872 - Eltuyo#0000 - It's not really a shaman map because it should focused on the build instead of having really big grounds that remove gameplay for the shaman and give it to the mice instead. P1'ed: @6733656 - Smutny_Nalesnik#0000 - @7539582 - Nikkita#0208 - Very cool looking! Unfortunately the build is too boring for P4. Will be discussed: @7533249 - Blood#3565 - Nothing outstanding but it works. @7474223 - Tytnc#0000 - Okay, it's way better now. Ignored: None Dernière modification le 1543029960000 |
Sunlight « Consul » 1543096200000
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@7543130 Dernière modification le 1543663260000 |
Aiko970 « Citoyen » 1543116360000
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@7542133 Dernière modification le 1543708680000 |
Mckeydown « Censeur » 1543244460000
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Papelio « Consul » 1543354260000
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@6230006 - edited>.< |
Vintage « Consul » 1543434840000
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@6398151 edited |
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@7472782 Dernière modification le 1543875300000 |
Stefan « Censeur » 1543499040000
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Ikasaruzu « Citoyen » 1543586100000
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Clowwnnw « Citoyen » 1543660320000
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