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  • Viprin's Drawing Editor! [Curve tool has been added]
« ‹ 7 / 48 › »
Viprin's Drawing Editor! [Curve tool has been added]
Viprin
« Citoyen »
1356734700000
    • Viprin#0000
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#121
  0
I'm sorry for late reply,
Garyarcanine a dit :
Eeeerrrr...because don't have the "Generate XML"? here:

I think "reload the page" should work...?
Chizpliz a dit :
Thanks for adding http://vipstats.s372.xrea.com/draw/move/ to move the lines.
However, offscreen lines seem to not move at all.

Fixed. Thank you for reporting!
Spacewind a dit :
Is it possible to have a brush tool added?,
Like it would create a line where ever you move your mouse then click to stop it?
Would be really helpful thanks

Not possible.
Brunocassere a dit :
hi viprin would be great if you put a tool in which all the design selecionase to exchange position he

I don't get what you mean. I'm sorry ;;
Beachking a dit :
Viprin shut down this Nickeldelta has made too many pro maps make it harder for him >:O

I love Nickeldelta's maps :D
Tfmasian
« Citoyen »
1356737880000
    • Tfmasian#0000
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#122
  0
Where exactly do I paste it back in o.o'
Kandycing
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1356741120000
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#123
  0
Garyarcanine a dit :
Eeeerrrr...because don't have the "Generate XML"? here:

same here
Viprin a dit :
I'm sorry for late reply,

I think "reload the page" should work...?


oh wait.... wouldnt that remove all your hard work? ;-;
Vvarriorw
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#124
  0
Tfmasian a dit :
Where exactly do I paste it back in o.o'

Press LOAD.

Kandycing a dit :
oh wait.... wouldnt that remove all your hard work? ;-;

Press Generate XML.
Viprin
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#125
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Kandycing a dit :
same here

There was an error in HTML, and I fixed it. If it caused the problem, I think it won't happen again.
Kandycing a dit :
oh wait.... wouldnt that remove all your hard work? ;-;

Before reloading the page, type "javascript:winPop('xml');generateXML();" into address bar, and then save it. Hopefully, it works.

http://i.imgur.com/X4pwM.gif
Fernago
« Citoyen »
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#126
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When i conect the art to a dynamic ground, the whole "art" or lines crash..
Beachking
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#127
  0
Is your editor down?

-31/12/12 13:50 GMT+0-
Elvis
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#128
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Beachking a dit :
Is your editor down?

-31/12/12 13:50 GMT+0-

This, it stopped working just as I started making my first ever joint map. ; ^;
Necroseer
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#129
  0
works fine for me
Elvis
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#130
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Necroseer a dit :
works fine for me

Its back up now ^-^
EDIT: This is just a minor suggestion, it would be a great help, could you add a manual z value input? because when you have like 100 joints on the map and you want to send one to 0, it takes a while. haha
But this would be super halpful and I think its planned to be implemented ingame too soon hopefully. o:

Tenks for the wonderful work you have put into this amazing tool, all those maps being created that are awe inspiring couldnt of been done without your tool amg.
Vildano
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#131
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thats awesome
Kiwiturtle
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#132
  0
Very cool! Good job.
I still suck at making maps though.
Gneiss
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#133
  0
The website isn't loading for me :C

EDIT: after trying to 15 minutes, right when I complain-- it loads e_e lol :P
Viprin
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#134
  0
The web server seems to be down often. I'm sorry >.<
I made a mirror: http://dl.dropbox.com/u/42824743/tfm/draw-1.2.6/index.html
Please use this one when it is down. Also, I think I can resume to update from tomorrow :D
Fernago a dit :
When i conect the art to a dynamic ground, the whole "art" or lines crash..

You can't connect <JPL /> to dynamic ground. I think that's what you did? then it is not my editor's problem. If not, could you give me more details?
Elvismousee a dit :
suggestion

I'll deal with, after implementing others.
Assashin
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#135
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When I paste in the code in the in-game map editor, nothing comes up! D:
Juliiien
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#136
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Assashin a dit :
When I paste in the code in the in-game map editor, nothing comes up! D:

Add one ground, mouse spawn, and valid
Fernago
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#137
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Viprin a dit :
You can't connect <JPL /> to dynamic ground. I think that's what you did? then it is not my editor's problem. If not, could you give me more details?

I made a circle with 2 curves.
i made 1 ground with z=0 and made it dynamic and then i conected this ground to rotating red dot but it didnt move. it just was.. glitching..
Because it didnt work i didnt save the XML ._.
Wtfshko
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#138
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there is a limit to the objects?
long codes are not loaded into the game (
Todorovski
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#139
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Wtfshko a dit :
there is a limit to the objects?
long codes are not loaded into the game (

There is a limit, and the long codes load too, just add some grounds, and mice/shaman spawn, to make them appear. q.q
Wtfshko
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#140
  0
http://pastebin.com/xp6kutyv - full code(with ground). not loaded
http://pastebin.com/XN4QFSXh - half of the code. this one is loaded
what is wrong, tell me plz?
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