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| « Citoyen » 1370013780000
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Spacewind a dit : This^^^^ that'd be neat! |
| « Citoyen » 1370013780000
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Spacewind a dit : that too o-o :P tatoos are kinda small so i thought that would be usefull too |
| « Censeur » 1370013780000
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| Graphic distinctions between the different classes would be great indeed. |
| « Citoyen » 1370014080000
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| Adding the shaman's mode (normal/hard and skill class) to their name in the title bar may be useful; even with different tattoos it would become very difficult to distinguish all those modes by the shaman's appearance, especially if the sham is wearing bulky clothes. Example: Shaman: Thisisnobody (hard/spiritual) Shaman: *Souris_1 (normal/-) |
| « Citoyen » 1370014080000
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| who thinks maybe a few feather changes could work too? Thisisnobody a dit : exactly why spawn animations should show visible differences ^_^ with the advent of tail accesories its getting really hard to distinguish normal and hard |
| « Citoyen » 1370014320000
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| Please just don't impliment anything that will allow shams to godmod in survivor. Totems are annoying enough. We don't need shams that can insta kill with laser beam eyes or something. =/ |
| « Citoyen » 1370014320000
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Krissim a dit : thatll be cool lol... just joking lawl disable it in survivor o-o add a shaman fight mode too |
| « Citoyen » 1370014680000
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| Most of the suggestions everyone made pretty much sum it up. -As long as the Resuscitates are back at the mouse spawn point. -Time being added sounds amazing. -I do not see a good point for the teleporting mouse skill, I only see it being “helpful” in very few cases. -The speed boost near the shaman seems kind of iffy. -Can’t really see a point in the running speed for the shaman, but it might be helpful in some cases. -Explosive sheep? Boardgame much? Lol, but yeah, I don’t see this fitting in well. I don’t see this, building better constructions. If this is a better construction itself, I don’t see how it helps unless it’s a super spirit or bomb-like blast. -Anti-spirit sounds unique -The additional balls one sounds lame for a skill. ----------------------------------------------------------------- I wonder if it’s possible to add grappling hook and super spirit back. Or even add back the fake cheese, sticky boards/ball, bomb, heavy ball (make it heavier?). Wonder if it’s possible to add an angelic mode (cupid) (or broom). Spawning defilante items seems unique too. I wonder how these will affect Fight/Shaman rather than Survivor. |
| « Citoyen » 1370014920000
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| This isnt much of a skill suggestion, but a suggestion on how you actually level up and gain skill points, im guessing it could be by saves, but then as a survivor player, it would be really annoying have to play normal games just to level up, i think there should be a whole new method to levleing that isnt based on previous stats in game |
| « Citoyen » 1370015100000
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Sakisaka a dit : well since a proper system must come with skills or not itll be horrible o-o. |
| « Citoyen » 1370015100000
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Paperonaruto a dit : I don't trust them to disable anything in survivor since they claimed totems were going to be disabled in survivor and we all see how that has gone... What makes survivor fun is that mice can use skill to survive while sham can use skill to kill. It is a delicate balance. The fun will be completely killed if these new sham abilites result in powers that will allow shams to easily kill mice and leave players powerless to defend against it. |
| « Citoyen » 1370015100000
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| How about this: - Mechanic Shaman ![]() - Spiritual Chief ![]() - Wind Master ![]() These are just examples. |
| « Citoyen » 1370015220000
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Fluffyshine a dit : cute... >_< fluffy it be cool if each shaman had a particle effect instead. (a particle effect around them) and around their spawns |
| « Citoyen » 1370015220000
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Fluffyshine a dit : nice idea but it would become annoying seeing that all the time, also if you have a long title it wont help much like the wings in racing some people already find them annoying and distracting |
| 1370015340000
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| [Modéré par Dracoleaf] |
| « Citoyen » 1370015460000
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| Fighter -Bigger cannon balls (x2, x4, x6) -More cannon balls (x2, x3, x4) -Invisibility, so no cannons can kill you (10s, 20s, 30s) -Heavier, so harder to knock you off (10s, 20s, 30s) All adapted to survivor/fight maps |
| « Citoyen » 1370015700000
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Spacewind a dit : pfffff ![]() That's not a problem I think. |
| « Citoyen » 1370015700000
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Fluffyshine a dit : egad i saw somone with a name like that before o-o. |
| « Citoyen » 1370015700000
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| Looks like Spiritual Chief tree is mostly based on favoritism. For sure, shamans will teleport mice near cheese and hole just to make their friend first, go close to them to make them go faster and rescucitate friends-only. Having stats which do not boost directly the shaman would lead to inequality. |
| « Citoyen » 1370015820000
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Vvarriorw a dit : i dont think boosts should be applied on mice. ive repeated this tons of times as theyve clearly mentioned in the past giving speed boosts to mice would never happen (something of that sort) |