Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7771260 |
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Left as is: @7230579 - Commandantso#0000 - The two bottom anti-grounds are too narrow for mice to survive on. Additionally, the gap between the two anti-grounds on either side is also too narrow for players to avoid and dodge the shaman’s cannons. Furthermore, there is quite a lot of anti-grounds which makes it harder for the shaman to remove mice from the map. Also, grounds directly below the shaman also makes it harder for the shaman to remove mice from the map as they are able to camp the spawn point below. In it’s current state the map would not work well in the P10 rotation. @7757681 - Commandantso#0000 - For starters, the right upper platform is a bit too small for mice to survive on if they were to get up there. The shaman spawn is a bit odd, and instead should've been on the upper part of the platform. If mice were to get up to the shaman spawn, the shaman would likely have to move in order to accurately get the mice off of the platform. Mice are severely limited at the starting point, as they're unable to get to any other platform without the help of a cannon or otherwise, and most new players will die as a result. Also, the layout of this map is just a bit overused, and provides no originality for the gameplay. @7766208 - Loulougie#0000 - The layout of the map is generic as there are other maps in rotation with a similar layout. Additionally, the circular ground can be used as a ramp to propel players upwards making it hard for the shaman to remove them from the map. Overall the map lacks originality and would not work well in the P10 rotation. @7767140 - Loulougie#0000 - The shaman spawn point is too close to the end of the map which promotes off-screen spawning. This makes it hard for players who are playing in normal view as they are unable to see where and the direction of the shaman’s cannons and therefore must react quickly. Additionally, the bottom left ground allows players to wall-jump the left hand-side of the ground making it hard for the shaman to remove these players from the map. Furthermore, the ground is on the edge of the map border meaning that players can wall-jump off-screen and making it hard for the shaman to see them. Also, the diagonal ground on the bottom left platform can be used to propel players upwards, which again makes it harder for the shaman to remove these players from the map. Overall, the map would not work well in the P10 rotation in it’s current state. @7735140 - Fas#9106 - For starters, there are far too many platforms on this map, and most of them are too small for mice to survive on. The shaman spawn is a bit misleading because even though the bit above the map looks like it's meant to be anticloud, you are able to hit it with cannons. The layout provides uninteresting gameplay as well, since it's somewhat similar to other maps already in rotation. Overall, this map wouldn't work in P10 in its current state. @7739686 - Fas#9106 - The two circular grounds are too narrow for players to survive on. Additionally, they can be used to propel players upwards which makes it hard for the shaman to remove mice from the map. Furthermore, the layout is fairly generic and there’s quite a lot of platforms which provides players with a lot of mobility which therefore makes it harder for the shaman. Overall, this map would not work well in the P10 rotation. @7767168 - B0wl#7075 - The lower left and the upper right platforms are too narrow for players to survive on. Additionally, the two moving platforms do not work as intended as players can be cannoned through them which makes it unfair to the players as they will be unaware by this. Furthermore, the platform the shaman spawns on and the platform the players spawn on look to be like normal grounds but act as anti-cloud grounds which makes it misleading for both the players and the shaman. The ice grounds on the sides of the platforms is also a bit too thick as players are able to stand on them and will most likely fall off the map. Overall, the map will not work well in the current rotation. @7767156 - B0wl#7075 - The two anti-cloud grounds and the middle left platform are all too narrow for players to survive on. Additionally, the three grounds which change, disappear far too quickly and there is no warning for players to know that these grounds will be changing. Furthermore, the grounds disappear very quickly at the start of the map and should change throughout the duration of the map to give a different style of gameplay. Overall, the map would not work well in the P10 rotation in it’s current state. @7767243 - Hackdesamba#0000 - We don’t allow decoration in survivor as they can be off-putting and distract players from the aim of the game mode. Additionally, both the players and the shaman spawn at the same point which allows players to camp the shaman and makes it very hard for the shaman to remove the players from the map. Furthermore, the platform they spawn on is too long and makes it even harder for the shaman to cannon the players off the map. The anti-cloud platform below the spawn point is not needed as there are no grounds below and again, makes it harder for the shaman to remove all the players off the map. Also, the two vertical stone grounds are too narrow for the players to survive on as well as the ice grounds attached to them. Overall, the map would not work well in the P10 rotation. @7767060 - N1cetomeetu#0699 - The two diagonal grounds on the lower platforms allow players to be propelled upwards when cannoned which makes it hard for the shaman to remove players from the map. Additionally, there are quite a few long platforms which again makes it harder for the shaman to remove players from the map. Furthermore, the layout of the map is generic and similar to other maps already in rotation which provide the same type of gameplay. Overall the map would not work well in the current P10 rotation. @7767587 - Billions#3148 - As it is, this map will not currently work in rotation for several reasons. Firstly, the upper most platform is far too close to the information bar, and too small to survive on. The ice on the bottom of the wood platforms doesn't add anything to the game, and several of them are overlapping the wood, or larger than the wood platforms. Additionally, the slanted platform on the left part of the screen would be abused by the mice as they'd camp against it, and the shaman would have to move to kill the mice. Overall, this map needs work before it can be considered for rotation. @7767597 - Billions#3148 - The shaman spawn point is too close to the information bar which limits the shaman’s spawning range. Additionally, the two grounds either side of the ground the shaman spawns on are too narrow for players to survive on and again too close to the information bar. The long platform in the middle is too long and would make it difficult for the shaman to remove all the players on this platform. Furthermore, as the platform in slanted in certain areas, this can be used to propel players upwards from the shaman’s cannons which again makes it difficult for the shaman to remove them. Also, the two vertical grounds on either side are too narrow for players to survive on and the shaman would have to move from their spawn point to access these areas as players are able to camp the sides of the outer wall by wall jumping. Part of the vertical ground on the left is also off-screen which means that shaman’s playing in normal view would not see players wall jumping on the outer side. Overall, the map would not work well in the P10 rotation in it’s current state. @310716 - Trexexjc#0000 - The only flaw with this map is that because the majority of the platforms are at the bottom, players have a lot of mobility to move around from platform to platform which would make it hard for the shaman to remove players from the map. Overall, the map has potential but needs edits for it to be considered for P10 rotation. @292832 - Trexexjc#0000 - While this map definitely was a bit unique, when tested, most mice were wiped out by the first cannon, and thus being unfair for mice. The map is highly in favor of the shaman and won't work in P10 as a result. @7701600 - Juliandcc#0000 - The anti-cloud grounds on this map are not needed as they’re not blocking any grounds beneath or to the side of them, but they also make it harder for the shaman to remove the players from the map. Additionally, the diagonal platform in the bottom left has a slope which allows players to be propelled upwards by the shaman’s cannons which again makes it harder for the shaman to remove the players from the map. Overall, this map is heavily biased towards the players and would not work well in the current P10 rotation. @3780736 - Juliandcc#0000 - The two mechanisms either side do not work as intended from the shaman’s spawn point. The shaman has to move from their spawn point to use them as they are intended to. Additionally, the gap between the diagonal ice ground and the anti-cloud grounds is too narrow for players to dodge the shaman’s cannons. Furthermore, the layout of the map is pretty generic as the platforms are placed similarly to other maps in rotation. Overall, the map would not work well in the P10 rotation in it’s current state. @7756534 - Xxxskywalker#0000 - The two wooden grounds on the platform the shamans spawns on and the two wooden platforms on the far right and left are too narrow for players to survive on. Additionally, ice grounds should be used on all edges of grounds that are blocked by cloud grounds as players can wall-jump on the sides and avoid the shaman’s cannons as they cannot go past the cloud grounds. This makes it hard for the shaman to remove these players from the map. Furthermore, the map looks like other maps already in rotation. Overall, the map would not work well in the current P10 rotation. @7766104 - Xxxskywalker#0000 - The layout of the map is generic and similar to other maps in rotation. Additionally, the mechanism inside the shaman’s box allows players to be propelled upwards and therefore making it hard for the shaman to remove them from the map. Furthermore, the bottom part of the shaman platform is a bit too large and doesn’t work as intended and adds very little to the gameplay because of this. Also, the players have quite a lot of mobility at the bottom section of the map which again makes it harder for the shaman to remove them from the map. Overall, the map would not work well in the P10 rotation in it’s current state. @7768161 - Asumira#0000 - This map is similar to other maps already in the rotation. @7763999 - M23#4702 - The shaman had a hard time on this map as there was quite a lot of players spread out on the different platforms and the cheese did not add any difficulty to the map for players. Overall, the map would not work well in the P10 rotation in it's current state. @7768686 - Kittemice#0000 - It's not that interesting, despite the (unneded) combination of ice and wood there are only two places for mice to sit on so the gameplay is quite unidimensional. @4820658 - Tellal#0000 - The map layout is pretty generic and similar to other maps in rotation. Newer shaman’s will also struggle with the long distance between the top two platforms as the information bar will limit their spawning range. Overall, it wouldn’t add any new gameplay to the rotation which other maps provide. @4815444 - Tellal#0000 - There is a safe spot at the bottom left where the mice can camp the wall and the sham wont be able to reach it from his spawn, thus needing to move to the left where he gets hugged. Also, the whole left part seems a bit hard to clear for a noob sham as its quite cramped and experienced mice will have no problem getting back up. Also, the water to the right is pretty useless as the mice will hardly reach it and it's also very easy for the sham to clear it. It serves no real purpose apart from maybe wasting a few seconds. @7759219 - Kiry#6848 - The diagonal square ground in the middle of the map is too narrow for players survive on. Additionally, the right hand-side of the ground can be used as a ramp to propel players upwards to higher platforms as well as making it hard for the shaman to remove players from the map. Overall, the map would not work well in the current P10 rotation in it’s current state. @7261793 - Kiry#6848 - It looks too hard for just 1 sham, despite the grounds to the sides being quite vulnerable, experienced mice will have no problem moving around as so many grounds are so close together. They will particularly be able to abuse the square in the middle as they just get propelled to either side when struck with a cannon. The water also enlarges mobility and the cheese doesn't cancel it out very well. @7768135 - Psycho#1551 - The two trampoline grounds either side limits the space for players to die. Additionally, the top section of the map has quite a few problems as the shaman spawn and mice spawn are fairly close and the players are able to get to the shaman and camp them. Furthermore, it will be hard for the shaman to keep still when cannons bounce back from the trampoline grounds which both makes it very hard for the shaman to kill the players. The circular ground in the middle is too narrow for players to survive on and can be used a slope to propel players upwards making it hard for the shaman to kill the players. Finally, the two ice grounds at the bottom are a problem on their own as players will continuously keep sliding and are unable to stand stationary. Overall, the map is heavily biased towards the players and it would not work well in the P10 rotation. @6377648 - Jasseh#0000 - It looks a bit easy to clear. Even though the sham might have to clear all the sections of the map it shouldn't be a problem as all the grounds are quite short. @7769607 - Ozgebru#0000 - The middle platform is too narrow for players to survive on, also this platform is blocking the shaman’s spawn range to the bottom platform on the left. Additionally, the layout is generic and similar to other map layouts in rotation. Furthermore, there quite a lot of unused space on the map which could have been utilised for other platforms. Finally, all the grounds have no friction and act as ice grounds which means that players will keep sliding and will be unable to stand stationary. Overall, the map would not work well in the P10 rotation. @7733286 - Verox1#0000 - The whole middle section of the map seems like a pain to clear, even if you succeed in pushing mice off of the middle ground they have enough support to the left and right to recover almost immediately. The whole section just feels cramped with so many grounds close together, moving around will be too easy. Perhaps space it out a bit more and move the sham spawn ground so that it's not directly above another ground, you might have to shorten the ground below in order to do that. @7769883 - Xeivray#9323 - On first appearance, all of the platforms look to be like anti-cloud grounds, however when in contact with a shaman item, they are not which is misleading for both the shaman and the players. Additionally, the diagonal grounds at the bottom act as ramps and allow players to be propelled upwards by the shaman’s cannons which makes it harder for them to remove players from the map. Furthermore, the bottom platforms are quite long which again makes it harder for the shaman to remove the players. Overall, the map would not work well in rotation in it’s current state. @7764545 - Varys#1513 - The problems are the same as the first time this map was submitted. @7764550 - Varys#1513 - It's too easy, despite the large grounds whose walls can be camped, there isn't actually that much surface for mice to sit on and a good sham can deny the mice the opportunity to come back to the middle once struck to either side, thus constraining the gameplay on one ground. The water makes it somewhat possible to keep moving between it and the walls but it's not enough to balance it out, especially with the (pretty powerful) clouds which are another advantage for the sham. @7770149 - Bmlove#3009 - There are far too many platforms on the map which all players a lot of mobility. Additionally, the spacing between each platform is narrow which makes it hard for players to avoid the shaman’s cannons. All of the platforms are too narrow for players to survive on. On appearance, all of the platforms appear to be anti-cloud grounds however, there are a few which are solid which is misleading to both the shaman and the players. Finally, mice holes are not allowed in survivor. Overall, the map would not work well in the P10 rotation. @1224353 - Ifo#4275 - This map is too similar to other maps in the survivor rotation and does not add a different style of gameplay that other maps don't already provide. @5102450 - Ifo#4275 - The map is interesting, however i feel like it will be too easy for a decent sham. Though the middle is seemingly quite cramped and the grounds are very close together, I think the mice will be having trouble surviving on those small squares, and once they're pushed to the side they are back to a vulnerable position the decent sham can restrain them there and finish them off. @7764662 - Xaxadoooooo#0000 - The concept of the map is very unique and interesting, however in it’s current format it would not work in the P10 rotation. The two anti-cloud grounds are not needed as they are not blocking any other platforms beneath or to the side. Additionally, the moving trampoline ground can be abused and propel players upwards on the inner side wall of the left and right platforms. Furthermore, the shaman and mice spawn are close and players will easily be able to camp the shaman platform which would make it harder for the shaman to remove the players. @7770883 - Peachxjuicy#5900 - The ice grounds have no collision with objects, which should be marked by placing an inner rectangle of the same colour as the background (6A7495). Apart from that, it's boring as the gameplay happens mostly on two long grounds which don't offer much new gameplay to what we currently have. It's also not very balanced as it will be difficult to knock mice off of these long grounds. Mice can also camp in the cloud at the bottom. @7770891 - Peachxjuicy#5900 - The map is similar to another map already in rotation which provides similar gameplay. Additionally, the two small platforms on the left are too narrow for players to survive on. The platform to the right is too long and will be difficult for the shaman to remove the players on this platform. Furthermore, the top of the trampoline ground needs to be blocked off as players are able to continuously bounce at the top. Also, the opposite side of the trampoline ground needs to be made of ice as players can camp the side of it and the shaman would have to move from their spawn point to handle this situation. Overall, the map would not work well in the P10 rotation. @7709243 - Refused#6163 - I appreciate the effort to do a tramp ground that's circular but it's a bit misleading so you should just use a rotated cloud ground with the same properties. It's quite problematic that mice can get the rebound of the cannon in the tramp and go to the left and hug the sham. Apart from that it's quite a simple map with not much mobility, I expect a decent sham to clear it easily if he can control the mice coming in with rebounds. @7771260 - Oreoooooooooooo#7481 - It might be a bit difficult to knock experienced mice off of their spawn ground which is quite a long ground, but this map's biggest problem is by far the fact that mice can reach the ceiling the sham is sitting on. Here it will really be difficult for the sham as the ground is so long. If that were to be solved, the rest of the map isn't very original, interesting or new to what we have already. Will be discussed: @7767120 - Stovedove#0000 - @7767847 - Stovedove#0000 - @7766073 - M23#4702 - @6482929 - Jasseh#0000 - Ignored: None Dernière modification le 1598382900000 |
Jasseh « Censeur » 1598384580000
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@6460171 @6512400 Dernière modification le 1599250080000 |
Commandantso « Censeur » 1598391480000
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@7757681 - edited |
Peachxjuicy « Citoyen » 1598391660000
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Kimsterjay « Consul » 1598427000000
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@7773257 Dernière modification le 1598453160000 |
Eremia « Censeur » 1598436660000
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Deaths « Citoyen » 1598454360000
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Bobrenochek « Citoyen » 1598456520000
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Regubot « Citoyen » 1598482080000
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Xeivray « Citoyen » 1598527860000
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Apollopolo « Censeur » 1598567460000
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Sewaged « Citoyen » 1598807700000
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Trexexjc « Citoyen » 1598913180000
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