Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7626667 edited @7791149 Dernière modification le 1705116840000 |
Bautipro « Censeur » 1705020780000
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@7947700 Dernière modification le 1705081560000 |
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@7739054 @7780177 @7780575 @7781072 Dernière modification le 1705276200000 |
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@7917837 @7919438 @7920306 Dernière modification le 1707374100000 |
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Left as is: @7944437 - Katwyn#1614 - O mapa é muito desafiador para a maioria dos shamans. Mesmo com as setas, a água continua deixando muitos shamans frustrados, pois a maioria não compreende que sua velocidade é tão alta a ponto de ser letal. O uso da nuvem adiciona mais uma camada de complexidade ao mapa, o que não torna sua construção muito divertida. Todos esses elementos combinados - água, ácido com anticloud, água alterada - tornam a construção do mapa extremamente frustrante. É excessivamente difícil e perigoso de se jogar. @7946651 - Velozinhokrl#0000 - This map is not suitable for the shaman category. I recommend taking a look at the submission guidelines to better understand the types of layouts we typically accept for maps in this category. This map does not follow what we are usually more familiar in the P4 category. @7941099 - Zeus#6550 - The way every shaman typically handles the dynamic ice block is very predictable, which diminishes the map's creative apsect for the dynamic ice block. As a result, the map becomes boring and lacks originality. I'm not fond of the idea that shamans can inadvertently kill mice by pushing the ice blocks or potentially ruin the entire map with a mistimed red nail. Overall, there's nothing particularly engaging here, and the gameplay could be improved. @7948850 - Zeus#6550 - The honey ground doesn't add anything interesting to the gameplay. It could easily be replaced with any other ground type. If you choose to use honey into a map concept, I recommend making better use of its sticky properties and timing mechanics. @7949252 - Zeus#6550 - The honey ground also doesn't contribute significantly to the gameplay as it fails to offer any interesting elements for the shaman. The map would work nearly identically if these grounds were replaced with something else, resulting in an unoriginal and generic concept that we already have too many of in rotation. @7946925 - Sbth#0000 - It's a straightforward shaman map that relies solely on vertical building, which lacks interest for rotation in the current scenario of map making. We're seeking more engaging shaman concepts with interesting gameplay, especially considering the abundance of shaman maps already in rotation. (we have over a thousand of it). I suggest taking a look at the most recent additions to the shaman category to gain a better understanding of the layouts we typically look for in this category. @7626667 - Weien#6059 - I enjoy the gameplay and see potential in it, but it requires a better layout. The beginning is overly simplistic and lacks creativity, offering little room for interesting solutions. While it's intriguing that you can solo it after a certain point (with the honey feature), there's a need for more opportunities for creative solutions and overall improvement in gameplay. @7791149 - Weien#6059 - The use of cobwebs isn't particularly engaging, and the solutions lack creativity. It's also problematic that some mice attempt to rush through the map to solo it, even though it's not realistically possible. This shouldn't be the main focus of the map. Solutions could be more creative as well. @7739054 - B0wl#7075 - The concept is intriguing, but some mice find it frustrating due to the chaotic and random control of the walls. Additionally, if mice become stuck between objects, they might inadvertently block the movement of the walls, posing a significant problem for the map. @7780177 - B0wl#7075 - It's simple and not that much interesting. It's just an unoriginal and generic concept that we don't need more maps like it in rotation. @7781072 - B0wl#7075 - This concept feels unoriginal and so.... outdated, too much of 2017 in it. We're seeking more innovative and exciting maps to add to rotation. I recommend looking at the most recent shaman maps or those discussed in recent reviews so you can have a better understanding of what we're currently looking for. This is way too basic and not interesting. @7191008 - Leiks#0000 - The solutions are consistently repetitive, and the concept lacks anything interesting, making it too simplistic to be engaging. We're in search of more exciting and innovative maps for rotation. I suggest looking at the most recent shaman maps or those discussed in recent reviews to have a better understanding about the type of maps we're currently expecting. @7947989 - R_Y#8502 - This map relies heavily on vertical building, and it seems more fitting for the dual shaman category. However, the concept itself is unoriginal and lacks interest. I'm not a fan of the use of cloud grounds, as they don't contribute significantly to the gameplay. The primary element here, the vertical solution, is rather broing. Additionally, shamans can inadvertently ruin solutions by spawning a plank inside the cheese cage, blocking mice from accessing it and preventing the map from being completed. @7948665 - Gshdh#0000 - Please review the submission guidelines to gain a better understanding of the layouts we typically accept for maps in this category. This map deviates from the rules for P4 as it appears misaligned, contains too many chaotic elements that could ruin the shaman building, and its layout doesn't align with our usual standards for this category. @7917837 - Nicks#0852 - There's a lack of support to build on, resulting in excessive frustration for most shamans. Additionally, the map poses an extremely high risk of death for approximately 99% of mice, making it excessively challenging for normal rotation. This is too different from what we usually expect for this category. @7919438 - Nicks#0852 - It's less challenging than the previous map, but it still doesn't meet our usual standards for normal rotation. I suggest looking at the most recently added maps in this category or those that have been recently discussed to gain a better understanding of the layout we typically aim for in this category. @7920306 - Nicks#0852 - It's fun, but it has the same issues mentioned in your other maps submitted. P1'ed: @7947700 - Bautipro#5357 - Fine for P1 @7780575 - B0wl#7075 - It's fine for P1. Kinda unoriginal for the shaman catgeory and I feel like the gameplay could be better in the left side of the map. Will be discussed: None Ignored: None Dernière modification le 1708020120000 |
Katwyn « Citoyen » 1708046880000
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removed Dernière modification le 1712695980000 |
Yderret_rip « Citoyen » 1708492020000
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@7949781 Dernière modification le 1708492320000 |
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@7949908 @7951723 @7940924 @7941173 Dernière modification le 1712580060000 |
Jim 1708824060000
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[Modéré par Ork, raison : Spam] Dernière modification le 1709135880000 |
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@7626667 edited Dernière modification le 1710823440000 |
Indobilly « Citoyen » 1709292060000
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Thenewbert « Citoyen » 1709782740000
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@7928646 @7871312 @7512517 @7451544 Thank you all for taking a look! |
Aguadekoko « Citoyen » 1709848560000
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delete Dernière modification le 1723145760000 |
Godmcb « Censeur » 1710117060000
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@7950940 @7951172 Dernière modification le 1710463320000 |
Thesolitare « Citoyen » 1710946740000
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@7950815 @7950828 Dernière modification le 1710948120000 |