Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Jasseh « Censeur » 1679745960000
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@7751111 @7930018 @7930020 Dernière modification le 1680618000000 |
Kxcper « Citoyen » 1679808780000
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@7928956 @7929682 @7929684 Dernière modification le 1679810940000 |
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Antoni0 « Citoyen » 1680194460000
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@4977333 @7930283 Dernière modification le 1680819600000 |
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Gachoooo_7u7 « Citoyen » 1680574680000
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Cookieszs « Citoyen » 1680603060000
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Yyuuuhhhh « Citoyen » 1680890580000
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Tadzio « Citoyen » 1681007340000
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Veinyhands « Citoyen » 1681301940000
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Wellksz « Citoyen » 1682168100000
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Alarobzein « Citoyen » 1682354040000
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Mapcrew « Consul » 1682869140000
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Left as is: @7928717 - Fakedoaero#0000 - The concept is interesting and I like the shaman's buildings, even though the execution of the concept should be simpler to better introduce it. Merely coloring the water black or using arrows to indicate danger is not enough to effectively communicate this important gameplay element. This lack of clarity has resulted in numerous shaman deaths, as many players are still unaware of this new water feature. @7928081 - Teodoracool#0000 - The map's layout isn't really appealing for the shaman to build on. Everything seems really confusing and messy, which can be frustrating to build on. There is a mix of concepts (acid, collision, dynamic grounds) that makes it confusing and not a fun map. @7928931 - Zeus#6550 - The map can be too cramped to build on in the bottom, which can lead to messy buildings and deaths. It's also necessary to point out that it's usually not good when mice spawn in close proximity to acid grounds, particularly when it's difficult to discern weather the ground is really acid or simply grassy. Moreover, the difference between the collision mechanics of anti-clouds and normal acid grounds is not particularly noteworthy. @7929592 - Zeus#6550 - I like the map's concept, however there are some things you need to edit to make it more suitable for rotation: 1) Try to make a way so the shaman will not kill themselves when touching the ground. Most of the shamans can't understand this feature very well and the shaman arrows you've put aren't really a good way to make it clear since it's still confusing. 2) Building a large bridge in divine mode can be too hard and not fun, which may leads shamans to frustration and make the map not enjoyable enough. I'd like to see a simpler implementation of this concept, preferably if not too much of building is required. @7930312 - Zeus#6550 - This map can be quite challenging for newer shamans, as the concept may not allow them to utilize their skills effectively. Additionally, the numerous scattered blocks throughout the map may come across as tedious obstacles that are simply required to overcome in order to progress towards a viable solution. As a result, this map may not be very fun for a single shaman to build on and it doesn't offer anything particularly interesting. @7930466 - Zeus#6550 - The concept is quite generic and the night mode feature does not bring much to the table in terms of enhancing the gameplay, since it mostly consists of vertical buildings, and the scattered ice blocks on the map are not particularly interesting obstacles. @7928868 - Katwyn#1614 - The map's layout is not particularly aesthetically pleasing, and it can actually be quite confusing to build on. The cramped design makes it especially challenging to build in the cheese area, and it can be frustrating to build a path to the hole. I would recommend improving the overall utilization of the map's space. Take in consideration that not all of these grounds are really necessary. Additionally, the combination of water, acid, anti-cloud acid, and water seems overly chaotic, creating a challenging environment that is not fun for both shamans and mice. @7928954 - Xaxadoooooo#0000 - I personally find the acid ground to be a rather boring obstacle, as it doesn't contribute much to the gameplay experience. Instead, it can be quite frustrating and even result in potential deaths, as both mice and shamans must exercise extreme caution when walking on this tight cheese area (for example, when they are walking from a shaman plank to the rectangle cheese platform. This seems to contradict the overall intention of a shaman map, which is typically designed to encourage strategic solutions and fun gameplay. Additionally, it's highly unlikely that shamans will ever utilize the left upper side of the map as a way to get into the hole. @7863171 - Xaxadoooooo#0000 -This map has the potential to be great, but it needs to be executed properly. Public testing revealed that while some shamans understand how to solve it, it is still frustrating for players because once someone hits the treadmills, they will die with no chance of getting off. If the concept were applied to an easier map, it could be more enjoyable. I suggest slowing down the treadmill speed and being cautious with the use of acid grounds, as they can be too deadly. @7840690 - Xaxadoooooo#0000 - This map appears to require too much building for a single shaman, and during public tests, it became apparent that many shamans had difficulty seeing the brown button. Furthermore, most of them failed to realize that it could be moved to the right. In addition, I suggest avoiding having mouse spawns placed too close to acid grounds, as this can lead to frustration for the shaman. @565115 - Xaxadoooooo#0000 -I find the rotating plank idea intriguing, but unfortunately, it appears to be poorly executed in this particular map. It seems too challenging for most shamans, as public tests revealed that many struggle to understand how to handle the plank. Moreover, when shamans build from the top, any mice that hit the plank will die, leading to frustration. In my opinion, the acid grounds and high gravity do not add any meaningful element to the map's concept. Therefore, I would prefer to see a less challenging implementation of this concept, without the inclusion of acid grounds. @7927141 - Mmmmmmmmmmmmmmm#4582 - This map doesn't need a shaman to be completed, you probably submitted it to the wrong category. Please ready the Submissions threads categories rules. @7928880 - Mmmmmmmmmmmmmmm#4582 - This map doesn't have a shaman map layout, it's very difficult to construct stable buildings or structures on the map, as it seems to prioritize survival over creativity or strategic gameplay. @7920333 - Mmmmmmmmmmmmmmm#4582 - Too frustrating to build on, also not a shaman map layout. I'd recommend you to take a look into the last added maps into discussion or the P4 current rotation so you can improve your map making and create suitable concepts. @7922044 - Mmmmmmmmmmmmmmm#4582 - Putting boxes between the acid dynamic grounds is enough to bypass this kind of obstacle, which is particularly not exciting and it does not add much to the map's gameplay. @7929155 - Sin#9948 - To start, if a shaman jumps into the spawn area, it is highly likely that they will become trapped, which can be quite frustrating and limiting to their building abilities. Additionally, the dynamic ice blocks that are featured in the map do not contribute much to the gameplay experience, as they primarily involve using a cannon or other shaman objects to push the blocks and construct small bridges in the lower part of the map. This results in the overall space of the map being underutilized and may not offer much excitement or challenge for players. @7929196 - Shiro#9082 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7929243 - Sin#9948 - A balloon is enough to get rid of the dynamic ice obstacle, which makes it not interesting enough. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7930020 - Jasseh#0000 - Map's layout and gameplay are just too basic and we don't need more maps like this in rotation because it wouldn't add anything interesting. I understand your intentions putting the gaps between the grass grounds, but this is particularly not a great idea because it's relatively easy to just avoid it. @7928956 - Kxcper#0229 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7929682 - Kxcper#0229 - Too frustrating to build on, also not a shaman map layout. I'd recommend you to take a look into the last added maps into discussion or the P4 current rotation so you can improve your map making and create more suitable concepts. @7929684 - Kxcper#0229 - This map can be challenging to build on, and many mice and shamans may not realize the presence of hidden acid grounds, leading to instant death. This kind of obstacle can be frustrating for players in public rooms and is generally avoided in shaman maps. As mentioned earlier, I suggest taking a closer look at the P4 rotation and the most recently added shaman maps to understand what we are seeking in this category. @7929663 - Kokx#0690 - The concept of a rotating dynamic acid ground could be intriguing if it was not overused in this particular map. The acid ground occupies a considerable portion of the map, making it challenging for shamans to build when they are not using normal shaman mode. Consequently, many shamans might inadvertently destroy their builds, while mice are at risk of colliding with the acid and dying. This aspect could be frustrating and discouraging for players, and it might be worth reconsidering how the dynamic acid ground is utilized in the map design. @7929118 - Antoni0#8587 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer interesting obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @4977333 - Shen#3315 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer interesting obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. The large clouds make it even more generic. @7930283 - Shen#3315 - Same as above. This map doesn't offer anything particularly new or interesting to be added. It's too simple in a way that we don't need this kind of concept anymore. I'd recommend you to take a look into the last added maps into discussion or the P4 current rotation so you can improve your map making and create more suitable concepts. @7930076 - Sin#9948 - This map appears to have an underutilized upper section, as it doesn't require much building there. Additionally, the implementation of the dynamic ice obstacles can make it quite cramped and difficult to work with, which can result in frustrating solutions, especially for less experienced shamans. Another issue is that it's possible to build offscreen to the cheese, which can lead to shamans neglecting to use the dynamic ice obstacles as intended and instead opting to build offscreen. @7930092 - Kokx#0690 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7930148 - Kyo#3214 - I'd say the same as my above comment, adding that the map's space should be better utilized as well and it has more of a coop(P8) layout than of a single shaman map. @7930152 - Gachoooo_7U7#8993 - This map has quite too much building for a single shaman, especially if they are in divine mode. Also, there's nothing really interesting or different in here that could be really necessary for the rotation as we already have too many maps with basic layout and with similar gameplay. @7927463 - Cookieszs#0000 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a single bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7930345 - Yyuuuhhhh#0000 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout, which consists mostly on building a large bridge. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7806078 - Tadzio#2404 - We aready have too many maps with this basic layout and type of gameplay.What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7930588 - Veinyhands#1280 - Not a shaman map. @7931156 - Wellksz#7782 - Adding this map to the rotation would not offer anything particularly interesting because we already have enough maps with a basic layout and this one particularly only needs two planks to solution, which can be tedious. What we are looking for are maps that offer unique obstacles and challenges that allow shamans to come up with creative solutions, which may not necessarily be multiple, but in someway different from what has been extremely overused in the P4 category. @7623392 - Alarobzein#0000 - Not a shaman map layout. P1'ed: @7751111 - Jasseh#0000 - This is a harmless map as P1. I like it's layout and the use of anticlouds, since it allows for creative solutions, particularly in divine mode. However, building a standard bridge in the lower part of the map is typically easier and more straightforward, leaving other potential solutions unused. @7930018 - Jasseh#0000 - The simplicity of the map's layout and the gaps provided make it enjoyable to build on. However, the solutions available seem forced and unbalanced. We can observe that shamans will mostly use the upper part of the map to get into the hole, rather than building a bridge from the bottom. Despite this issue, it works well as P1. Will be discussed: None Ignored: None Dernière modification le 1683127440000 |
Jasseh « Censeur » 1683489900000
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Xaxadoooooo « Citoyen » 1683583440000
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