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Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan
Mapcrew
« Consul »
1556154360000
    • Mapcrew#0020
    • Profil
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    • Tribu
#11061
  0
Left as is:
@6661621 - Obsyt#0000 - This map is ridiculously easy to solve, just use a couple of portals. Don't use portals as the main concept of a shaman map, it's far too easy for the shaman.
@7593657 - Djpirulo#0000 - Lots of unused space in this map leading to there only being one solution. Also, the cheese and spawn are cramped and awkward to build out of.
@7595068 - Kocakafa#9764 - This is not a shaman map.
@7596130 - Ventrumx#4278 - The concept here is rather overused and repetitive for the shaman, all they have to do is spawn portals all over the map to get rid of boxes then use portals again for cheese and hole. Using portals as the main concept of the map should be avoided in shaman maps.
@7596165 - Wrfg#0000 - The spawn is horrible to build out of here, as it's a pit and it will be cramped. Also, the supports around the map are very poor. The anticloud walls are a nuisance, why use them as the outer map walls, if at all? The resulting builds on this map will be cramped, and boring ramp and bridge style. Also, avoid putting the hole inside cramped water like that, it's irritating to build to.
@7135616 - Grimmaro#0095 - The build here will be very boring, just a bridge and ramp style whether the shaman is able to delete the pre spawned planks or not. Also, if the plank at hole remains in place, the mice are able to solo the hole section once reaching the ground below. The aesthetic of the map feels very unnecessary as well, why are the grounds shaped like this as it has no effect on the build. The roof is the same, using far fewer grounds would give the same effect.
@7585060 - Smutny_Nalesnik#0000 - The bottom cheese is unlikely to be used by the shaman for multiple reasons, as the shaman spawns closer to the top cheese and there are better supports for building across the top. Both different builds to each cheese will give a similar result, a bridge across to the cheese then ramp towards hole, making the map uninteresting to build on.
@7595567 - Yuizai#0416 - The long ground which the mice spawn on is quite odd, the map would provide a better challenge if the ground was a lot shorter. Also, the cheese is rather cramped. In the current state of the map the build will just consist of multiple ramps, because of the horizontal grounds are big enough to use to get across the map.


P1'ed:
None


Will be discussed:
None


Ignored:
None

Dernière modification le 1556155920000
Krome
« Citoyen »
1556200140000
    • Krome#1204
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    • Tribu
#11062
  0
@7584030
Djpirulo
« Citoyen »
1556300940000
    • Djpirulo#0000
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#11063
  0
@7593991
Johabelwood
« Citoyen »
1556301180000
    • Johabelwood#5174
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    • Tribu
#11064
  0
@5082109
Smutny_nalesnik
« Consul »
1556313900000
    • Smutny_nalesnik#0000
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    • Tribu
#11065
  0
@7275583
Yuizai
« Citoyen »
1556322480000
    • Yuizai#0416
    • Profil
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    • Tribu
#11066
  0
@7595567
Moldify
« Citoyen »
1556333640000
    • Moldify#0000
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    • Tribu
#11067
  0
@7594879
Sharkguest
« Citoyen »
1556381460000
    • Sharkguest#0000
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    • Tribu
#11068
  0
@7595533
Ventrumx
« Citoyen »
1556459280000
    • Ventrumx#4278
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#11069
  0
@7597985
Lapis
« Citoyen »
1556473320000
    • Lapis#8605
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#11070
  0
@7598070
Plubio
« Censeur »
1556487660000
    • Plubio#0010
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    • Tribu
#11071
  2
Left as is:
@7584030 - Krome#1204 - Even if the concept is somewhat different, it ends up being very annoying to build in a map like this one. First of all, it's not good to have hidden things in a shaman map. Also, you're basically forcing the shaman to follow the same path every time the map is played. There's not a real reason to put the wood ground in there but to make shaman lose a lot of time, you're building there as the hole is behind it anyway. If you're going to use a mech, make sure it is needed before adding it.
@7593991 - Djpirulo#0000 - A bridge with ramps up to cheese and hole can solve the map, making it very disappointing as at a first sight it looks intimidating. The tokens are pretty much useless but they force you to make a very specific build to not kill mice, which is actually making the map worse. There's also just one path to follow in the map and as the build isn't anything outstanding, you can't really make it up for the use of tokens.
@5082109 - Johabelwood#5174 - Shaman maps are about a shaman building something, not a map that mice can complete by themselves.
@7275583 - Smutny_Nalesnik#0000 - There's basically the same problem as the one before the last one. The only build you can do here is a bridge with ramps up because the design of the map forces you to do so. The entire top part of the map is useless and so does the left one. It can get a little cramped too, so you should try to relief the shaman from that annoying problem as well.
@7595567 - Yuizai#0416 - It improved a bit, yes. It still has the same problem than before though, the map is kind of a buildathon and now it looks more like it. You didn't change anything but the ground from the mice spawn and the new spawn location from shaman, please try to edit your map thoroughly before sending it again.
@7594879 - Moldify#0000 - Nothing outstanding. We already have a lot of maps with this kind of build in rotation; it would be pointless to add more without any good challenges.
@7595533 - Sharkguest#0000 - The main problem with maps like this one is that the concept is really annoying for shamans. It is no fun and it would serve no purpose to add it to rotation. You need to be careful everywhere so you don't end up blocking the cheese or the hole, and if you just lift up the plank a little with a box or something then the map becomes a boring no obstacles one.
@7597985 - Ventrumx#4278 - This map has not very good supports for the build. You can struggle a lot building to cheese because of that. Also, the water grounds are very annoying and pointless to be there (you already need to build to hole since mice can't reach it by jumping). The entire right side of the map is unused space which you could use to make the build better by adding more obstacles and better supports for the build.
@7598070 - Lilaas#0000 - The hole is way too cramped to do anything else but to make mice wall-jump, and that's really bad. That's basically the only obstacle in your map, which makes the build be very boring. Ramps up to cheese and the really cramped ramp up to hole is the only thing you need to solve the map.


P1'ed:
None


Will be discussed:
None


Ignored:
None

Dernière modification le 1556491140000
Yuizai
« Citoyen »
1556670120000
    • Yuizai#0416
    • Profil
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#11072
  0
@7595567
Faizoz
« Citoyen »
1556805120000
    • Faizoz#6668
    • Profil
    • Derniers messages
#11073
  0
@7599149
Moldify
« Citoyen »
1556834580000
    • Moldify#0000
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#11074
  0
@7594879
Ventrumx
« Citoyen »
1556909400000
    • Ventrumx#4278
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    • Tribu
#11076
  0
@7599529
Alnitak
« Citoyen »
1556935680000
    • Alnitak#7205
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#11077
  0
@5444949
Scaryswagz
« Citoyen »
1556936760000
    • Scaryswagz#0000
    • Profil
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#11078
  0
@7599627
Abel
« Citoyen »
1557074640000
    • Abel#5631
    • Profil
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#11079
  0
@7586128

Dernière modification le 1631739180000
Weien
« Citoyen »
1557243300000
    • Weien#6059
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    • Tribu
#11080
  0
@4811333
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