Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Look991 « Citoyen » 1676225880000
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Yyuuuhhhh « Citoyen » 1676581260000
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Jasseh « Censeur » 1676589120000
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Fakedoaero « Citoyen » 1676694900000
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@7927341 @7926123 Dernière modification le 1676696100000 |
Sannobr « Citoyen » 1677014280000
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@7884913 - edited @7928502 Dernière modification le 1678286100000 |
Alove_snowolf « Citoyen » 1677653460000
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Mapcrew « Consul » 1678463100000
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Mapcrew « Consul » 1678466400000
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Feel free to send a PM if you want additional information. Left as is: @7926611 by Meliora#5846 - I do understand the concept behind your map with acid grounds being challenging for the shaman, but unfortunately the execution of the concept is not the best. Some obstacles require very little construction (only spawning a box) and then the shaman just have to build two big ramps to reach the cheese and the hole. The acid grounds will just kill careless players and the shaman won't be able to do much about it, which is not enjoyable. I'd also not recommend doing symmetrical maps, since the shaman will have to build the same structure twice. @7926613 by Meliora#5846 - This map only requires a couple planks to be completed, and is not really challenging or fun to build on. Although there is enough room for the shaman to build around, the general layout of the map is too simple and too generic to encourage innovative solutions or to present any kind of challenge. @7926616 by Meliora#5846 - Honestly same as above, although there is room to build around the map, the layout is too simple and the same path will always be used by shaman. The building required here is very simple (bridge + ramps) which just isn't enjoyable enough for most players. In P4 rotation, we are expecting maps to bring new challenges to the shamans, and we prefer maps where multiple paths can be used. @7914563 by Antoni0#8587 - The map is quite generic as we do already have few maps with the same concept in rotation, but the concept works well and is well-executed. Although there could be multiple paths here, I fear the same one will be used every single time, making the map a bit boring with little replay value. However, this is not my biggest issue with the map. I dislike how players can move from the very beginning and move planks with their weights. Most die before the shaman can do anything, and by moving/pushing everything, it's a huge mess for the shaman to build around properly. @7926514 by Gachoooo_7u7#8993 - This map contains a lot of large grounds, which can be fine in some concepts, but here it's just taking too much place and make the map un-challenging. Only a few ramps and a bridge are needed to complete the map, and the whole bottom right part is useless. I'd suggest placing your ground more carefully to use the whole map and leaving enough challenge / interesting obstacles for the shaman to build around. @5832758 by Weien#6059 - Ground not having collision with objects is a bit unexpected and can easily mess up the beginning of shamans constructions, which is very annoying when it happens. Besides that, the only thing required here is a long bridge and then a ramp. I highly doubt different paths will be used here, making the replay value quite low. @7926028 by Icoboo#0000 - First off, the map uses too many types of grounds for no reasons and has a bit too many decorations, making it not really aesthetic. The gameplay wise, it feels like the acid grounds have been randomly placed to add some challenge, but in most case they do not bring anything to the map due to where they are located. The overall feeling I have from the map is that there are too many random grounds, and not enough space to build different and interesting paths. @7926717 by Teodoracool#0000 - The mechanism seems a bit broken, it starts rotating but stops at some point and don't really move anymore, not quite sure this was intended. Besides that, I think the concept is not executed in a super interesting way. The mechanism are just annoying in my opinion, and all it takes to complete the map is a big bridge and long ramp, I do not see many possibilities for other constructions. @7928081 by Teodoracool#0000 - This simply doesn't make any sens to me. What are the gray round grounds? Why is there a white ground with an arrow? Shamans will just probably try to push it and die, which... isn't very good for a shaman map. Even despite these useless grounds, I don't really think the map makes much sense, the acid and spider web seem randomly places and the layout isn't interesting and doesn't offer multiple paths. @7926955 by Look991#0000 - This map also doesn't make much sense to me. The plank structure is kinda cool but fall off at the beginning, the planks are then just frustrating. Then the shaman just has to build two big ramps to reach the cheese and the hole, which is not challenging nor interesting. The wind also is a bit random and does not bring anything to the map. @7927255 by Yyuuuhhhh#0000 - This map is very restrictive on how the shaman can build around. There's only one path not many obstacles around, usually resulting in shamans building a huge ramp and not doing much else. I'd recommend placing the grounds more wisely to leave enough place for multiple paths while still proposing interesting obstacles for the shaman. @7880788 by Jasseh#0000 - I did consider the map for P1, but the players' spawn area is unsafe and during my tests people spammed consumables to kill others. For now, I don't think the map has potential for higher rotation, mainly because it's very minimalistic and doesn't require call for innovative solutions. I can see multiple paths being used, but I don't see any of them being super interesting. @7927341 by Fakedoaero#0000 - I feel like it's difficult to create new interesting portal maps nowadays, and unfortunately I don't think this one will cut it. Players can move quite a lot from their spawn point, and then it's not really difficult for the shaman to just spawn portals to complete the map. Only very minimal building is required, which in my opinion is not enough for a P4 map. @7926123 by Fakedoaero#0000 - I get the concept, I think it could be interesting, but I'm not quite sure about the execution. First, it'd require quite a few active players to pop the bubble, which could be frustrating. Then only having very few objects available for not particular reason isn't particularly fun to me. @7927576 by Sannobr#0604 - This map contains a lot of grounds, many seem to be placed randomly with no particular purpose. Overall, this map lacks an appealing gameplay or concept. I do get it's a portal map, but it only requires the shaman to spam portals with very minimal building required. @7884913 by Zeus#6550 - This map has a minimal layout, which can often be interesting, but here it feels a bit empty with no appealing obstacles. Some areas feel too cramped, which can be annoying and could lead to mass-death with the acid grounds. I also don't get why there's an acid ground half collide-able, half non collide-able with objects. Overall, the layout feel a bit random, same for the wind paramater and the acid grounds, I don't really see a cohesion in this map making it interesting for P4. @7928502 by Zeus#6550 - Also a very minimal layout. This one only requires a big bridge and a ramp to complete, there will be no innovation or interesting building from the shamans, thus the map only presents very little interest. @7928068 by Fliqpy#6862 - This is just way too hard for the average player, it will be impossible to build around and will result in a mass-death. We are not against having harder maps around, but here there's a lack or stable structure to lack around, and everything is made to lead to a mass-death disaster. P1'ed: @7707752 by Weien#6059 - Map is ok but there are not many ways to build around. The grounds being half grass, half earth is a bit weird imo, but not a big issue either. I think P1 will be fine, it lacks path diversity to be considered a higher perm. Will be discussed: @5258652 by Weien#6059 - I'll put it in disc because I feel like this map has the right balance between being challenging and leaving enough room for the shaman to do whatever he wants. However, I'm afraid the top path will never be used to reach the hole, making the map a bit more generic. Additionally, I feel like some grounds are a bit useless, mainly the small ice grounds. @7875088 by Teodoracool#0000 - I do like the concept and think dodue is well-used here, allowing the shaman to decide how difficult he wants the map to be. I was expecting it to be a bit messy during my public tests, but it actually worked well. Ignored: None Dernière modification le 1678620000000 |
Fakedoaero « Citoyen » 1678592040000
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Teodoracool « Citoyen » 1678611600000
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@7928081 - edited Dernière modification le 1678622700000 |
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Katwyn « Citoyen » 1678894020000
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Xaxadoooooo « Citoyen » 1678912380000
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Mmmmmmmmmmmmmmm « Citoyen » 1679085300000
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@7927141 @7928880 @7920333 @7922044 Dernière modification le 1679119080000 |
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