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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Mortios
« Citoyen »
1462995960000
    • Mortios#0000
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#1521
  0
new map @6669062 and @6672275

Dernière modification le 1463233860000
Rkubi
« Censeur »
1463135640000
    • Rkubi#0000
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#1522
  0
@6670539
Ventrumx
« Citoyen »
1463228700000
    • Ventrumx#4278
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#1523
  0
@6655517
Mousechris
« Censeur »
1463286360000
    • Mousechris#0000
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#1524
  0
@6673407
Xtrollreyizx
« Citoyen »
1463341620000
    • Xtrollreyizx#0000
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#1525
  0
@6226043
@6199783
Mousechris
« Censeur »
1463378940000
    • Mousechris#0000
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#1526
  0
@6675112
Heck
« Citoyen »
1463402160000
    • Heck#3367
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#1527
  0
@6675301
Xevvx
« Citoyen »
1463402460000
    • Xevvx#2181
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#1528
  0
@6675109
Brandoelias
« Citoyen »
1463495220000
    • Brandoelias#0000
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#1529
  0
@3390337
@658354
Nooneisgoood
« Citoyen »
1463559420000
    • Nooneisgoood#0000
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#1530
  0
@6677393 - No sham.
Hujevokampro
« Citoyen »
1463667540000
    • Hujevokampro#0000
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#1531
  0
@6678824 --- non sham!
-@6681627- color mechanic

Dernière modification le 1463857800000
Hujevokampro
1463840880000
    • Hujevokampro#0000
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#1532
[Modéré par Kiwrimai, raison : Double post; please edit your posts instead.]
Nadanando
« Citoyen »
1463980320000
    • Nadanando#0010
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#1533
  0
@6580747
+Firestorm
« Citoyen »
1464054480000
    • +Firestorm#0000
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#1534
  0
@6640034
Bequerr
« Citoyen »
1464132360000
    • Bequerr#0000
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#1535
  0
@6686244

@6687290

Dernière modification le 1464212100000
Tdft
« Censeur »
1464207540000
    • Tdft#0000
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#1536
  0
@6687213
Mapcrew
« Consul »
1464266220000
    • Mapcrew#0020
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#1537
  0
Left as is:
@6637609 - Obsyt - It feels way too slow and can cause quite a lot of mass deaths especially in public, since the dots would most likely lag. It's a pretty concept though. Also the dots get further and further, idk if that's intended, or is that a glitch?
@6657420 - Mquk - Fake grass ground which exert ice property, mechanism feels glitchy and generic, and the cheese feels unreachable when tested.
@599187 - Streamr - Some mice went to 0,0 and some even died, although it's a nice concept this bug is pretty bad for rotation.
@6662230 - Streamr - Interesting mech and concept, but not well used. It feels like a waiting game and it's irritating when u get up but then fall back due to ice pushing u backwards. Irritating and cofusing gameplay, but really nice mechanism. Just think of another way to implement it.
@6664994 - Lucasrslv - Mechanism breaks when a mouse goes in between the chocolates rotating.
@6423728 - Tdft - map easily breaks, when shaman puts a shaman object in between it interferes with the pushing of buttons, but i like the concept. Just that it's pretty laggy and hard to push around, and quite confusing as well. Wouldn't p1 it as it feels very irritating in public to get the mech to work.
@6655517 - Sutiropi - The mechanism takes pretty long to show, and the wood being too far can cause mass death, also pushing button mechanism is really generic and overused.
@6673407 - Mousechris - wood is too hard to push, and even with cannons the gameplay is lacking and boring, just some simple walljumping
@6226043 - Xtrollreyizx - The death tokens are pretty useless, and it causes a lot of mass death and frustration.
@6199783 - Xtrollreyizx - threadmill changing concept is pretty common, not much room for shaman to build, and the starting of the threadmill showing arrows should be faster, if not maybe keep the mice from touching the threadmill first. I enjoyed it, although gameplay feels pretty short, so edits should be done, but has potential.
@6675112 - Mousechris - p1 is good enough for now, it's a little interesting, but in a public test mice on the left couldn't get the cheese while mice on the right could, and portals in the map isn't that useful, would recommend deleting it, and mech should be fixed for fair gameplay for both sides.
@6675301 - Thederpy1 - Just a threadmill and a wall for walljumping isn't interesting, instead its boring.
@6675109 - Chmurkowaty - At first, the timer seems interesting. Then i just see a shaman map with just wood grounds, and the gameplay becomes boring, just another shaman map with a longer timer at first.
@3390337 - Brandoelias - i like chaos, but this is way to chaotic and annoying, it just goes to fast and most mice just get stuck at a corner, the public don't really like it as well.
@658354 - Brandoelias - Boring push the button coop map, and it is hard to do the map without shaman as a little building may be needed to reach cheese, bottom hole seems useless.
@6677393 - Nooneisgoood - Mass death after getting cheese, and very irritating gameplay at 3rd phase, as well as very bright colours used that can be too bright for our eyes.
@6678824 - Hujevokampro - It is very hard to differentiate between real and fake grounds just by the random movements of black and white background, it feels very random and irritating.
@6681627 - Hujevokampro - Feels too simple and lack replay value, very lacking gameplay as well.
@6580747 - Picapauui - the rotating ice is cool but not well used, it doesn't really help the gameplay but makes it more irritating, and the threadmill also feels useless. boring gameplay as well.
@6640034 - +Firestorm - nice concept, but i would rather have it as p7 with all the chocolate grounds joined together and some other gameplay, than have it kill mice tbh. Also with shaman, bubbles ruin the map as it stops the mechanism. try it in p7 instead with edits.
@6686244 - Bequerr - Boring gameplay and overused generic mechanisms.
@6687290 - Bequerr - Same map as the other map u submitted, same comments.
@6687213 - Tdft - It's a bit glitchy, sometimes u can't push to the left even though the chocolate is in the middle, and it's way too repetitve and boring for the shaman to keep doing it, and after moving the chocolate to left the ice still exerts chocolate properties for some reason when tested in public, should fix that.


P1'ed:
@6635206 - Obsyt - The platforms move slowly and it's pretty much just a waiting game, pretty boring and repetitive, But it feels good for p1 though.


Will be discussed:
@6670539 - Rkubi - Quite interesting actually, and funny. Although i am not sure if the team likes it, will discuss


Ignored:
@6665809 - Mortios - Posted more than 2 maps (same post)
@6669062 - Mortios - Posted more than 2 maps (same post)
@6672275 - Mortios - Posted more than 2 maps (same post)

Dernière modification le 1464342720000
Mousechris
1464352740000
    • Mousechris#0000
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#1538
[Modéré par Goondad, raison : This is a place only to submit maps. Next time ask your question in the Map crew FAQ and not here.]

Dernière modification le 1464352920000
Andrelionte
« Citoyen »
1464353880000
    • Andrelionte#0000
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#1539
  0
@6548682
@6563031

Dernière modification le 1464354000000
Obsyt
« Citoyen »
1464369840000
    • Obsyt#0000
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#1540
  0
@6649816
@6649782

Dernière modification le 1464998340000
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