Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Blackout « Citoyen » 1568250180000
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W_o 1568313360000
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Darkyhs « Citoyen » 1568562240000
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Jadidragon « Citoyen » 1568654760000
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Duskinor « Citoyen » 1568868120000
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Deadlag « Citoyen » 1569076860000
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Darkphoenix « Citoyen » 1569148320000
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Wmwwwwwwwwww « Citoyen » 1569195540000
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Mapcrew « Consul » 1569270900000
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Left as is: @4651014 - Sekui#0000 - The concept is interesting, however, it wasn't well executed. The shaman just needs to build ramps up to the platforms and that's all. The entire bottom part of the map won't be used. @7630472 - Sewdycreatooor#0873 - This is going to lead to mass death and that's not acceptable at all. @7639285 - Wed#0000 - Maps with this layout are not interesting neither to Shaman (P4) rotation nor for Cooperation (P8), because the ice grounds are limitating the diversity of buildings and the cloud ground is limitating even more and that's not a good point. @7643401 - Miminou1#0000 - As a shaman, all you have to do is build a bridge and a ramp up to the cheese and hole. The entire bottom part of the map is unused. Try to use the empty space to add different paths to follow or different obtacles which will increase the gameplay. On a side note, try to avoid simmetrical maps because it tends to be boring for the shaman to build with the time. due to the fact he will need to do the same thing twice in a row. @7639711 - Tears#9260 - Nothing outstanding in here, there are a lot of maps like that already in rotation. Both the top and the bottom part of the map won't be used, try to use the unused space available to add different paths to follow and try to avoid linear layouts. @7636764 - Trollduro#0000 - Building on maps with those kind of obstacles is complicated because if the shaman does something wrong, a passage can be blocked and all the map will be ruined. @7640007 - Nekko#3630 - This map is very hard to rotation and due to the gravity, the buildings will be unstable and it will lead to mass death for sure. On a side note, there are a buch of maps like that already in rotation (and in some minigames such as spiritual too). @7640118 - Falkrana#0000 - Nothing new or interesting in this map, The gameplay is linear and boring, the shaman just needs to build a bridge from the mice spawn to the cheese and a ramp up to the hole. Try to be as original as possible, add different paths to follow and obstacles which will affect the gameplay in a positive way is a good point. @3155333 - Konohs#0000 - There is a classic Cooperation (P8) map which looks exactly like that (but upside down). Please, avoid to copy maps and try to be as much creative as possible! @7641148 - Kocakafa#9764 - This map would fit Art (P5) category better than Shaman (P4). @7641188 - Suppon#1377 - The cheese is very close to the chat box and it might lead to mass death. Besides, both left and right sides and both the top and bottom part of the map are unused because of the map layout (all grounds are in the middle of the map) and plus it is very cramped to build on it, in general. @7642064 - Asias1#1996 - This map is very, very, very linear and boring, it doesn't need much effort to be completed. I suggest you to read the "Making a good map thread" thread. @7000090 - Garyforum#0000 - The idea of using the planks as a support was great in my opinion. But the map itself, would bring us nothing interesting to rotation because of its design. @7642598 - Mat#8947 - In the next time you submit a map for Shaman (P4) or Cooperation (P8), make sure the mainly challenged is the Shaman. In other words, they basically need to build to complete the map, which is the opposite of this as seen as it can be completed soloeable (without shaman's help). Take a look at the Shaman (P4) and Cooperation (P8) category paragraphs of this thread: Making a Good Map. @7111114 - Leao#1950 - This map is good as is (P1). The concept is great but the map design doesn't help, it is very simple and easy to be completed. @7642996 - +ele#0000 - It is not clear that the ice grounds are dynamic grounds, it will be frustrating for shaman to have his saves lost plus his building ruined. Also, the entire left side of the map is unused, try to add different paths to follow and obstacles that will make the map better. @7584370 - Blackout#6525 - The passage to the hole is very cramped, if the shaman does anything wrong, the whole map ruined as seen as there isn't another path to follow. Also, all you have to do is build ramps up to the platforms which is not that interesting for Shaman categories. @6568989 - W_O#8376 - Please, read the "Making a Good a Map thread for some tips. @7643565 - Zac#0233 - Most of this map is walking for the mice. As for the shaman, he would have to build a simple ramp to the cheese and that's all. Mice can easily drop to the hole. It's hardly challenging. @7643965 - Darkyhs#0000 - Map is too one-dimensional and linear. It doesn't help that the grounds with friction make it easier for the mice to walljump. The upper left part of the map is nearly useless. Also, the top border could have been hidden behind the UI. @3847602 - Namelessh#0000 - At first, the map seems confusing, but then once you figure out its path, it gets much easier. Most shamans might find it easier to build from the bottom to the cheese, than to build a ramp to the cheese from the other side. If the shaman chose to do the latter, then the mice would have to walk and jump to the cheese, which might make the shaman want to build from under for the mice to fall the path to the hole is linear. @6168905 - Jadidragon#6079 - Half of the map is unnecessary, especially if the shaman was on divine mode. Placing a plank close to the lava with two anvils and using portals for the mice to teleport them would solve the map very quickly. The concept is uncommon and nice, but it's not well-executed. @6230006 - Fram#4747 - Map seems hard at the beginning, but the path is too linear. It's very easy to make it through the clouds on the right side, as there is support for that, but on the left side the clouds get annoying to deal with. @7644712 - Duskinor#0000 - Map is too generic and similar maps have been created way before, which are already in rotation. Its symmetry might make it boring for many to build. @7612113 - Deadlag#0095 - This map is a bit linear, since there are paths that are much more easier to take than others, so most shamans might prefer to use the same path. @7645471 - Keyx#0000 - Nightmode does not usually work in shaman maps, especially when there are parts where the shaman would need to know how it looks like before trying to build. The right side may cause mass death because it's hard to tell from above if there is a gap down below. Only players who have played this map before might be able to complete it. @7645653 - Wmwwwwwwwwww#1489 - It's very important to check for any invisible touchable grounds before submitting. Aside from that, the two balls hiding the cheese seem unnecessary and do not affect the gameplay at all. Rest of the map is quite linear, as there are two very short paths to choose from. P1'ed: @5929928 - Cilacapenjoy#0000 - Nothing extraordinary but it plays fine. P1 will do. Will be discussed: None Ignored: @7639581 - Archilles#5767 - Posted more than 1 map (#11244, #11245, #11246, #11255) @7639582 - Archilles#5767 - Posted more than 1 map (#11244, #11245, #11246, #11255) @7639583 - Archilles#5767 - Posted more than 1 map (#11244, #11245, #11246, #11255) @7228478 - Bubby33#0000 - Posted more than 1 map (#11248, #11251) @7640093 - Bubby33#0000 - Posted more than 1 map (#11248, #11251) @7640872 - Darkphoenix#7764 - Posted more than 1 map (#11254, #11274) @7641123 - Archilles#5767 - Posted more than 1 map (#11244, #11245, #11246, #11255) @7645451 - Darkphoenix#7764 - Posted more than 1 map (#11254, #11274) |
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Archilles « Citoyen » 1569292380000
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