Browniesaa « Citoyen » 1577877660000
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Bolodefchoco a dit : how do I get there? |
Kilamanjaroo « Censeur » 1577887980000
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Laugh, Clap, Sleep, Cry at the beggining of the map, where Gerso is |
Browniesaa « Citoyen » 1577893920000
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thanks!! :) |
Anes20092 1578161880000
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[Modéré par Charlen, raison : Please speak English on the EN forums.] |
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Suggestion: cap the scaling at 24 mice. In rooms larger than this it becomes almost nearly impossible to complete. Alternatively, if possible, make it so that the fire power does not collide with other mice. It's very easy for a player to unintentionally (or intentionally) stop other players from doing damage simply by moving ahead of other mice. |
Bolodefchoco « Sénateur » 1578174120000
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Xlll a dit : I'll try to improve the formula, even though there's not a huge difference between 25 and 40 (if you consider everyone is attacking)... If I make it without collision, the image will be transparent / weird... Would not look like a fire ball :P I'll see what can be done! Mathematically speaking, these are the rates using the current formula: As you can see, this is not a huge difference. 110 HP = First wizard I will nerf it by using 2.5 again, instead of 2.3... That's the maximum I can set before destroying the adventure :P Dernière modification le 1578176580000 |
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Sorry just to clarify I was not talking about the wizard. Larger rooms have trouble getting to the wizard at all due to the increased number of spawns and the collisions blocking shots, and when they do there is not always enough time to beat it. Larger rooms also often have a larger number of afks. There are 2 different parts to the event, which further splits the damage being done to the yetis and often results in the mic not completing the first part at all in larger rooms. Dernière modification le 1578239100000 |
Bolodefchoco « Sénateur » 1578244560000
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Xlll a dit : Oh yeah, the wizard HP was just an example. I understand that one of the reasons for larger rooms to be harder is not only the bullet damage, but also the mice collision... It's indeed a problem, but I don't see a way to fix it decently. The fireball is a paperball attached to an image, and when you attach images to transparent objects (no mice collision), the image also gets transparent. If I were to change this, it would look <very> ugly.. But I could give it a shot for rooms with more than 30 mice. Less than that would become way too easy. [< i did it] Dernière modification le 1578245640000 |
Inkylicious « Citoyen » 1578633900000
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love this Lua event its so creative and interesting and I love the wizard character <3 |
Kilamanjaroo « Censeur » 1578672120000
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I noticed yesterday that, after you defeat the wizard from the top portion (second phase), it show's Tigrounette's name, something I either think it's new or haven't seen since the beggining XD |
Bolodefchoco « Sénateur » 1578680460000
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Kilamanjaroo a dit : I have improved the nickname displays. It was really hard for some people, and there was no Tig haha! Decent observation |
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what are the rewards |
Notcreative « Citoyen » 1578799620000
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Papfr a dit : Badge and cartouche |
Kilamanjaroo « Censeur » 1578948240000
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Also the titles Raclette (by killing the first boss 15 times) and Snowball (by killing the second boss 3 times) |