Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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Ronyygatio « Citoyen » 1457632860000
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Thegbc « Censeur » 1457741040000
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Mapcrew « Consul » 1457893080000
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Left as is: @6540366 - Lucasrslv - Gameplay for mice largely consists of running back and forth repeatedly. Mechanism isn't very effective since it can be pushed down by mice. @6551143 - +Mistersacri - Map is already a P6 @3828619 - Framnm - Lower holes are unneccessary, and gameplay is slow as mice tend to wait for others to push instead of pushing themselves. @6527796 - Xbangs - Mass death @6552974 - Resourc - Gameplay for mice is too boring, and mech is just pushing a few grounds for the shaman. Sometimes the mech activates by itself too. @6553611 - Tdft - Balls move too easily making it frustrating for mice who are stuck with cheese at the bottom, @6550995 - Nitenrock - Gameplay is short and concept is fairly generic. @6555142 - Oored - Mechanism isn't fun or interesting to play with. Awkward for the shaman to build around it too. @6555781 - Joresa - Mechanism has minimal impact on the map. Gameplay isn't interesting and is unoriginal. @6555861 - Nitromenabdo - Hidden mice. @6558678 - Erickindio - Mass death as mice try to get cheese @6547828 - Erickindio - Nothing new or interesting, concept is overused @6558302 - Lzereturn - Very few mice manage to complete the map using the mechanism. @6563766 - Supersqerts - Design is too confusing and shamans fail to realise they're suppose to move the wood blocks. @5672891 - Telamcb - Very confusing concept, and the mech is very inconsistent @6568263 - Thiagorobe - Overused concept @6549484 - Bataatiinha - Nice map but it is difficult to tell when the trampoline floor comes and goes which often results in a bunch of unneccessary deaths @4530131 - Anonymousnew - Offscreen cheese and hole and concept is overused @6570606 - Pratton - Requires alot of walljumping which is annoying to do when you can't see the grounds most of the time. @6571871 - Ronyygatio - No mechanism @6563465 - Neymazinhor - Spinning plank is too glitchy and inconsistent. Gameplay in general isn't interesting. @5612097 - Tiojeje - Gameplay isn't interesting since shaman has to push the chocolate, wait for mice to use trampoline, then push the other way. @6224228 - Picapauui - Wasn't fun to play since the use of trampoline+booster ground is automatic and requires mice to just wait. Rest of the map has nothing new or interesting. @6467422 - Euquerosuco - Map largely requires mice to run back and forth which isn't interesting. Concept of mechanism is unoriginal. @6418604 - Framnm - I really like this concept and map works well in very small rooms but in a full room it rarely plays properly. Mice also fail to understand the concept and don't know where to stand. @6573365 - Tiojeje - Map is simple and nice but the circle grounds on the left side of the map don't have collision with shaman objects. @6530801 - Renaxan - Functionally the map plays well but it feels and looks really odd having to push a button and then use a key. It would make alot more sense and would be alot better if there was a theme to the map. @6558528 - Gargus - Afk death and it's quite frustrating to have to try and use the trampoline circle @6574437 - Axiary - shamans fail to realise how the map works and often up ruining the map by using shaman skills. It's also unfairly misleading when shaman objects move through the grounds. @6027286 - Apollopolo - mech can be easily blocked by mice @6460504 - Picapauui - hardly anyone can make it to cheese without shamans help and map plays out no different to other balance maps. P1'ed: @3597434 - Bataatiinha - Hardly any noticeable change from last time. Gameplay simply isn't fun or interesting and there already is a map with a similar concept in rotation. @6559877 - Xbangs - Unoriginal, overused concept @3950871 - Lucasrslv - Mechanism tends to get blocked by mice and there isn't any real purpose behind the mechanism either @6556225 - Obsyt - Map requires alot of walljumping and is repetitive which makes it quite boring to play. @6522221 - Reppam - Gameplay isn't particularly interesting since it's just pushing a few blocks to unlock cheese. @6441485 - Tdpnice - concept isn't original and it wasn't particularly fun or interesting to play. Low completions until shaman intervened. @6446903 - Fakegami - Mice can get stuck between the grounds below the hole and gameplay isn't particularly interesting or fun to play since it largely requires mice to constantly walljump. @6564988 - L0ngx - Mechanism is hardly relevant for the map since gameplay is largely involves getting across the map @6568183 - Oored - gameplay is too short @6550476 - +Mistersacri - Gameplay is too short Will be discussed: @6552706 - Kenanskd @3593060 - Thegbc Maps still in discussion: @6227930 - Sewdycreator @6458662 - Tdft Maps no longer in discussion: @6540327 - Tiojeje - Low completions and map is somewhat frustrating to play - P1 @6510819 - Xbangs - Fun map but it becomes dull after a few times - P1 Ignored: @6551775 - Puiguirata - Blacklisted @6559683 - Somosouris - Blacklisted @6555713 - Somosouris - Blacklisted @6550134 - Andrelionte - Posted more than 2 maps (same post) @6547136 - Andrelionte - Posted more than 2 maps (same post) @6558982 - Andrelionte - Posted more than 2 maps (same post) @6568494 - Olhoszbanido - Posted more than 2 maps (same post) @6569876 - Olhoszbanido - Posted more than 2 maps (same post) @6569794 - Olhoszbanido - Posted more than 2 maps (same post) @6569831 - Olhoszbanido - Posted more than 2 maps (same post) @6572609 - Olhoszbanido - Posted more than 2 maps (same post) Dernière modification le 1458164040000 |
Honeythief_mew « Citoyen » 1457893080000
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Dollyblue « Citoyen » 1458164400000
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Xbangs « Citoyen » 1458166260000
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