×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P8 - Deux Chamanes
« ‹ 65 / 210 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Turc
  • Espagnol
  • Néerlandais
Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Kaiomito
« Citoyen »
1452559080000
    • Kaiomito#0000
    • Profil
    • Derniers messages
#1281
  0
@5438760
Luisnic
« Citoyen »
1452577020000
    • Luisnic#0000
    • Profil
    • Derniers messages
    • Tribu
#1282
  0
@3147560
Wollacy
« Citoyen »
1452623220000
    • Wollacy#0000
    • Profil
    • Derniers messages
    • Tribu
#1283
  0
@5427839
Aksale
« Citoyen »
1452632340000
    • Aksale#0000
    • Profil
    • Derniers messages
    • Tribu
#1284
  0
@3243937
@3305130

Dernière modification le 1453164540000
Jerzynowka
« Citoyen »
1452977040000
    • Jerzynowka#0000
    • Profil
    • Derniers messages
#1286
  0
@6471203
Bequerr
« Citoyen »
1452984600000
    • Bequerr#0000
    • Profil
    • Derniers messages
    • Tribu
#1287
  0
,,,,,,,,

Dernière modification le 1453039620000
Okpatinhos
« Citoyen »
1453024740000
    • Okpatinhos#0000
    • Profil
    • Derniers messages
    • Tribu
#1288
  0
@6472188
Davesglm
« Citoyen »
1453074240000
    • Davesglm#1756
    • Profil
    • Derniers messages
    • Tribu
#1289
  0
@6468856
Douglasdrd
« Citoyen »
1453078200000
    • Douglasdrd#0000
    • Profil
    • Derniers messages
#1290
  0
@6474002
Jinglebrasil
« Citoyen »
1453089840000
    • Jinglebrasil#0000
    • Profil
    • Derniers messages
    • Tribu
#1291
  0
@6474170
@6461402

Dernière modification le 1453131420000
Aksale
« Citoyen »
1453136220000
    • Aksale#0000
    • Profil
    • Derniers messages
    • Tribu
#1292
  0
removed*

Dernière modification le 1453164540000
Dollyblue
« Citoyen »
1453345920000
    • Dollyblue#0095
    • Profil
    • Derniers messages
    • Tribu
#1293
  0
@1000023
Thegbc
« Censeur »
1453345920000
    • Thegbc#0095
    • Profil
    • Derniers messages
    • Tribu
#1294
  0
@5409411
Mapcrew
« Consul »
1453389060000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#1295
  0
Left as is:
@6428742 - Ratufufu - Map is more of a pain to shaman than it is enjoyable. It has scrolling which makes it awkward to shaman since the screen moves and there are also treadmill anticlouds used all around the place.
@6000820 - Joseventus - collision doesn't work at all for this map
@6438585 - Ratufufu - Ice grounds blend in with the background, huge cloud grounds never play out well in public since most mice don't know how to build around them.
@4886481 - Joseventus - huge cloud grounds never play out well in public since most mice don't know how to build around them.
@5829067 - Eliaspdc - some ice grounds are dynamic and others are non-dynamic; please keep it consistent and make it visually different so it's easier to tell which ones can be moved
@5654155 - Eliaspdc - Build is pretty much the same everytime, there isn't any room for creativity
@2673383 - Modifys - shamans will just be building the same generic build each time, little room for creativity, map isn't particularly fun to play either
@6436526 - Bestgameplay - use of anticlouds is poor and having cloud grounds right next to them makes it even more confusing for inexperienced mice, overall design of the map is bad too
@6438402 - Bestgameplay - anticloud treadmills all over the place which makes the map more of a pain to shaman than it is fun to play
@6397935 - Tdpnice - it's awkward to build at each point in the map
@3260538 - Wangan - huge buildathon map, there isn't much point in using vertical scroll when the map is just the same
@1623334 - Wangan - awkward to build to hole since the left cloud ground prevents shaman from having a normal continuous build towards hole
@6432875 - Irzahsan - anti-gravity maps in general rarely work in public and this map in particular is too difficult for public rotation
@6058583 - Framnm - vertical scrolling makes it really annoying for shamans to build since the screen moves as they move
@6367739 - Framnm - could have used the space in the map better since theres a whole section at the bottom of the map which isn't going to be used, i'm mentioning that cause the map is quite cramped. The change in gravity isn't of any good use and only makes the map more annoying to play.
@6203674 - Picapauui - map map needs to be aligned better, layout isn't particularly interesting or fun
@6431976 - Bataatiinha - map needs to be aligned better, there are unneccessary gaps between grounds http://prntscr.com/9sz11p
@6440750 - Bataatiinha - increased gravity makes the map really difficult for most shamans, especially those that are using divine mode
@6461739 - +Mistersacri - please test your maps before submitting them, it's impossible to complete this map since it kills you when you go offscreen, use of death tokens is poor
@6442826 - Elseworld - hole and cheese are offscreen, map as a whole is poorly made
@6437608 - Sekui - huge cloud ground won't work out well in public since shamans usually find it too difficult to build around and considering you've placed it right beside the cheese, the shamans have to be extra careful to not block it
@6443415 - Reppam - anti-gravity maps are rarely work out well in public and although this map might seem quite easy it's actually really difficult for inexperienced shamans as well as those using divine mode
@6447516 - Sekui - sync grounds are really confusing for most people and they don't know how to play around it
@6447220 - Reppam - mass death as a result of mice trying to get cheese using the board
@3827460 - Brunoav - tight gaps restricts the shamans build and balloons only get in the way of the shamans
@3610834 - Brunoav - it's a chore to have to balloon everything out, and once that's done the rest of it just building a generic build from cheese to hole; map will play out the same every time
@6433324 - Nyquon - poor use of spider webs
@6446855 - Xbangs - incredibly annoying to have to build in water when you have cheese
@6468806 - Xbangs - design and layout of the map is poor since majority of the gameplay revolves around the top section of the map
@6446130 - Davizinhoglm - using Ca="" for a scroll map gives the impression there isn't anything on the sides when your able to see offscreen, in general it's quite annoying to have to build on scroll maps since the screen moves as the shaman moves
@6456000 - Joeprooxxdd - no point in having two cheese or two holes, essentially half the map will go unused everytime
@4896051 - Brwil - left side of the map is cramped unless shaman builds offscreen
@3243937 - Aksale - awkward having to build on the right side of the map
@6436984 - Apollopolo - gameplay is quite boring
@6449853 - Apollopolo - cloud ground is poorly used, since it doesn't really have an impact on shaman builds
@6450168 - Attomake - annoying to have to build with cloud grounds in the way as well as the entire map being at an odd angle
@5677368 - Ninhystars - hard to see the cloud ground because of the background, gameplay isn't interesting
@6453746 - Souradiativo - huge cloud ground which is too difficult for most shamans to build around
@6457340 - Gabriellgtaa - gameplay is quite boring
@6459947 - Lolfakie - tight space building towards cheese
@3334130 - Viniciusdara - difficult to go up water grounds with cheese
@5168560 - Viniciusdara - using of anticlouds seems to have very little impact on the gameplay, puzzle is difficult to solve when there are two shamans since they won't know what the other wants to do
@5438760 - Kaiomito - there is no cheese or hole
@3147560 - Luisnic - huge ice walls make it annoying to have to shaman since the shaman has to build vertically around them each time
@5427839 - Wollacy - generic build from cheese to hole
@3305130 - Aksale - possiblity of mass death cause of the lava ground, lower cheese is alot more risky to go for so it's unlikely anyone will build towards it
@6466746 - Lucasrslv - doesn't seem like it's a map for two shamans, chance of mass death as mice try to get cheese and go on cloud
@6471203 - Jerzynowka - cloud grounds are used poorly, especially the one near cheese which is an absolute pain for most shamans to try and build around
@6472188 - Okpatinhos - design looks really weird with the different sized grounds, rightside of the map is the same build every time
@6468856 - Davizinhoglm - difficult to go up water grounds with cheese, the dynamic wood ground only gets in the way of things since it's really large
@1000023 - Dollyblue - middle portion of the map is useless since shamans just build under it, difficult for the blue shaman to build have a solid build since the ground he builds from soon disappears
@6474002 - Douglasdrd - layout of the map is poor, needs to be aligned better
@5409411 - Thegbc - really nice concept but few things need to be fixed first, the mechanism tends to lag at times causing the circles to teleport slightly and also mice tend to think the circles have collision at the beginning so they try and jump and end up dying


P1'ed:
None


Will be discussed:
@6441655 - Tdpnice -
@6447102 - Joeprooxxdd -


Ignored:
@6431183 - Jinglebrasil - Posted more than 2 maps (same post)
@6474170 - Jinglebrasil - Posted more than 2 maps (same post)
@6461402 - Jinglebrasil - Posted more than 2 maps (same post)

Dernière modification le 1453399440000
Infectsoul
1453400280000
    • Infectsoul#2048
    • Profil
    • Derniers messages
    • Tribu
#1296
[Modéré par Kiwrimai, raison : Removido a pedido do autor.]

Dernière modification le 1454019120000
Fram
« Citoyen »
1453402980000
    • Fram#4747
    • Profil
    • Derniers messages
    • Tribu
#1297
  0
@3851416

Dernière modification le 1453554120000
Xbangs
« Citoyen »
1453403700000
    • Xbangs#0000
    • Profil
    • Derniers messages
    • Tribu
#1298
  0
@6480727
blue shaman - blue flower, pink shaman - red flower

Dernière modification le 1453403820000
Derek
« Citoyen »
1453404000000
    • Derek#1754
    • Profil
    • Derniers messages
    • Tribu
#1299
  0
@6485723

@5829067 - Edit -- just let the dynamic

Dernière modification le 1453589400000
Sekui
« Censeur »
1453405200000
    • Sekui#0000
    • Profil
    • Derniers messages
    • Tribu
#1300
  0
@6437608 - Maybe better without this huge cloud.(edited)

@4240767
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P8 - Deux Chamanes
« ‹ 65 / 210 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27