Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7902342 |
Virtini « Consul » 1650304320000
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@7901938 |
Lailisa « Citoyen » 1650544980000
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@6050797 |
Timothy « Citoyen » 1650637020000
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@7902678 |
Bautipro « Censeur » 1650939420000
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@7877010 |
Carlosivan « Citoyen » 1650981360000
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@7903011 |
Mabste « Citoyen » 1651426860000
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@7903669 Dernière modification le 1651601400000 |
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@6999449 |
Eremia « Censeur » 1652204280000
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Left as is: @7900391 - Dastan#5846 - The map looks interesting, but unfortunately the gameplay is too poor for rotation. There is only one path and the boxes take away most of the challenge. Try to provide some variety. @6517963 - Manyackpro#4949 - This map is not suitable for P4 as it can be completed with portals alone. @7900464 - Kavazzak#0000 - There are multiple paths and the map has no major flaws, but the build required is really basic. This makes the map less enjoyable and the gameplay is not up to perm standards as a result. @7900553 - Sin#9948 - The layout and use of cobwebs is interesting, but sadly paths are too unbalanced. The bottom is much shorter and can be easily completed with a bridge and ramps. Try to rework the layout/paths. @6210194 - Chuilan#0000 - The map is a bit empty and the gameplay is overall too short. There is also only one solution, which makes the map repetitive. @7444363 - Sladkoru#5992 - Once a sufficiently long bridge is placed under the cheese, the map is soloable via walljumping. Needless to say, there is no path diversity nor challenge for the shaman. @7901111 - Jasseh#0000 - Nice use of cobweb, the concept would be even more fun if shamans could use the grounds for building more extensively. For now, the middle gap is slightly cramped and all paths are rather generic build-wise. @7420636 - John#9081 - The layout in this map is indeed simple, not to mention that path variety can be improved. Try using the empty space for that. Building is not too fun given that it's mostly bridges/ramps. @5835330 - Hea#0000 - The gameplay is short and not too enjoyable. A basic bridge and two ramps in the central area solve the map. On a side note, the design is slightly confusing. @7901262 - Deadpoolgve#0000 - Unusual platforms, the design is visually appealing. The gameplay, on the other hand, is repetitive due to its monosolution. Building is not innovative either. @7900885 - Cleionee#0000 - Possible to complete without a shaman, not a P4 map. Also, make sure you don't spawn players offscreen when you export a map to the server. @7899199 - Wiannix#7716 - The mechanism works nicely, but there are some unnecessary details that ruin the experience for both shamans and mice. First of all, the cheese area is a dead end and it's difficult/annoying for shamans to safely bring mice back up. As a result of the layout, there is only one path. The water is not needed and only makes it frustrating to build. Lastly, the acid on the right is offscreen and should be removed. @7901794 - Trinordz#0000 - Symmetry is discouraged as it provides repetitive gameplay, like in this case. The solution is quite easy too, involving a rather generic build. Lastly, the ground disappearing suddenly can lead to unnecessary deaths. @7901971 - Afonico#0000 - The map is really empty and has only one solution, which makes the gameplay monotonous. Ice makes it annoying for players to stay on the block and for shamans to stabilise their build. @4595214 - Namelessh#0000 - The clouds are interesting. While the build is not outstanding, the mechanism allows for countless ways to complete the map. Unfortunately, due to their clustered position, they are not used to their full potential. Try to rework the layout and allow shamans to use the clouds more easily. @5070376 - Viniciusdara#4015 - Cool visual effects, but that's about it. In terms of gameplay, there's a basic bridge-ramp solution regardless of the path chosen. @7902342 - Zeus#6550 - The mechanism is innovative and has potential. Unfortunately, the layout and execution are both poor. The acids block the way and limit the map to one path. Secondly, the presence of an extra cheese near the hole makes the left side completely unused. Lastly, the open area at the bottom encourages boring bridge-type builds. @7901938 - Virtini#0000 - Space can be used better to make the gameplay more complex, as for now the map is completed with 2 planks towards the right cheese. The build is similar on the left side, but due to a lack of solid support, it's rather tedious. @6050797 - Lailisa#0000 - Besides the two ways to get to the hole, the map has one solution. The build is too simple and not challenging enough for modern standards. The design is nice though. @7902678 - Timothy#8918 - The mechanism is easily avoidable. The map can be completed with a small bridge on the bottom left and a ramp to the hole, which is not interesting. Lastly, the secod cheese does not improve the diversity and is unnecessary. @7877010 - Bautipro#5357 - Symmetry is not helpful in this map as it limits the already-repetitive gameplay. The solution is the same on both paths and involves basic bridge-ramp constructions. @7903011 - Carlosivan#0000 - Can be done without a shaman, not a P4 map. @7903669 - Mabste#0000 - Th water does not add anything to the gameplay and acts as an unnecessary burden for both mice and the shaman. There is only one viable path, which makes the gameplay limited and monotonous. The build is not interesting either. Lastly, cannonballs can get stuck in the way. @6999449 - Ifo#4275 - The concept is really exciting, but it's not executed well. The acid will not be used in the intended way and will be treated like a static one instead. Besides, the build required is a rather generic one and there is only one path. P1'ed: @7437626 - Fakedoaero#0000 - The acid clusters are nice for building in diverse ways, but the top side of the map is slightly hostile for shamans and will likely be avoided. The build is generally pretty simple regardless of the path taken. Try to make the acid a more important part of the gameplay and balance the paths if you would like to go for more, P1 as is. @7782625 - Xaxadoooooo#0000 - Although anti-clouds are not new to P4, they're used in an unusual way here. I like how one can place objects inside the ground. The solution was a bit generic though. Try to rework the layout such that building is more complex. Keep encouraging shamans to use the anti-clouds. Will be discussed: None Ignored: None Dernière modification le 1652208840000 |
Manyackpro « Citoyen » 1652259180000
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@7895239 |
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@7865428 Dernière modification le 1654617960000 |
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@4595214 edited |
Icoocacoola « Citoyen » 1652309280000
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@1898829 |
Omgjrn « Citoyen » 1652346000000
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@7904430 Dernière modification le 1652357760000 |
Bautipro « Censeur » 1652506320000
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@7772809 |
Fakedoaero « Citoyen » 1652760240000
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@7901447 |
Xaxadoooooo « Citoyen » 1652998800000
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Trollduro « Citoyen » 1653011220000
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Luadelluna « Citoyen » 1653181920000
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@7903118 |