Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
King_seniru « Censeur » 1584958560000
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@7692751 |
Rubishen « Citoyen » 1585134180000
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@7693794 |
Stefan « Censeur » 1585249380000
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@7455554 |
Guepardo7 « Citoyen » 1585342620000
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@7694688 |
Merryzs « Citoyen » 1585344240000
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@7303823 |
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@7675894 |
Maktjoni « Citoyen » 1585477380000
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@7695750 |
Parkold « Citoyen » 1585490640000
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@7695808 |
Blackage « Citoyen » 1585526400000
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@7696130 |
Mapzylla « Citoyen » 1585593840000
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@4691262 |
Stovedove « Citoyen » 1585597440000
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@7695973 |
Mapcrew « Consul » 1585600860000
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Left as is: @6416184 - Bielpratasqn#0000 - Even though it might be a bit hard for newer shamans, this map doesn't require much creativity to be completed and there are basically just two paths that can be explored here. @7274562 - Pjfsamora#0000 - The solution in this map is easier than it seems and looks pretty generic to me, once it consists in a few bridges and ramp ups. @6979690 - Matzi#1510 - This is a map with many supports for building, which is pretty nice in my opinion, but it doesn't add anything new to rotation. @7687753 - Bhvana#0543 - The tokens limit a lot the space the shaman has to build and can be very prejudicial once consumables can make many players touch them. @6215548 - Commandantso#0000 - In this map, the place where the cheese is located, as well as where the mice spawn is, feels really cramped and, overall, the gameplay is not extraordinary once it feels pretty linear to me. @7690505 - Urook#1131 - Despite looking like it has some obstacles, the shaman only needs to build some bridges and ramp ups to succeed. The two grounds in the top left don't have any use. @7688142 - Drotik#8972 - The use of cowebs can be very prejudicial in P4 maps once it's pretty hard to get stuck mice out of there. Many shamans often use cannons to avoid them and this can lead to the loss of saves. The edit you made is pretty nice but it still doesn't change the facts mentioned above. @7690791 - Louis49#0000 - It's a nice looking map but the builds shamans can do here are nothing special. The tokens may make the shaman choose the longer path to the cheese but, in general, not much is needed to be built. @4588534 - Comorr#0000 - It's pretty nice that the ice grounds are dynamic. However, the bottom left part of this map feels cramped and there isn't much variety in paths here. As a result, the gameplay becomes repetitive. @4645242 - Koulouh#0000 - I don't think that this map has much replay value once the path that is required here is basically predetermined. In other words, this map doesn't need a lot of creativity from the shaman once there isn't much they can do here. @7695652 - B0wl#7075 - This map doesn't offer anything new to rotation. Also, its solution is pretty generic. @7690793 - Refused#6163 - It's very hard for most shamans (that are not using the divine mode) to reach the lower part of the map (which is the one that they must use to build) and this doesn't depend at all in their creativity once it's really hard to build something to reach that place. I think that this map values the agility of shamans and their speed more than it values creativity. This will end up being boring and won't be appreciated by the majority of players. @7685592 - Sekui#0000 - It is pratically impossible for the shaman (using normal or hard mode) to reach the mice hole using the right path. This may not be noticeable at first and shamans can waste a lot of their time trying to succeed in this path. I'd recommend you to move the mice hole to a more central place in the ice ground, in order to create two alternatives for the completion of this map. @7691551 - Skyhjkf#5507 - Some grounds in this map don't have any use and, overall, only some bridges and ramp ups will make the mice able to complete it. @7691566 - Finerlobster#0000 - This map doesn't work pretty well in public once mice try to escape from the spawning point using many consumables. Those can interfere with the shaman's build, ruining completely the map. The level of difficulty of this map is also considerable because one little mistake can ruin the map entirely. @3821077 - Afacanhakanp#0000 - This map's gameplay isn't anything extraordinary and there isn't much variety in what the shaman can do. Therefore, it may become pretty boring with time. @3847602 - Namelessh#0000 - The paths in this map are really unbalanced. Shamans will choose the easiest and shortest one, making many of the grounds available useless. @7668487 - Mintfurcool#0000 - This map doesn't add anything new to rotation. It hasn't much replay value once the gameplay is pretty linear (the building required here is really simple and basic) @7692751 - King_Seniru#5890 - This might be a funny map to some players but it doesn't add anything new to rotation and it hasn't much replay value. @7693794 - Rubishen#0000 - I feel like this map doesn't offer many choices for the shaman. There is, basically, one solution here which is pretty linear and doesn't add anything new to rotation. @7455554 - Stefanmocarz#0000 - The majority of players don't understand what the parameter used in this map does. This way, shamans will choose a path to the nearest cheese and ignore totally the rest of them. It would be nicer if this map encouraged more the shamans to pass by the other cheese. @7694688 - Guepardo7#1478 - The location where the cheese is barely allows the shaman to build, the passage here can be easily blocked by the shaman. This would ruin the whole map. @7303823 - Merryzs#0000 - I think that the space of this map could be used in a better way once the middle part, even though it doesn't lack as much space as other maps, still feels pretty cramped. @7675894 - Irunalone#1742 - This map barely allows the shaman to build and has no repetition value. @7695750 - Maktjoni#1369 - This map doesn't follow the P4 category rules. @7695808 - Parkold#0484 - Shamans don't have much of a choice in this map once the path they need to build is kind of predetermined. In addition, this map doesn't add anything new to rotation. @7696130 - Blackage#7092 - Shamans don't really use the top path once it is unbalanced compared to the bottom one. Therefore, the two wood top grounds are basically useless and the solution won't be much different from a simple bridge to the cheese. In addition, and even though it has a different concept from many maps, the mice spawn is pretty cramped and can result in the inability to enter the mice hole. @4691262 - Mapzylla#2983 - Despite the obstacles, not much is needed to be built in order to make mice complete this map. Therefore, the solution is pretty generic and linear. @7695973 - Stovedove#0000 - This map's concept is interesting. However, when the wood ground is moved, in order to make the shaman able to build a path to the cheese, it makes the left part of the map very cramped, with barely no space to build. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1585612440000 |
Stovedove « Citoyen » 1585627680000
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@7695973 - edited :v |
B_ootcamp « Citoyen » 1585638780000
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@6939402 - e.e Dernière modification le 1586398740000 |
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@7685592 - Ya it's edited |
Comorr « Citoyen » 1585650960000
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@7690787 Dernière modification le 1585698720000 |
Hebreu « Citoyen » 1585669980000
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@7693142 |
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@7711918 Dernière modification le 1587869340000 |
Guepardo7 « Citoyen » 1585683960000
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@7694688 - edited |