Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Devilders « Citoyen » 1581261120000
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@7680915 @7679679 |
Hakanwalker « Citoyen » 1581261660000
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@6813193 |
Goku2076 « Citoyen » 1581271680000
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EU QUERO |
Koulouh « Citoyen » 1581368940000
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@4182860 |
Stefan « Censeur » 1581427740000
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@7510564 |
Kimsterjay « Consul » 1581565380000
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@7681742 |
Reshman « Consul » 1581712080000
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Left as is: @6815763 - Pjfsamora#0000 - Whole map is easily skip-able by portals and those circle mechanisms are making the gameplay unappealing and confusing in my opinion. The whole difficulty for shaman is to build a small bridge under the cheese and rest is just using portals. Overall the gameplay is too confusing. @5958056 - Matzi#1510 - There is not enough space to place your objects as a shaman and it makes it very hard to build and probably the only way is to use skills for stabilization or trying to stuck your plank between the grounds. I would suggest adding some gaps between clouds and earth grounds to help the shaman with building. Second main issue with this map is that it is really easy to slip off the grounds accidentally by either the shaman or mice, so I suggest adding some chocolate to hold the players. However, even with the suggested edits this map does not fit higher rotation because different routes for shaman arent well balanced, since map forces you to use middle part of the screen. @7675561 - Finerlobster#0000 - The paths in this map aren't well balanced and I find the smaller water ground pointless. I't just easier to build on the left side of the map avoiding alot of the interaction with the large water ground. I'd suggest making building both ways more balanced as well as moving the shamans spawn point somewhere more safe in case they're afk for a bit at the start of the round. @7677044 - B0wl#7075 - There is too much building for one shaman but unfortunately public tests for P8 showed that shamans tended to either break or block the mechanism. @7675755 - V_I_P#4704 - not a shaman map @4133024 - Sekui#0000 - Remove the ice on the left and submit it for p8 since it's too much for a single shaman to handle @5479449 - Namelessh#0000 - Delete skulls in the middle, because they seem useless and the map worked better in public without them and move shamans spawnpoint so that the shamans will spawn at the top of mice roof because in public test, most of the shamans just teleported there to start their building from better position. After applying the edits resubmit your map to P8 because there is too much building for a single shaman. @7676996 - Krome#1204 - This map is overloaded with concepts that could work alone, but now it's just too much for a single shaman to handle @6917567 - Bielpratasqn#0000 - I like the concept but not the execution. Cheese and mice part are really cramped which makes them annoying to build for shaman and because this map is kind of mirrored the gameplay is really repetitive as whole top does not need any building. @7678523 - Ofermg#0000 - Poor gameplay and low replay value for the rotation. Overall the map does not bring anything new for the rotation + it does not need a lot of shaman's effort @7678674 - Ayatsu#8553 - Unappealing gameplay because of the maps layout. It's pretty cramped at the top but kind of empty at the bottom left side @7680393 - Bushmeister#0000 - Cheese is too cramped and really low which makes it hard to build for shaman and top part of this map is just empty and unused @7680530 - Holau909#0000 - This map is too hard for a single shaman, because it is really hard to start a build from a small low spot and it requires too much time for a single shaman to build. In addition to this, builds love to break when mice bounce off the lava, into them. @6549500 - Kevinho#0873 - It's an enjoyable map, however the main issue is that the solutions to this map are quite limited and end up looking similar to each other. Also you should make sure the hardmode slots are 10 pixels and avoid using Ca="". @6813193 - Louis49#0000 - Not a bad map, but it needs a major edits to the invisible wall on the left (I would suggest to make the wall visible, maybe an ice ground), and to that plank gap in the middle of the map, because now it is too small to fit a plank in it. @4182860 - Koulouh#0000 - Not a bad map, but the major issue with it is that paths are unbalanced. It's easier and faster to use the top path, when the bottom one is harder to use because with this high gravity mice struggle with walljump. Also, I would rather see this map without that background cloud because it makes the map a little bit confusing for shaman. @7510564 - Stefanmocarz#0000 - Currently we aren't accepting maps with this cheese feature P1'ed: @7674245 - Ascultaria#3834 - I will leave it as a P1 because the mech is really buggy and it is really easy to avoid the concept. @7290161 - Obsyt#0000 - Harmless for the rotation as a P1, but gameplay is neither long nor challenging enough for a highperm + the map is more about excessive use of portals, than actually about building. @7680375 - Papelio#0000 - Pretty good one, but it mostly forces shaman to use the same, or pretty similiar solutions @7681742 - Kimsterjay#0000 - not a bad map but nothing outstanding Will be discussed: None Ignored: @7671925 - Condensation#0000 - Posted more than 1 map (#11404) @7675800 - Condensation#0000 - Posted more than 1 map (#11404) @7680915 - Devilders#0000 - Posted more than 1 map (#11421) @7679679 - Devilders#0000 - Posted more than 1 map (#11421) @7662130 - Mousekinqs#0000 - Posted more than 1 map (#11410, #11411) @7666499 - Mousekinqs#0000 - Posted more than 1 map (#11410, #11411) Dernière modification le 1581895440000 |
B_ootcamp « Citoyen » 1581898080000
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@6815763 - edited Dernière modification le 1582438380000 |
Bushmeister « Consul » 1581969960000
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@421628 |
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@7681268 |
Hakanwalker « Citoyen » 1582014060000
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@6813193 - edited |
Rolayker « Citoyen » 1582053840000
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@7683192 |
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@6416184 Dernière modification le 1583350620000 |
Osihrhon 1582284960000
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[Modéré par Villevalo, raison : Removed] Dernière modification le 1582285140000 |
Felps 1582299960000
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[Modéré par Villevalo, raison : Removed] Dernière modification le 1582439460000 |
Felps 1582439580000
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[Modéré par Villevalo, raison : Removed] |
Czarodziejh « Citoyen » 1582477800000
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@7684437 |
Floaremulti « Citoyen » 1582545180000
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@7672690 |
E_f 1582643640000
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[Modéré par Adami, raison : Removido.] |