Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Deucalion « Citoyen » 1653281700000
| 0 | ||
@7901659 @7901657 @7901656 Dernière modification le 1653281880000 |
Thekingwys « Citoyen » 1653570000000
| 0 | ||
@7819996 |
Sladkoru « Citoyen » 1653621840000
| 0 | ||
@7444344 |
Jasseh « Censeur » 1653659700000
| 0 | ||
@7901234 |
0 | ||
@7905886 |
0 | ||
@7900553 edit |
Wiannix « Citoyen » 1654184820000
| 0 | ||
@7901000 |
+Hotboy « Citoyen » 1654206900000
| 2 | ||
@4594772 Dernière modification le 1655515620000 |
0 | ||
@7906227 |
Mabste « Citoyen » 1654266240000
| 0 | ||
@7904477 |
Browni_mouse « Citoyen » 1655551980000
| 0 | ||
@7854469 |
Grimmaro « Consul » 1655577540000
| 3 | ||
Left as is: @7895239 - Manyackpro#4949 - The map doesn't introduce anything different or unique enough to warrant a high perm since it isn't different enough from what we see in rotation already. The shaman has to build a series of ramps going up to the cheese, then to the hole on the left which isn't too interesting for the shaman to do. The wind is also useless and doesn't add much to the map, it feels like it was tacked on after the fact since it doesn't serve the map anything more than being a minor nuisance. @7865428 - Zeus#6550 - The wind seems to be an unnecessary addition because it serves no use similarly to the soulmate. The overall building however is a little on the boring side since it encourages a lot of ramps and bridges. I would recommend in the future to be careful with what settings you add to your map and to make sure that it is necessary! Ask yourself if a potential setting is necessary for your map. @1898829 - Icoocacoola#0000 - Not a P4 map. @7904430 - Omgjrn#0000 - I do thank you for trying to make something more unique, which is something I will always encourage creators to do, the sticky grounds in this map are a little painful for the shaman. If the shaman were to accidentally attach a nail to the mechanism, it'll cause the object to become a little wonky and unstable, which could be a problem since they have to build through the mechanism in order to get up to the cheese. Another problem that I found was that the building in this map is minimal and boring at best, only requiring a bridge along the bottom and then a ramp up to the cheese with little to not variation among shamans. @7772809 - Bautipro#5357 - The layout of the map encourages the shaman to build a bridge on the bottom with two ramps on either side going up to the cheese and to the hole with little to not variation. The problem with the prior flaw is that the builds become uninteresting and tedious over time due to the lack of options for the shaman. I also did not understand the mechanism, I understood how to work it but I didn't understand the use of the grey asterick looking attachments. Attaching a nail to the transparent circle was similar to using the asterick so they became a weird, useless feature. You can also cripple the mechanism when you nail it with a plank as well, making it obsolete and useless. @7905002 - Xaxadoooooo#0000 - The mechanism is an interesting option but I do not think that is serves much of a purpose here. If you were to remove the mechanism and leave that space around the cheese and ice empty, mice will still fall down but it'll also give the shaman a choice to build in between there as well. The mechanism would also make the build at the bottom unstable due to the intensity of the sticky ground. I think the mechanism overall does more harm than good as it encourage bridge + ramp building more than if it weren't there. I do not know if this map would have potential for P4 even without the mechanism because it won't be that interesting so I suppose you're in a lose/lose situation with this map. @7870655 - Cave#0647 - The floating wood are easy obstacles to bypass because all you have to do is sink them down towards the bottom and then cannon them out of the way. Once you have those removed, it becomes a simple bridge along the entire bottom with ramps on both sides with little to not variation in the building. @7896134 - Trollduro#0000 - The map is a little too overwhelming and large for a single shaman. If you want to submit large and complicated maps like this in the future, I would recommend submitting for P8. @7903118 - Luadelluna#2514 - Too easy for the shaman and not fun enough to build on. @7819996 - Thekingwys#4005 - The map layout is a little cluttered and overwhelming for the shaman, I would err on the side on less is more when it comes to P4. As to the building, it encourages a lot of ramping from the shaman without introducing anything new or unique since we've seen acid used like this a lot in the past. @7444344 - Sladkoru#5992 - The use of dodue in this map is poor due to the easy access and close proximity of the cheese to one another. All the shaman has to do is build a ramp along the bottom with little to no obstruction and then ramp on either side as well. @7901234 - Jasseh#0000 - There is not much to say about this one, the map isn't that interesting and is kind of boring to be honest. I could see this earning a P1 if you applied some edits but nothing above that. @7900553 - Sin#9948 - The transparent grounds are essentially cobwebs and doesn't work well here since it doesn't serve any real purpose. You indicate that you can stick stuff into the ground with the anvils but if you were to nail something onto an object that was place into the cobweb ground, it'll get dragged down and away, which again, makes it obsolete and useless. As to the layout itself, it isn't anything new or interesting, kind of boring and overused at this point. @7901000 - Wiannix#7716 - I would submit conjuration for P9 @4594772 - +hotboy#0000 - We talked about this in a private discussion. I would recommend for P9 @7906227 - Ochey#0000 - I dislike the usage of acid in the upper-right side of the map along with the water there too. I also find that the map layout is kind of boring for the shaman because it encourages a lot of ramps and a lot of shamans will end up taking that middle route because it is the most quick for the shaman to immediately access. @7904477 - Mabste#0000 - The idea of the balls trapped within clouds is not something new or something we haven't seen in rotation before. Those previous maps have done this concept better so I do not see a reason to give this one a perm. I also dislike how the map becomes a straight bridge along the bottom to catch mice and then a ramp up to the hole with little to no variation to break up the monotonous nature of the build @7854469 - Browni_Mouse#5722 - There is not much for the shaman to do since all they would have to do is make a ramp up on the right, alongside the tower and then the mice can do the rest. There is not much gameplay P1'ed: @7901447 - Fakedoaero#0000 @7905886 - Keyx#0000 Will be discussed: @4595214 - Namelessh#0000 Ignored: @7901659 - Deucalion#8416 - Posted more than 1 map (#12461) @7901657 - Deucalion#8416 - Posted more than 1 map (#12461) @7901656 - Deucalion#8416 - Posted more than 1 map (#12461) Dernière modification le 1655585640000 |
Amrtast 1655577900000
| | ||
[Modéré par Grimmaro, raison : Thanks nob] |
Antoni0 « Citoyen » 1655978100000
| 0 | ||
........ Dernière modification le 1658850780000 |
Pinpenski « Citoyen » 1656125760000
| 0 | ||
@3620493 |
Trollduro « Citoyen » 1656901080000
| 0 | ||
@7896780 |
Tennis « Citoyen » 1657371840000
| 0 | ||
@7909735 |
Jasseh « Censeur » 1657627500000
| 0 | ||
@7884888 |
0 | ||
@7876945 Dernière modification le 1660805760000 |