Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Cilacapenjoy « Citoyen » 1569313140000
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@5900587 |
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@4262316 |
Blackout « Citoyen » 1569378480000
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@7608441 Dernière modification le 1569378600000 |
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@7646072 |
Sewdycreatooor « Citoyen » 1569874440000
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@7630472 (tramp r sync based only shaman can use it) |
Duskinor « Citoyen » 1569936660000
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@7647402 |
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@7647650 |
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@7648184 |
Darkyhs « Citoyen » 1570281180000
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@7648309 |
Anilem « Citoyen » 1570523760000
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@7649026 |
Erendis42 « Citoyen » 1570571220000
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@7647191 |
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Hej, niedawno zrobilem taką hallowenową mapke, i było by mi miło gdybyście dali ją na vanille! moderatorze sprawdź!!! @7649900 Pozdrawiam : ~Fast#6737 |
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@7650253 |
Stefan « Censeur » 1570995360000
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@7391001 - edited, old discussion |
Deadlag « Citoyen » 1571002680000
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@7648364 |
Censere « Consul » 1571092140000
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Left as is: @7595449 - Wed#0000 - This map ends up being quite annoying to build on for a couple of reasons. First, it is cramped around the cheese and it may become blocked if the shaman messes up. Also, the walls on the sides of the map are not a really good obstacle, they are easily solved by ramping up. Finally, the clouds seem sort of a pointless obstacle, they don't really change anything if they weren't there. @7639581 - Archilles#5767 - This map feels very cramped, and doesn't really offer the shaman much room to build to the cheese and hole. The entire ice/clouds ground obstacle in the middle seems very out of place, the space could have been used better. There is also a lot of unused space around the top of the map, as the shaman will almost always build around the bottom. @5900587 - Cilacapenjoy#0000 - The space here is used quite well but the possible builds that the shaman can do aren't really that interesting, most will just consist of ramp/bridge which doesn't give the level of challenge we want for P4. @4262316 - Namelessh#0000 - Building to the cheese is very annoying because of the cloud around it, the shaman is forced to put the planks very low underneath the cheese, where there are very few supports. Also, the exit from spawn is very annoying and cramped to build out of, and the area upwards from cheese is cramped as well. @7608441 - Blackout#6525 - Very uninteresting map, it will just be a bridge and ramp to the hole. @7646072 - Jrr#4839 - The high gravity makes it unsuitable for any proper gameplay, and the obstacles are not very well thought out. @7630472 - Sewdycreatooor#0873 - The use of nosync is interesting, but the shaman will not actually always be the synchroniser. Also, the resulting build will be pretty uninteresting, just bridge and ramp. @7647402 - Duskinor#0000 - The resulting build after the wood is cannoned/removed will just be "bucket" ramps up around the cheese and hole. There is also not enough support for the builds. @7647650 - Suppon#1377 - The build will just be a bridge from spawn to cheese then ramp to hole, it's far too easy for the shaman. Also, there is so much unused space around the map. @7648184 - +ele#0000 - The supports are very poor in this build, and because of this it is difficult to build to the cheese and hole. Certain parts of the map also end up being quite cramped because the grounds are too close together, especially above the spawn because of the roof. @7648309 - Darkyhs#0000 - Offscreen spawn and cheese - removed @7649026 - Anilem#2306 - This map doesn't fit in P4, the focus of P4 maps should be that the shaman is to build to save the mice. @7647191 - Erendis42#0000 - Same as above. @7649900 - Fast#6737 - Same as above. @7650253 - Hyuna#1223 - Cage maps are really not that fun for the shaman, and this one does not bring anything really to make us consider it otherwise. The build will just be simple with a ramp up from spawn to cheese. @7391001 - Stefanmocarz#0000 - The gameplay is pretty much the same as it was before, and the reasons for it to be denied are the same - the shaman is easily confused as to what to do, and the mice will die too easily. @7648364 - Deadlag#0095 - The build will just be a bridge avoiding the clouds, and the clouds themself will make it annoying to build. The space is not very well used around the map, lots of the bottom area will never be used as it's too cramped and difficult for the sham. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1571097300000 |
Archilles « Citoyen » 1571117940000
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@7639582 |
Znak_zapytania « Citoyen » 1571167800000
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@7650966 |
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@4730079 |