![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7962092 |
![]() ![]() « Citoyen » 1732929900000
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@7962381 @7793906 @7820527 Dernière modification le 1732930860000 |
![]() ![]() « Censeur » 1733689440000
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@5506775 - Edited |
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@5921709 @7962793 @7962794 @7962796 |
![]() « Consul » 1734383280000
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Left as is: @7961653 - Rioxmaps#3702 - As has been said over the years by, pretty much, every shaman mapcrew, the cloud grounds are, often, a "bad factor" for this category once it limits the shaman's creativity while building, and as a consequence, most of the time, it leads to the same or a very similar building every time this map is played, decreasing the map replay value as it becomes repetitive. In this case, the cloud ground occupies the biggest part of this map, which worsens this situation. @7961698 - Rioxmaps#3702 - The paths available on this map are unbalanced once building on the bottom part of it is much easier than going to the top. In addition to this, as a result, there will be a lot of unused space on this map, which is not a good thing. On the other hand, despite its simplicity, the mechanism seems to be stable and that's a good thing. I, nevertheless, strongly recommend you hide the mechanism somehow on your future maps as it would make the map more visually appealing and less distracting for the players. @7962018 - Rioxmaps#3702 - Once again, there's a big area on your map of an unused space, pretty much the entire right side. You could've used it to improve the gameplay by adding more obstacles that would make sense for this map concept, instead of the lava ground. Speaking of the lava ground, that is the only obstacle, it can be easily avoided when the shaman spawns any plank next to it and makes it lose the only map challenge. The outcome is a very simple, easy to complete and boring map. Regardless of the different gravity, the ch='' parameter makes it even easier to complete the map, so it was not a great addition to this map. @7928717 - Fakedoaero#0000 - Initially, the water strength pushes down too much and this leads to mass death, once the players would only experience this strength when they go to the water, dying immediately. This isn't a great thing as it makes the players lose the cheese they are collecting and the shamans lose their saves. In addition to this, even though the shaman builds anything around the water grounds, once the players go to it, they will be thrown hard to the shaman's construction, as a result, the building would become unstable or even destroyed by the players while catching the cheese, making the map unfeasible for a full room of 25 or so players. Lastly, the paths available are unbalanced and the big water ground on the top can be easily avoided as an obstacle once building a bridge on the bottom is the best thing to build on this map. @7962092 - Lumos#7152 - This map isn't visually appealing at all, in fact, it looks like you randomly added the background image and the decorations to it and did the same with the grounds as they aren't even aligned in any way. The gameplay is also very poor and the gap in the way to the cheese is very cramped for building on it, forcing a possible offscreen gameplay. @7793906 - Tadzio#2404 - Once again, nothing outstanding to this map as there are a lot of map that looks exactly like this already in rotation. Plus, the possible paths to follow are unbalanced and force, pretty much, a mono-solution construction map. @7820527 - Tadzio#2404 - Same as above. @7962793 - Urook#1131 - This map has an interesting idea, but a few planks attached to the cloud grounds are enough to solve it. Maybe, you reduce the number of moving cloud grounds and their position would make it more challenging and perhaps adding an obstacle that indeed impacts the general gameplay would be better too. I'd like to see an edit version of it. @7962794 - Urook#1131 - This map didn't present us with anything that we had never seen before. The map layout is very simple and familiar to the game and as I mentioned in this review at some comment before, the cloud grounds aren't, overall, a great addition to shaman maps as they limit the shaman's creativity while building, leading to some repetitive constructions when played by different shamans. Plus, it seems like you removed the cloud grounds friction and it makes it hard for the shamans to spawn a plank between the gaps without letting them slip away. P1'ed: @7959954 - Rioxmaps#3702 - This map can be solved with just a few planks by the most experienced shamans, however, the dynamic ground adds some more difficulty to it. Consequently, the shaman has to work a little bit more to make a stable construction. P1 seems fine. @7926123 - Fakedoaero#0000 - This map has a few flaws such as unbalanced paths to follow, the unused space and the lack of diversity while building due to the shaman's object restriction. Nonetheless, the randomness of the bubbles popping makes it enjoyable and somehow fun to play on it. So, fitting P1. @7962381 - Tadzio#2404 - Nothing really innovative on this map, to be fair, there are maps similar to it already on rotation (most of them, from the 2012-2014 era). However, it has different and balanced paths to follow which adds to it some diversity of buildings and replay value. Thus, it fits P1. Will be discussed: @5506775 - Unknown#3300 - This map has some touch of uniqueness to it and it Is very enjoyable to play on it. @5921709 - Urook#1131 - This map has a mechanism that makes the gameplay very interesting. It also plays well. @7962796 - Urook#1131 - Depending on the shaman's skills this map would become very easy to complete. But, as the supports to build on this map are dynamic it adds to the map a certain difficulty, which makes the gameplay more interesting. Ignored: None |
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@7963045 |
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@5461256 |
![]() « Citoyen » 1736481120000
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@7961603 @7961697 @7962613 @7963718 |
![]() ![]() « Citoyen » 1736692920000
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@7963818 |
![]() ![]() « Citoyen » 1736964840000
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@7964004 @7964010 Dernière modification le 1737025680000 |
![]() « Consul » 1736992740000
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Left as is: @7963045 - Zeus#6550 - The map is very enjoyable, however, it doesn't work as intended. Depending on the number of mice on the platform over the cheese, a few players can pass through it even with only one cheese, when they are supposed to gather the two cheeses available on the map, according to the map concept. You might ask for a public mapcrew to test it in public rooms if you want to take a look at it and if you find a way to fix it, please, submit the map again ;) @5461256 - Weien#6059 - The map layout is interesting, as it is different from what we are used to see on the map rotation. Plus, the way you used the honey parameter added value to the map, as it is, again, innovative. This map has some potential, however, there's an instability on the right side, related to the honey ground (here), where the players collide to something - sometimes - or they pass through something and then they can't come back - also sometimes -. Please, fix it and submit again. @7961603 - Rioxmaps#3702 - This map is very simple and would add nothing new for the rotation because there are maps with a very similar design already in rotation. To be honest, it looks like maps that were made back in 2011/12 @7961697 - Rioxmaps#3702 - The water being the main obstacle here is an interesting thing and, somehow, the way you used, it is innovative. Nevertheless, it can be easily avoided by the shaman while building a ramp up to the hole on the right side, which makes the map paths unbalanced. @7962613 - Rioxmaps#3702 - Overall, the map has a generic layout (the same problem with @7961603) with only one path to build and consequently, very few possibilities of construction, which affects the replay value. Besides that, the "mechanism" (blue thing) next to the mice spawn is unstable and can kill the players when they try to walk through it. @7963718 - Rioxmaps#3702 - Only a very few planks are enough to solve the entire map. In addition to this, the cloud ground is a factor that contributes to it as it limits the shaman possibilities of building and the shaman's creativity while building - and it occupies a considerable part of the map. Plus, there's a lot of unused space on the bottom part of the map and you could have used it to improve the gameplay somehow. Also, the acid grounds were not a great choice because its death effect will, pretty much be ignored as the shamans will make them fall before taking the mice out of their spawn, Lastly, I strongly recommend you make the cheese and hole foreground because they are "hidden" on the map and it is not allowed to have such things hidden on the maps. @7964010 - Relaxbir2#3456 - This map has nothing that we haven't seen before over the years. And the map layout is, overall, cramped. Consequently, the players can die easily next to the cheese/acid ground and if the shaman makes a little mistake he might block the passage to the hole and won't be able to fix it. Not to mention that it is a monosolution map with no possibility of varying a thing while building (with just a few planks or boxes), the shamans don't need to put much effort into it. P1'ed: @7963818 - Sladkoru#5992 - This map has a generic layout, but the acid grounds choice you made, added some value to it, as the shamans must avoid the player's death when they touch it. Due to this challenge for the shaman, it plays fine and fits the P1 category. @7964004 - Relaxbir2#3456 - This map has, pretty much, only one solution and this is a very bad thing for the Shaman rotation nowadays. However, the water parameter you used here is an innovation as it adds some difficulty to the map. Plus, this water parameter must be popularized in the game so more map makers can be inspired and use it in different ways. Last, it is visually appealing, so fits P1 perfectly. Will be discussed: None Ignored: None |
![]() ![]() « Citoyen » 1737041220000
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@7964120 @7964317 @7964096 @7964925 Dernière modification le 1738744860000 |
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@5461256 edited Dernière modification le 1737073380000 |
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@5924212 @7963577 |
![]() ![]() « Citoyen » 1737099840000
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@7964052 @7964053 @7964054 @7964055 Dernière modification le 1737101160000 |
![]() ![]() « Citoyen » 1737379260000
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@7964210 |
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@7964610 @7964611 @7963045 - fixed (I think I can't really fix that because mice can jump from very high to be able to access the hole, so I have nothing to say about this glitch) Dernière modification le 1738227840000 |
![]() ![]() « Citoyen » 1738843860000
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@7963987 |
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@7965302 @7965307 Dernière modification le 1739441640000 |