×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • Module FAQ & Documentation
« ‹ 7 / 19 › »
Module FAQ & Documentation
Shamousey
« Consul »
1449802920000
    • Shamousey#0095
    • Profil
    • Derniers messages
    • Tribu
#121
  0
razz1 a dit :
Hello, i run #infected in the tribehouse (801 map), the map didnt changed, all mouses got "meep" ability but the vampire didnt appears, what am i doing wrong?
wrong place probably

It won't work and you can't make it work easily, sadly - it's an issue with the way maps are loaded in Transformice in general.
Abdeltif
« Citoyen »
1450704000000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#122
  0
Shamousey a dit :

type (integer) - 0 is a distance joint, 1 is a prismatic joint, 2 is a pulley joint, 3 is a revolute joint.
◦point1, point2, point3, point4 (string) - The co-ordinates of each used ground's center point in a string separated with a comma, such as "x,y" or "400,200".
◦frequency (float) - The joint's frequency ratio.
◦damping (float) - The joint's damping ratio.
◦axis (string) - The co-ordinates of the axis the joint will move along in a string separated with a comma, such as "x,y" or "400,200".
◦angle (integer) - The rotation of the joint, in degrees.
◦limit1, limit2 (float) - Prismatic and revolute joints' translation and rotation limits.
◦forceMotor (float) - Prismatic and revolute joints' moving motor ratio.
◦speedMotor (float) - Prismatic and revolute joints' moving speed ratio.
◦ratio (float) - Revolute joints' ratio.
◦line (integer) - The width of the line drawn between the two points.
◦color (integer) - The color of the line drawn between the two points.
◦alpha (float) - The opacity of the line drawn between the two points, 1 is opaque and 0 is transparent.
◦foreground (boolean) - If true, the line drawn between the two points will be in the foreground of the map.

I tried this revolute Joint :
local _joint = {
type = 3,
forceMotor = 999999999999,
speedMotor = 2,
}
but it's pretty stoppable by mice.
what does ratio do ? and what does forceMotor do ? and what does speedMotor represent ?
I mean I tried diffirent values I tried changing ground masses but each time It's easly stopped by mice.
and It appears the mroe forceMotor the faster it is, Huh?
Haku
« Sénateur »
1450958100000
    • Haku#0807
    • Profil
    • Derniers messages
#123
  0
I just noticed something odd


Official doc:
• tfm.exec.movePlayer ( playerName, xPosition, yPosition, positionOffset, xSpeed, ySpeed, speedOffset )

This thread:
tfm.exec.movePlayer(playerName, xPosition, yPosition, xOffset, xSpeed, ySpeed, yOffset)
Err_405
« Citoyen »
1451663700000
    • Err_405#8827
    • Profil
    • Derniers messages
#124
  0
Hi, I have a question abot eventLoop. When I use it, in the #lua tab, it appears the message This will spam you every half a second. (145). The number between paranthese represents a counting, but doesn't make a spam. Can you explain the situation please?
Abdeltif
« Citoyen »
1452448260000
    • Abdeltif#0000
    • Profil
    • Derniers messages
    • Tribu
#125
  0
justcryforme a dit :
Hi, I have a question abot eventLoop. When I use it, in the #lua tab, it appears the message This will spam you every half a second. (145). The number between paranthese represents a counting, but doesn't make a spam. Can you explain the situation please?

There was a new Transformice update that ensures the stacking of the same messages by giving a number near it , it's useful to reduce spam ( like in utility or the #lua tab)
Basically it means that "This will spam you every half a second." got repeated 145 times respectively .
Desperauxq
« Citoyen »
1453005360000
    • Desperauxq#0000
    • Profil
    • Derniers messages
#126
  0
Hi.

Just want to let you know,

/infoshop ingame doesn't work anymore.

No window opening seems to be happened.
Tat
« Censeur »
1453006860000
    • Tat#0095
    • Profil
    • Derniers messages
    • Tribu
#127
  0
Desperauxq a dit :
Hi.

Just want to let you know,

/infoshop ingame doesn't work anymore.

No window opening seems to be happened.

I don't think this is really related to module, its a command in tfm, and all the commands can be found here.

Anyway after you type /infoshop ingame, go to shop. It will show u the category and ID of each item which can be used in tfm.get.room.playerList[playerName].look to get what the player is wearing.

Dernière modification le 1453007820000
Desperauxq
« Citoyen »
1454230020000
    • Desperauxq#0000
    • Profil
    • Derniers messages
#128
  0
Ah, ok. Thanks Mousetat.
Anthonyjones
« Censeur »
1454401200000
    • Anthonyjones#0000
    • Profil
    • Derniers messages
    • Tribu
#129
  0
Hey,
What I wonder who owner on thread for #sketch, but there no thread on #sketch in module o.o?

Now #sketch is new official module btw
Tat
« Censeur »
1454415840000
    • Tat#0095
    • Profil
    • Derniers messages
    • Tribu
#131
  0
Anthonyjones a dit :
Hey,
What I wonder who owner on thread for #sketch, but there no thread on #sketch in module o.o?

Now #sketch is new official module btw

Makinit is the owner of #sketch most likely, thread: [url=]http://atelier801.com/topic?f=6&t=679820[/url]
It was an official module pretty long ago ^^'
Superlers
« Citoyen »
1454858100000
    • Superlers#0000
    • Profil
    • Derniers messages
#132
  0
How often can I call system.savePlayerData(pName), system.loadPlayerData(pName) and system.saveFile(data, fileNumber), system.loadFile(fileNumber)?
Amrtast
« Censeur »
1454858400000
    • Amrtast#0000
    • Profil
    • Derniers messages
#133
  0
system.savePlayerData(String pName, String data) saves data of type string to the player pName (2k characters max), saving data[playerName].cheese=200 as a string (as in, system.savePlayerData(name, "data[playerName].cheese=200")) will make it 27 characters, while saving data[playerName].cheese=200 as the value of the variable cheese inside data[playerName] table (as in, system.savePlayerData(playerName, data[playerName].cheese) whereas data[playerName].cheese is 200) will make it 3 characters. Note that these functions can only be used for Module team members.[/quote]
Superlers
« Citoyen »
1454858700000
    • Superlers#0000
    • Profil
    • Derniers messages
#134
  0
Thank you!!!!
Esh
« Censeur »
1454859840000
    • Esh#0095
    • Profil
    • Derniers messages
    • Tribu
#135
  0
Superlers a dit :
How often can I call system.savePlayerData(pName), system.loadPlayerData(pName) and system.saveFile(data, fileNumber), system.loadFile(fileNumber)?

You can can savePlayerData/loadPlayerData when you want to, but loadFile/saveFile each 1 minute
Spectra
« Citoyen »
1459208700000
    • Spectra#1767
    • Profil
    • Derniers messages
    • Tribu
#136
  0
how do you play racing in tribe house?
Velspar
« Citoyen »
1459214460000
    • Velspar#0000
    • Profil
    • Derniers messages
    • Tribu
#137
  0
Tomassonic a dit :
how do you play racing in tribe house?

Racing isnt a module, and I havent seen any way of loading other game modes in the tribe house.
Nathaan
« Citoyen »
1459770600000
    • Nathaan#0000
    • Profil
    • Derniers messages
    • Tribu
#138
  0
Hello
I just wanted to tell u something :
-> imgur images aren't working anymore because imgur is redirecting, depending on the "Referer"
-> just set "Referer" to i.imgur.com

(For lua team)
Bushmeister
« Consul »
1459771680000
    • Bushmeister#0000
    • Profil
    • Derniers messages
    • Tribu
#139
  0
Nathaan a dit :
Hello
I just wanted to tell u something :
-> imgur images aren't working anymore because imgur is redirecting, depending on the "Referer"
-> just set "Referer" to i.imgur.com

(For lua team)

Modules don't use imgur anymore. Lua devs upload images to http://images.atelier801.com/ for their games.
Nathaan
« Citoyen »
1459774860000
    • Nathaan#0000
    • Profil
    • Derniers messages
    • Tribu
#140
  0
yep, but somes aren't updated and still using imgur like palette, (prophunt?)..
  • Forums
  • /
  • Transformice
  • /
  • Modules
  • /
  • Module FAQ & Documentation
« ‹ 7 / 19 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27