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[Modéré par Mapcrew, raison : Read the first post, this isn't where you submit maps] |
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@256899 - P3 The path to the ending is kind of offscreen. |
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@3565383 I do not see anything too this map to be p6 @3401192 Rats are not born in a fixed place, sometimes it causes deaths @342955, @3422032 the two maps are similar @3382794 Lag @2914627 mass death @6573501 Boring and repetitive @6708873 Mass death |
![]() « Censeur » 1471500840000
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Framnm a dit : He meant @3429555 in the first map, though @342955 is a great art map, could be P1 :P @edit: @2779096 - this map would be better if the holes were replaced by DC and DC2 parameters, since if the sham know where they are, it will be easier to be completed. Dernière modification le 1471509600000 |
![]() ![]() « Citoyen » 1471730280000
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@6574593 P3 really frustating see this map (2016) on P3. Generic obstacles and boring concept for nowadays, basically an P13 map. And this (P13) Danielmago @6284671 perfect for P3, haven't another maps with this concept... Dernière modification le 1471730340000 |
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No. You need to contact the minigame maker. |
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[Modéré par Mapcrew, raison : Not the place to submit your own maps] |
![]() « Consul » 1471782900000
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Anthonyjones a dit : Not a big deal Viniciusdara a dit : P22'd for now reppam a dit : Doesn't cause much of a problem fuzzyfirsdog a dit : It's fine, it's been there for ages andrelionte a dit : P1'd Ykr a dit : Fixed it, shifted the map right 20px Framnm a dit : @3565383 is fine @3401192 i'll have someone else look at this @3429555, @3422032 are indeed similar but they're fun to play and aesthetically different. I think it's fine to keep both for now. @3382794 Haven't heard complaints about this before and I don't experience lag/see others complain wehn I test it. Fine for now @2914627 The point of the map is to have mice avoid the spinning blade, kind of like that map with the chainsaw that used to be P5. It's fine. @6573501 Too subjective for me to be able to do anything about it @6708873 I don't see how this is mass death Thegbc a dit : I P1'd the art map, the dual shaman map I understand what you mean but I don't think it's very necessary. It might be one out of 10 shamans that uses it and it doesn't make much difference. Shalander a dit : @6574593 is fine where it is, it's definitely up to P3 standards. I can see how you feel @6284671 deserves more than it has, but I can't change the votes. Just a new concept is not enough to warrant a P3. |
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@176507 p3 whats the point of a crappy up cj map thats like 99% luck |
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@6458662 No mechanism in this map and it's P6. |
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Mapcrew a dit : We'll look into it. Auroraclears a dit : It's more of a matter of consistency, rather than luck. Harmless classic map that has been part of bootcamp for years. fuzzyfirsdog a dit : Traps are considered as mechanisms. |
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@6708873 mass death, people try to pick the cheese without the shaman help and they die. |
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[Modéré par Dracoleaf, raison : The map you are reporting is a P0 map. which get reported here: http://atelier801.com/topic?f=6&t=411126] |
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[Modéré par Dracoleaf, raison : Accidental post] |
![]() ![]() « Censeur » 1472213040000
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@1365330- Honestly this map is solobale and cant be a P7 or A single sham |
![]() ![]() « Citoyen » 1472322480000
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@161780 - What's the point if 90% of mice die? |
![]() « Consul » 1472358960000
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ibzn a dit : I'll have the mapcrew re-discuss it. Superyacine a dit : This gets reported once in a while because it "doesn't follow the rules of a shaman map" but the uniqueness it what makes it fun. There are always exceptions to the rule. Tigropod a dit : Mice dying is the point. Dernière modification le 1472359020000 |
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[Modéré par Hotaru, raison : spam] |
![]() ![]() « Citoyen » 1472391960000
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Mapcrew a dit : *Facepalm* |
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@365734 - P4 - Barely any building needed. Proof: ![]() Dernière modification le 1472502540000 |