Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Coderq « Citoyen » 1563846360000
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Blackout « Citoyen » 1563939720000
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Blackcamtasi « Citoyen » 1564088460000
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Coalala « Citoyen » 1564133880000
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Fastyle « Citoyen » 1564264320000
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@6961784 @6967735 Dernière modification le 1564264380000 |
Assassinczc 1564268040000
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Cyanny « Citoyen » 1564351620000
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Grimmaro « Consul » 1564386120000
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Olhoszbanido « Citoyen » 1564431060000
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Kocakafa « Citoyen » 1564596720000
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Deadlag « Citoyen » 1564696320000
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Sekakmad « Citoyen » 1564828140000
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Viniciusdara « Consul » 1564877640000
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Cafezin « Citoyen » 1564934460000
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Jetenajj « Citoyen » 1565026440000
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@7633254 Dernière modification le 1565296740000 |
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Mapcrew « Consul » 1565449260000
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Left as is: @3911989 - Sekui#0000 - This map is unbalanced because, despite it has more than 1 path to follow, one is harder than the other which means it will be completed in the same way always, affecting the replay value. Moreover, it is still a map which can be completed by building a bridge and a ramp up to the cheese and hole. The entire bottom part and the left side aren't used in the map. On a side note, it is possible to pass thru the skulls, in other words, it wasn't a great addition to the map as an obstacle. @7627325 - Coderq#0000 - First of all, the central cloud ground is limiting the diversity of buildings in the map and that's not a good point for Shaman (P4 or P8) maps. Secondly, the cheese is very close to the bottom part (chat box area) and it can lead to mass death due to the lack of supports. Third place, a bridge and a ramp up to the hole can solve the map challenge. Another thing is, the foreground cloud grounds in the top of the rectangles, gives an idea of anti-cloud ground and they are not. Last but not least, there is no need of the walls you used. @7624942 - Blackout#6525 - Do not submit the same map to multiple categories. @7628456 - Blackcamtasi#0000 - This map would bring nothing new to rotation. We have already seen some maps like that in the past years. Also, in the next time you submit a map for shaman category, make sure that the map isn't soloable, or else it loses its purpose. @2127235 - Cyanny#0000 - The spawn is unsafe because the map has collision and it is going to kill the AFK players and it will lead to mass death. Also, there is a lot of unused space in the map, try to use the empty space to add different paths to follow and interesting obstacles. Besides, the foreground rectangle grounds wasan't a good addition to the map because it is not possible to see waht are you building and it is frustating for shamans. @6569831 - Olhoszbanido#0000 - In the next time you submit a map for shaman (P4 or P8) category, make sure that the map isn't soloable, or else it loses its purpose. This one would fit Mechanism (P6) category better. @7613203 - Kocakafa#9764 - Submit your own maps only. @7630888 - Deadlag#0095 - This map woudn't bring anything new to rotation. It can be completed with a ramp up to the platform and a bridge to the cheese and hole. Also, once the anvils falls, the shaman will have to to the same again, making the map repetitive and annoying. @7622534 - Sekakmad#0000 - First of all, where is the cheese and hole??? Secondly, this map is very hard for rotation due to the strong gravity, also, the gravity will make the buildings unstable which isn't a good thing for shaman maps. @531338 - Viniciusdara#4015 - This map is very easy to be completed. The shaman doesn't have to do much, but build platforms or ramps to move himself and to spawn portals. @7631883 - Cafezin#4820 - Do not use fake grounds. Please, read the Making a good map thread. @7632230 - Jetenajj#0629 - This map would fit Art (P5) category better than Shaman (P4). @6780352 - Fram#4747 - Nothing otstanding, it is good as is (P1). @7633254 - Jrr#4839 - There are a few maps like that already in rotation. Try to use the free space available to add different paths to follow and interesting obstacles. @7633601 - Squza#6395 - A ramp up to the cheese will solve the map, please, in the next time you submit a map for Shaman (P4) category, make sure the shaman is the main challenged. P1'ed: @3102272 - Coalala#0000 - The concept is good, it's true. However, the map design provides a gameplay which isn't that great. Fits P1 perfectly. @7221038 - Grimmaro#0095 - Nothing outstanding but plays fine. P1 will do. @7630145 - Sewdy#0000 - The concept is great, but in general, there isn't much to explore in the gameplay. P1 will be. Will be discussed: None Ignored: @6961784 - Fastyle#0000 - Posted more than 1 map (#11205) @6967735 - Fastyle#0000 - Posted more than 1 map (#11205) Dernière modification le 1565454060000 |