Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Katwyn « Citoyen » 1712695920000
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Zewsos « Citoyen » 1712750940000
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Left as is: @7949781 - Yderret_Rip#0156 - Your map doesn't align well with the standards for the shaman category. I recommend taking a look at the most recently added shaman maps to better understand the layouts we typically consider for this category. Your map lacks alignment, contains too many unnecessary grounds, and lacks aesthetic appeal. @7951723 - Zeus#6550 - I personally didn't find the use of the anti-cloud very interesting in this map. It essentially boils down to just building a bridge, lacking any excitement or interesting elements. Building through the bottom is just a bridge. @7941173 - Zeus#6550 - While I appreciate the concept, I believe the layout could be improved. The bottom part of the map lacks interest, and the use of ice grounds could be significantly enhanced. Shamans tend to use the planks above the ice, making it difficult for mice to utilize the ice(slippery) effect effectively. @3612557 - Indobilly#0000 - The map is decent, but it feels too simplistic and lacks the excitement needed for rotation. With the vast number of maps already in the category, we're aiming for more captivating concepts. I suggest looking at the most recent maps added to discussion to get a better understanding of our expectations. @4275614 - Indobilly#0000 - The concept feels quite outdated for rotation. It's essentially just building a simple bridge from one side to another, lacking innovation. With the abundance of maps already in the category, we're seeking more engaging concepts. I recommend taking a look at the most recent maps added to discussion so you can align better with our expectations. @7928646 - Thenewbert#0000 - The concept feels quite outdated for rotation. It's essentially just building a simple bridge from one side to another, lacking innovation. With the abundance of maps already in the category, we're seeking more engaging concepts. I recommend taking a look at the most recent maps added to discussion so you can align better with our expectations. @7871312 - Thenewbert#0000 - The map is decent, but it feels too simplistic and lacks the excitement needed for rotation. With the vast number of maps already in the category, we're aiming for more captivating concepts. I suggest looking at the most recent maps added to discussion to get a better understanding of our expectations. @7512517 - Thenewbert#0000 - The map's concept boils down to simply building a bridge, and the use of clouds lacks excitement and alignment. With the abundance of maps already in the category, we're looking for more engaging concepts. I recommend looking at the most recent maps added to discussion to better understand our expectations. @7451544 - Thenewbert#0000 - The concept feels quite outdated for rotation. It's essentially just building a simple bridge from one side to another, lacking innovation. With the abundance of maps already in the category, we're seeking more engaging concepts. I recommend taking a look at the most recent maps added to discussion so you can align better with our expectations. @7949499 - Aguadekoko#1505 - The concept lacks the excitement needed for rotation nowadays. It essentially boils down to building a simple bridge at the bottom and then constructing upwards. Solutions are predictable and the map lacks alignment, presenting a more vanilla style. We're seeking more innovative concepts considering the wealth of maps already in rotation. @7950590 - Aguadekoko#1505 - This submission doesn't align with the criteria for a shaman map. I'd recommend reading the submission guidelines before proceeding with map submissions. @7950940 - Godmcb#6577 - The idea seems interesting, but the map needs to make better use of its space. The use of the dodue feature isn't great because it's not well balanced. The concept needs to offer a more interesting gameplay for creative solutions using the whole map's space. @7951172 - Godmcb#6577 - The idea is interesting in theory, but in practice, it's too messy to build on. Shamans struggle while building to one side and needing to push the platform, ruining their buildings, which is just not an interesting aspect for the shaman category. @7950815 - Thesolitare#0000 - This submission doesn't align with the criteria for a shaman map. I'd recommend reading the submission guidelines before proceeding with map submissions. @7950828 - Thesolitare#0000 - This map doesn't have a good layout for the shaman category. I would recommend you to take a look at the most recently added shaman maps so you can better understand which layouts we usually consider for the category. Your map is not well aligned, has too many unnecessary grounds, and it's not aesthetically appealing. @7944440 - Katwyn#1614 - O mapa é muito difícil para um único shaman e apresenta um layout peculiar(mais no caminho do esquisito), especialmente na área das tocas. O uso dos pisos deslizantes não é muito interessante aqui, pois foram colocados em locais pouco estratégicos. O spawn dos ratos é uma área bastante apertada e pode resultar em confusão caso o shaman cometa algum pequeno erro. @7952150 - Ginso#5724 - This submission doesn't align with the criteria for a shaman map. I'd recommend reading the submission guidelines before proceeding with map submissions. @3368763 - Merta#9976 - This submission doesn't align with the criteria for a shaman map. I'd recommend reading the submission guidelines before proceeding with map submissions. @3282185 - Merta#9976 - This submission doesn't align with the criteria for a shaman map. I'd recommend reading the submission guidelines before proceeding with map submissions. @7952175 - Zewsos#0000 - The map lacks engagement for the shaman. The right side feels cramped, and the mix of concepts doesn't stand out. Additionally, the use of the pressure ground isn't interesting. It lacks proper aligment as well. The builds are generic and lack excitement. P1'ed: @7949908 - Zeus#6550 - This concept is simply building a bridge, which can be quite tedious. It wouldn't be harmful for P1 tho. @7940924 - Zeus#6550 - It's a generic map with a different layout. Nothing interesting. @7626667 - Weien#6059 - The honey doesn't seem to add much to the gameplay, and the map feels lacking in opportunities for creative solutions. P1 will do. Will be discussed: None Ignored: None Dernière modification le 1712931420000 |
Rioxmaps « Citoyen » 1713869400000
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@7952710 @7956320 @7954064 @7954197 Dernière modification le 1720883280000 |
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Unknown « Censeur » 1714746780000
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@5485218 @5488989 @5489094 @5490862 Dernière modification le 1715063520000 |
Forbieee « Citoyen » 1714901580000
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@6665675 @7927060 @7946207 |
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@7953400 Invisible Plank with Triple Cheese. Dernière modification le 1715419920000 |
Realize « Citoyen » 1715584500000
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@7720094 @5236355 @7644213 Dernière modification le 1722735060000 |
Streetraat « Citoyen » 1716145920000
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@7283764 @7283779 @7284088 @7284159 |
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@7954207 @7954311 @7954535 @7954538 Dernière modification le 1718315280000 |
Brtrem « Citoyen » 1718313780000
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@7954536 |
Sladkoru « Citoyen » 1719831240000
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@7955586 @7955620 @7955621 @7956315 Dernière modification le 1720876980000 |
Manupr « Citoyen » 1720025700000
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@6153498 @4937165 @4941298 @4115574 |
Viplord « Citoyen » 1720115100000
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@7955156 |