Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Anilem « Citoyen » 1558597020000
| 0 | ||
@7603525 |
Shibby « Citoyen » 1558604640000
| 0 | ||
@7432592 |
0 | ||
@3847602 |
Mapcrew « Consul » 1558744680000
| 0 | ||
Left as is: @7601763 - Tansu#3072 - The bottom part is very cramped to build on, if the shaman does anything wrong, it might block the passage and there is no way to fix it. Also, the map isn't much attractive to rotation, a bridge to the right support and two ramps up in the rest is enough to solve this challange. On a side note, the dynamic wood wasn't a great addition to the map, this obstacle is useless. Try to add different paths to follow and obstacles that will make the map attractive. @6750486 - Vikeya#3354 - This map doesn't fit Shaman (P4) category. Submit this map for Art (P5) category instead. @7601926 - Molzart#0000 - This map would bring nothing new to rotation. The layout offers a boring gameplay which consists in build a bridge in the bottom part of the map and a ramp up to the hole. Besides, there is a lot of unused space in this map, use the free space to add different paths to follow and obstacles that will improve the map gameplay. @7602799 - Keyx#0000 - This map isn't desirable to rotation, once the cloud grounds stops swinging, the is no longer challenging and the map will be easily completed by using a bridge and a ramp up to the cheese and hole. @7105757 - Grimmaro#0095 - Fine as P1. @7603143 - Soapbar#7809 - The map design offers nothing new to rotation, we have seen this kind of map in the past years. There isn't much to shaman explore here, just a ramp up to the cheese and hole. Besides, the ice grounds are just limiting the diversity of builds possible here. @5614482 - Ethonyds#3905 - In spite of the map provides different paths to follow, the build will almost always end up being a bridge from the right side to the left side and a ramp up to the hole and cheese. On a side note, the swinging ice grounds aren't a great addition to the map. @7603664 - Kimsterjay#0000 - There is a lot of unused space in this map, you should use the empty space available to add different paths to follow or obstacles which will improve your map gameplay, otherwise, a ramp to the cheese and hole and a bridge are enough to complete the map. @7603889 - Serek535#0000 - The map design provides a boring and annoying gameplay, a few planks is enough to solve the map. Also, there are already a few maps like that in the current rotation which implement the concept better. @7604539 - Light#4946 - This map doesn't fit Shaman (P4) category. Next time you submit a map for Shaman categories, make sure the the shaman's build is the main concept of the map. @7604730 - Yuizai#0416 - The gaps available to pass from one side to the other are cramped, if shaman does anything wrong, the entire map would be ruined. Also, the aren't good supports to build on next to the cheese and above the middle ice ground @7603525 - Anilem#2306 - This map doesn't fit Shaman (P4) category. Next time you submit a map for Shaman categories, make sure the the shaman's build is the main concept of the map. @7432592 - Shiboritotte#0000 - This map wouldn't bring anything new to rotation, just a bridge in the bottom part and ramp up to the cheese and hole will complete the map. Besides, both the left and right sides are unused. Try to add different paths to follow and obstacles which will make your map gameplay better. @3847602 - Namelessh#0000 - The space in this map is used rather oddly. For example, the entire lower left corner will not be used for anything. The large rectangle ice near the hole serves little purpose but to just be a minor irritation towards the build to hole. As a whole, the way the supports are placed around the map make the build rather awkward, this is especially aparrent near the cheese where the supports are upwards of the cheese, forcing the shaman to build down in the cramped space to the right of the map, or even offscreen. Because of this, the map will just prove to be somewhat irritating and awkward for the shaman to build on. P1'ed: @7602296 - Fastyle#0000 - There isn't much to do in this map, the entire right side is unused. However, it fits P1 perfectly. Will be discussed: None Ignored: @6742320 - Kaiomeitos#0000 - Posted more than 1 map (#11093, #11094, #11095, #11096) @6343902 - Kaiomeitos#0000 - Posted more than 1 map (#11093, #11094, #11095, #11096) @6427902 - Kaiomeitos#0000 - Posted more than 1 map (#11093, #11094, #11095, #11096) @6612121 - Kaiomeitos#0000 - Posted more than 1 map (#11093, #11094, #11095, #11096) Dernière modification le 1558754820000 |
Anilem « Citoyen » 1558756320000
| 0 | ||
@7603525 |
Sharkguest « Citoyen » 1558815600000
| 0 | ||
@7605388 |
Karbasan « Citoyen » 1558861260000
| 0 | ||
@7605298 |
0 | ||
@5766671 |
Deadlag « Citoyen » 1558901880000
| 0 | ||
@7606739 Dernière modification le 1558975680000 |
0 | ||
@7605279 |
Syrius « Consul » 1559121060000
| 0 | ||
@7607223 |
Yuizai « Citoyen » 1559178480000
| 0 | ||
@7604928 |
Stefan « Censeur » 1559241240000
| 0 | ||
@7605167 |
Blackout « Citoyen » 1559249820000
| 0 | ||
@7607671 |
Miissto « Citoyen » 1559325960000
| 0 | ||
@2853596 |
Viniciusdara « Consul » 1559347020000
| 1 | ||
@5402465 |
Fastyle « Citoyen » 1559420820000
| 0 | ||
@7606167 |
Grimmaro « Consul » 1559442600000
| 0 | ||
@6389989 |
4 | ||
Left as is: @7603525 - Anilem#2306 - Some grounds seem randomly placed, the top part of the map has too much grounds wich makes it cramped and unnecessary for the shaman to build around. All in all, in only requires a bridge and a ramp which is not interesting enough. @7605388 - Sharkguest#0000 - I like the concept, I think it has potential and has interest but I feel like it is not executed properly right here. Firstly, the thing is hard to push and I'm pretty sure it'll be a pain if the room has less than 10 mice. Then, it becomes impossible if mice are afk in the cheese area. The thing cannot be push towards the hole and nobody can complete the map. I feel like it's the biggest flow here. @7605298 - Backy112#0000 - With all these grounds and especially the cloud ones, the map is way too cramped. The shaman can't build properly and is constantly annoyed by the unnecessary grounds. @5766671 - Fram#4747 - Simple enough but in my opinion it isn't enjoyable to build on such a map, it only requires little building and the clouds aren't bringing much fun here. @7607223 - Syrius#8114 - Your map is too linear and only requires a long ramp, which isn't interesting enough. @7604928 - Yuizai#0416 - The idea could be great but the map is incredibly cramped, it's such a pain to buil on this. The slighest mistake could mess up the map and makes it impossible to complete. @7607671 - Blackout#6525 - The map is surely nicely designed but it still only requires a long ramp to complete it, which isn't challenging nor enjoyable for shamans. @2853596 - Miissto#0000 - The ground aren't well aligned and some seem randomly placed. Besides it encourages offscreen gameplay which is forbidden by the rules. @7606167 - Fastyle#0000 - The concept is simple but I feel like the execution isn't the best. Many areas are a pain to build on such as the mice spawn because of how small the grounds are. It also encourages killing others with consummables. All in all, the gameplay value is quite low and it remains a boring map to build on. @5402465 - Viniciusdara#4015 - The decorations are a bit random and it's not easy to build without having a full insight on the map. The shaman doesn't really know where the cheese is. It didn't worked well in public mostly because of this. @6389989 - Grimmaro#0095 - The idea is good but the execution not that much. I tested it in public and basically everyone was running on the spinning grounds without any idea of what they were doing and most ended up dying. P1'ed: @7605279 - Krome#1204 - Simple but effective. @6468264 - Ethonyds#3905 - Same as above. Not the best map ever but fine enough to build on. Will be discussed: @7606739 - Deadlag#0095 - I really enjoyed building on this, it isn't that hard but there're plenty of ways to be creative @7605167 - Stefanmocarz#0000 - Although night-mode maps aren't exactly my favorites, I must admit I think this one is cleaverly executed. It's certainly isn't hard to do, but can still be done in some different ways and should - normally - not be mass-deathy. It worked fine in public. Ignored: None Dernière modification le 1559657640000 |