Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Joeprooxxdd « Citoyen » 1453943100000
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@6492298 @6496338 Dernière modification le 1454035860000 |
+Mistersacri « Censeur » 1453997580000
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@6461701 |
Boloprivate « Citoyen » 1454008680000
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Bolodefchoco - @2671768 Bolodefchoco - @3489005 Dernière modification le 1454008800000 |
Fakegami « Citoyen » 1454014200000
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@6495819 |
Israelitosin « Citoyen » 1454020260000
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@6496056 |
Davesglm « Citoyen » 1454083200000
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@6496388 |
Tdpnice « Citoyen » 1454130180000
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@6498674 @6496863 |
Nadanando « Citoyen » 1454131500000
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@6417691 |
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@6473084 X : 400 Y : 180 PINK X : 670 Y : 77 BLUE |
Cyclone « Citoyen » 1454207220000
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@6499453 |
Mapcrew « Consul » 1454274840000
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Left as is: @6480566 - Ratufufu - Gameplay is almost exactly the same as a map already in rotation. @3851416 - Framnm - Collision is active which causes mass death, and hardmode slots should be 10px wide. Once you remove collision the gameplay seems alright although it's fairly generic. @6480727 - Xbangs - Map is too easy for dual shamans and can simply be solved with just one plank since the rest can be solo-ed by mice. http://prntscr.com/9x6xta @6485723 - Eliaspdc - Anti-cloud grounds don't work out well in public since most shamans find them confusing. If the blue flower is where the blue shaman spawns then he dies after a few seconds if he doesn't move. Most shamans will only take the top route for building since it's quicker and easier than going down and in the middle of the map. @4240767 - Sekui - It's really confusing cause some of the ice grounds can't be moved sideways and have object collision but others can move sideways and don't have object collision. Most shamans struggle with a simple dynamic ground map, so a map like this is just too difficult for even two shamans to complete. @6479850 - Jinglebrasil - Death tokens cause too many deaths and shamans find it difficult to build around it while also having to build into it to get cheese. Concept was interesting but it just doesn't work out in public. @5409411 - Thegbc - Unfortunately with this layout the mechanism isn't used by shamans at all and most unintentionally just build over the circle grounds. @4946134 - Thegbc - Spiderwebs are quite annoying as it takes a while for mice to eventually fall down, rest of the map isn't particularly interesting or fun but the design is nice and the concept seemed good till i tried it in public rooms. @6453746 - Souradiativo - Please don't submit the same map again without editting the map. "huge cloud ground which is too difficult for most shamans to build around" @5788238 - Uncomfy - Shamans could build over and above to cheese which shortens the map and essentially skips half of it. There isn't much room for shamans to get creative and map severly restricts their build to the same generic solution. @6475619 - Bataatiinha - Map has a nice design but gameplay for shaman isn't as great. Top part of the map requires little to no building and the only real challenging part of the map is getting to cheese. You should make sure hardmode slots are 10px wide. @5959603 - Maarfinka - Use of two holes is poor since one is just further behind the other hole. The design of the map is nice but gameplay is quite boring and only consists of the same challenge maps already in rotation present. @6484880 - Ramils2 - Map doesn't require shamans to even build for mice to be able to complete the map. @6459947 - Lolfakie - Afk death for mice that spawn on the right since they simply slide down. The shaman is restricted by the map and essentially builds the same sort of solution each time which is boring. @6483290 - Cowbty - Anti gravity maps are a big no, we already have one in rotation which is as easy as an anti gravity map can get. This map is far too hard for even the greatest of shamans. @6474170 - Jinglebrasil - Map isn't enjoyable to play especially considering the map moves for the shaman when trying to jump and spawn objects while at the middle portion of the map. It's just a huge buildathon upwards and takes too long for most shamans to be able to complete it. @6196916 - Xtrollreyizx - Slight change in gravity doesn't make an otherwise generic and boring map any better. Shamans simply build bridges and ramps for the entirety of the map. Scrolling only makes things more frustrating for the shamans as the map moves while they spawn things in the middle portion of the map. @3260538 - Wangan - Poor use of cloud grounds and scroll, I like that there is plenty of room for shamans to build but it's annoying when the map moves as you try to spawn things in the middle portion of the map. It's also a huge buildathon which isn't fun to play, especially for inexperienced shamans who tend to build slow. @6473084 - Souradiativo - Shamans have to build really low and perfectly otherwise the shamans run the risk of blocking the map. This is far too risky and difficult for most shamans. @3623250 - Brunoav - Scroll maps inherently have the problem of being annoying for the shaman to build in the middle portion of the map since the map often moves while they spawn. Map wasn't particularly interesting or enjoyable to play. @1317154 - Remixin - If your going to have hardmode slots, please make sure they're 10px wide. Map isn't particulary interesting to play and largely consists of the same obstacles present in other maps in rotation for the shamans. The hardmode slot near hole is never going to be used so no point having it. @6437608 - Sekui - The ground that despawns near the hole is pointless, and shamans found it difficult to find a stable place to stand and spawn from since most of the map is slanted. @6440000 - Uelintondd - Annoying for the shaman to have to build as the map constantly moves and it's just a really huge buildathon which is too difficult for most shamans. @6496338 - Joeprooxxdd - Most shamans won't bother building over for the mice and will just build below which means it's essentially just a monosolution map. @5829067 - Eliaspdc - Design is nice and now it's more clear which grounds move. However when I tested the map shamans found it too difficult. They attempted to take the bottom path but ended up blocking it with just one plank. @6461701 - +Mistersacri - Huge buildathon map which has scroll, making it really frustrating to shaman and isn't enjoyable. @3489005 - Boloprivate - Huge buildathon map which has scroll, making it really frustrating to shaman and isn't enjoyable. @6495819 - Fakegami - Map is quite cramped and awkward to build on since majority of the map is rotated grounds. It isn't particularly enjoyable to play. @6496388 - Davizinhoglm - Shamans build goes offscreen on the left since the gap is really small. @6498674 - Tdpnice - Map isn't particularly interesting or fun to play and some parts of the map seem quite unnecessary such as the ice grounds on the right of mice spawn. @6496863 - Tdpnice - Huge cloud grounds are always a problem for most shamans in public rooms, they aren't used in a great way in this map either. @6417691 - Picapauui - Gameplay is quite similar to maps already in rotation. @6499453 - Lzereturn - Left side of the map plays out the same way all the time and shamans all build the same way, the right side of the map is slightly better since it allows shamans some room for creativity. @6480878 - Ratufufu - Monosolution map with a lot of unnecessary hardmode slots. @6485822 - Renaxan - Left part of the map is too difficult for most shamans since they attempt to stand on the dynamic ground and build from there but mice repeatedly move the ground as well as the ground being quite steep when it's in contact with the cloud ground results in shamans slipping off and dying. @6486053 - Renaxan - If it isn't for the attachable cloud grounds this map is really boring since it's a buildathon and a monosolution map, but just having attachable ground doesn't make it much better since most shamans in public rooms don't understand how to use them. P1'ed: @6185030 - Kaysha - Nice background and design but gameplay isn't interesting since shamans simply go down and build a generic ramp up. The cloud ground doesn't present any significant challenge since shamans can easily continue building above it. @6008382 - Kaysha - Another nice design but again the gameplay of the map isn't original, there are plenty of maps which present the same challenge for shamans. @2671768 - Boloprivate - Nothing special about the map, it consists of common challenges which are repeatedly seen in maps already in rotation. @6492298 - Joeprooxxdd - Nothing particularly interesting or enjoyable about the map. It largely consists of common challenges for the shamans that are present in maps already in rotation. @6496056 - Israelitosin - Mono-solution map which doesn't require two shamans to complete it since it's quite easy. It isn't interesting either. Will be discussed: @4518631 - Uskil @2872118 - Xtrollreyizx @3480629 - Aksale Ignored: @6488292 - Bataatiinha - Please do not submit the same map to multiple categories, repeatedly doing this will get you blacklisted |
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Mapcrew a dit : @5829067 Edit - liked your comment, tried for 1 way to the hole only allows the shaman has 3 different choices that gives more opportunity to complete the map easier and less danger of harm to complete the map.[/quote] @6503278 Pink X: 422 Y: 306 / Blue X: 214 Y: 275 Dernière modification le 1454292540000 |
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@6437608 - Last push (Just added two mices spawns if we won't have an boring map. Also all grounds were 10°'d) @1132318 Dernière modification le 1454277360000 |
Cyclone « Citoyen » 1454277480000
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@6499453 - Edited |
Fakegami « Citoyen » 1454291220000
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@6496318 |
Joeprooxxdd « Citoyen » 1454296980000
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@6503394 @6505394 Dernière modification le 1454387880000 |
Thegbc « Censeur » 1454304960000
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@5409411 |
Remixin « Citoyen » 1454339700000
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@1317154 |
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@3851416 @5923092 |
Reppam « Censeur » 1454370540000
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@4953953 |