Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Kaysha « Citoyen » 1455483660000
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@6185357 |
Thegbc « Censeur » 1455579900000
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Nukualofa « Citoyen » 1455588840000
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Brenow « Censeur » 1455639780000
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Nickname « Citoyen » 1455651720000
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Rufflesdqjo « Citoyen » 1455715620000
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Gusfromcc « Citoyen » 1455721260000
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@6534371 Dernière modification le 1455814380000 |
Nadanando « Citoyen » 1455751020000
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@4947717 |
Reppam « Censeur » 1455803580000
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Somosouris « Citoyen » 1455831720000
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Nadanando « Citoyen » 1455832500000
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Caioowna « Citoyen » 1455834240000
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Davesglm « Citoyen » 1455841560000
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Lostchicken « Censeur » 1455886740000
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Laysa_alves1 « Citoyen » 1455887160000
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ola kk |
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Mapcrew « Consul » 1455982200000
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Left as is: @6524211 - Eliaspdc - Isn't fun to shaman since it requires a lot of building vertically. @6524265 - Eliaspdc - Use of multiple cheese is pointless since they're so close to each other. Use of clouds isn't great since they're quite big and heavily restrict the shamans build. Map is quite cramped as a whole, especially for two shamans. @6520812 - Joseventus - Too easy for two shamans since their isn't much to do. @6313354 - Joseventus - Easily completed by a generic bridge and ramp solution. @1317154 - Remixin - Water ground is quite pointless since mice that fall die anyway cause of momentum. Builds often go offscreen on the right side of the map and it's quite cramped at bottom left part of the map. It's also a huge buildathon map. @6524383 - Wangan - Map is quite boring and the need for portals is only to get out of the cage contraption which is a poor use. @1188946 - Sekui - Far too easy for two shamans and it wasn't fun or interesting to play. @2787596 - Aksale - Water ground and cloud ground are both quite pointless, and without them the map is just generic. @1846347 - Aksale - Nothing new or interesting, gameplay is similar to maps already in rotation. @652514 - Lucasrslv - Not a shaman map @6525307 - Okpatinhos - No reason to have decorations as foreground. Gameplay is generic and wasn't interesting or fun to play. @5846926 - Framnm - Cramped building to hole which usually ends up forcing the shaman to build offscreen. Waste of space near the bottom of the map. @3826286 - Framnm - Can easily be solved with just two planks. Too easy for two shamans. @6522574 - Papazinhomt - Can be solved with just two planks. Too easy for two shamans and there isn't much to do other just building around the cloud ground. @6527088 - Tdpnice - Monosolution map @9457321 - Ujhrsjh - Wrong map code @6506910 - Cheetahlolol - Gameplay isn't new or interesting. @6507835 - Xbangs - Isn't fun to play and far too easy to block the map near cheese. @6446855 - Xbangs - Roof is unneccessary and will only end up blocking the map at the top. Map is possible to complete with just 3 planks which is far too easy for two shamans. @6529978 - Joeprooxxdd - Far too generic and similar to maps already in rotation. @6503398 - Joeprooxxdd - Another generic map, we already have plenty of ice walls + grass ground maps. @6185357 - Kaysha - Use of clouds makes the map too difficult for most shamans. They also heavily restrict the shamans build. @3878267 - Nukualofa - Build-a-thon map, nothing new or interesting either. @6532962 - Brenoouuw - Shamans build is heavily restricted and the concept of the map is easily ruined by common shaman skills. @6533389 - Ku3r - This is not a shaman map. @6534279 - Rufflesdqjo - Generic ice wall and grass ground map, it's also a buildathon and monosolution map. @6534371 - Gusfromcc - Uses the same concept as @1752164 however it's alot more repetitive in this map. Due to the use of cloud grounds, shamans are inclined to simply complete the map by spamming portals instead of actually building. Portal maps with two shamans in them aren't a good idea since often times they'll be getting in each others way. @4947717 - Picapauui - Map is easily completed by a generic bridge and ramp solution. Choice of different paths isn't balanced well. @2991238 - Reppam - Water ground doesn't have much of an impact on the gameplay and the rest of the map is generic. @6534837 - Somosouris - Huge build-a-thon map @6537249 - Sekui - Far too hard for most shamans, specially since it requires frequent portal use and shamans to use the buttons. @6537434 - Lostchicken - Huge vertical buildathon map aren't incredibly frustrating to shaman. @6537770 - Oggl - Nothing new or interesting and map heavily restricts the shamans to build the same generic bridge and ramp solution to solve the map. @4006560 - Brunoav - Removing the boxes makes the map far too easy for two shamans, and the alternative options are too much of a buildathon and incline the shamans to just build offscreen. @6518642 - Apollopolo - Nothing new or interesting and it's a bit of a build-a-thon. @6524251 - Apollopolo - Too many times the map is either ruined by shaman skills or shamans have no clue they're supposed to cannon mice through the grounds. @6512977 - Tdpnice - Nice map but unfortunately shamans take far too long to figure out that the ground near cheese needs to be raised and end up running out of time. @6456825 - Bataatiinha - Map isn't interesting or fun to shaman, water ground doesn't have much of an impact on the gameplay and it's quite tedious and awkward to have to build around the death tokens. @6537883 - Renaxan - The whole web concept is more annoying than it is interesting or fun to play. @6535132 - Bataatiinha - Only the left part of the map requires any sort of building since the rest can just be done by spamming portals which isn't interesting or fun. @3929336 - Caioowna - Too hard for most shamans cause of the wind and the fact that the map is a build-a-thon. @6524000 - Davizinhoglm - Build to hole and to cheese are the same everytime, the only thing interesting about the map is the anticloud but it hardly has any impact on the gameplay and sometimes even went by unnoticed. P1'ed: @6459947 - Lolfakie - Map still hardly requires any sort of building and is just easily solved by portal spamming. @6517386 - Davizinhoglm - Shamans only need to build a generic ramp up and the rest is just trying to build below cheese without obstructing the path of the moving ground. Hardly anything for two shamans to do and a lot of wasted space on the map. @6147727 - Wangan - Solved by a generic bridge and ramp build and it's too easy for two shamans. @6329007 - Picapauui - Generic gameplay and is too similar to maps already in rotation. Will be discussed: @3960526 - Brunoav @6525166 - Lucasrslv @6520555 - Thegbc Maps still in discussion: @3480629 - Aksale @6511204 - Joseventus @6520739 - Fakegami @4006652 - Brunoav @6503747 - Apollopolo @2872118 - Xtrollreyizx @5829067 - Eliaspdc @5409411 - Thegbc @4518631 - Uskil Maps no longer in discussion: @6517026 - Bataatiinha - Too much of a buildathon and quite generic - P22 @5760381 - Framnm - Plenty of space for shamans to build and is quite fun - P8 @6447102 - Joeprooxxdd - Fairly generic but it was fun to shaman, especially on divine mode - P8 @6397949 - Renaxan - Sometimes it can be mass death when buttons are pushed. scroll also makes it annoying to build vertically upwards. - P22 Dernière modification le 1456015920000 |