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  • #Spiritual Map submissions (ex room shaman)
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#Spiritual Map submissions (ex room shaman)
Anthonyjones
1469378520000
    • Anthonyjones#0000
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#141
[Modéré par Dracoleaf, raison : requested]

Dernière modification le 1469820720000
Meddao
« Censeur »
1469381820000
    • Meddao#0000
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#142
  0
Good luck ☺
Attomake
« Citoyen »
1469530620000
    • Attomake#0000
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#143
  0
@6780800
@6779350
@6770449
@6754801
Anthonyjones
« Censeur »
1469820660000
    • Anthonyjones#0000
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#144
  0
@6778127
@6778435
@6773514

Dernière modification le 1470418440000
Dukeonkled
« Citoyen »
1469841480000
    • Dukeonkled#0000
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#145
  0
Due to excessive inactivity, Arnees is no longer part of the team.
Anthonyjones
« Censeur »
1469990340000
    • Anthonyjones#0000
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#146
  0
@6793400

Dernière modification le 1470151260000
Kurtwild
« Censeur »
1470000660000
    • Kurtwild#0095
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#147
  0
I submit this map @6790753.
Which is a fixed version of this old map Jhowzera - @270791.
Nebelwolfi
« Citoyen »
1470116460000
    • Nebelwolfi#0000
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#148
  0
Hey fellow shamans, before we list the accepted maps of the month we just wanted to announce that the way the team evaluates submissions has changed. From now on, we will focus way more on how fun a map is to play rather than if it has anything new. You can all expect to see more maps being added as a result of this change, so we hope you enjoy this transition into hopefully making spiritual fun for all to play! With that being said, here are the added maps for the July review:

High Difficulty Maps (6-10):
Accepted:
Kurtwild: @6709605 - Difficulty 7 - Along with being unique in its own way due to the design, this map is also something fun for shamans to play with, so it's great for rotation.

Kurtwild: @4977322 - Difficulty 8 - This map gives players room for innovative thinking as well as having an incredible design. It should provide everyone an enjoyable challenge.

Kurtwild: @6740971 - Difficulty 7 - While being moderately challenging, this map can teach players the first things about making dynamic builds. Innovation will be prevalent on this fun map.

Kurtwild: @6747236 - Difficulty 9 - This map introduces a brand new concept involving portals. One must transport their build while keeping it stable in this highly challenging environment.

Kurtwild: @6747271 - Difficulty 8 - Although this map is a little generic, there are many ways to solve it. There is an abundance of room to be innovative while having fun in this well designed map.

Reppam: @6745394 - Difficulty 6 - At first glance this looks like a regular antigravity map, but the design of the map itself makes it a challenging concept that's worth adding for rotation. Also in regards to the mapmaker, you should update your original map to the improved version we set up for you.

Anthonyjones: @6735747 - Difficulty 8 - This map has a nice mechanism and challenge for the shaman. It's something we haven't seen before, so it's worth to have in rotation.

Rejected:
Makudomakudo: @6711769 - Solving for the hole while keeping your build stable is challenging. While the layout of the grounds in the map can have some innovative implications, its positioning also feels random. This map has potential at providing an enjoyable experience, but it still needs more work - especially with the design.

Bigzzz - @6202210 - The concept itself has potential as well as having an interesting mice spawn, but the shaman cage needs to improve - the fact that it faces away from the prime location of the map causes it to cut off any space for making fun, innovative builds.

Bigzzz: @6170801 - The fact that you have to start your build's base at the mouse spawn makes it harder for the shaman to have an incentive to use dynamic builds. You also run the risk of killing your mice if you do attempt such a solution. Just solving this map with swings isn't very fun at all with this current design, so it could use more work.

Bigzzz: @6737455 - This map's concept isn't very well defined. Just solely swinging your way to victory with a simple design like this isn't something very fun to do, so the map layout should be redone to improve the shaman experience.

Bigzzz - @6737473 - Despite having an added gravity challenge, this map's concept isn't defined. The design of this map is purely basic and it doesn't have anything enjoyable to offer.

Low Difficulty Maps (1-5):
Accepted:
Hitsugayapd: @6703300 - Difficulty 2 - This map's cloud concept seems to do well with new shamans since they have to be aware of its boundaries. Despite its simplicity, this map should be something enjoyable for spiritual to have.

Shobonvip: @6713281 - Difficulty 5 - Despite the fact that you can solve this map with generic builds, it is still something fun and unique for spiritual to have because you can build from any of four different spawn ranges that remain stationary. Also, we recommend the mapmaker to remove offscreen censoring from the map for optimal player experience. Adding cheese/hole to the shaman cage would be appreciated too.

Plubio: @6727382 - Difficulty 3 - The linked grounds concept used in this map is interesting and unique. New players would have to do this map in such a way that they don't end up blocking the hole, so this is something nice to introduce for beginners in preparation for some of the harder linked ground maps in rotation.

Rejected:
Kurtwild: @4971112 - This map's concept tries to introduce a fun obstacle for beginners to overcome, but it doesn't allow enough room for diversity in building. I would say this map has great potential, and an improvement regarding the design should be done sometime.

Kurtwild: @4404934 - Although there are some fun things you can do with the ice ground, the gameplay is unaffected no matter whether you tilt it back or forwards. The map design should be improved to compensate for that.

Bigzzz: @6734108 - The design of the map is well made, but the fact that there's only one square ground available suggests that this map lacks any assortment of stabilization bases. With that being said, this map isn't very fun and it should undergo renovations in giving shamans more options in building.

Dernière modification le 1470122640000
Tio
« Citoyen »
1470211320000
    • Tio#4777
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#149
  0
@6794624
@6783995
@6785706
Anthonyjones
« Censeur »
1470248760000
    • Anthonyjones#0000
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#150
  0
Note this isn't my map but I want submit of old Avver's Map
@6795370 fixed by Avver's Map @347225
Alsalam_alaikum
« Citoyen »
1470276360000
    • Alsalam_alaikum#5209
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#151
  0
Ignore this post

Dernière modification le 1471009020000
Plubio
« Censeur »
1470323760000
    • Plubio#0010
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#152
  0
@6248664
Dukeonkled
« Citoyen »
1470326400000
    • Dukeonkled#0000
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#153
  0
@6796602
Arnees
« Citoyen »
1470336360000
    • Arnees#0000
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#154
  0
@6793859
@6793216
@6796504
@6396974
@6798402

Dernière modification le 1470417840000
Hybinkunduz
« Citoyen »
1470340800000
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#155
  0
@5993330
@6044443
@6058383
@6400771
@6699973
Arnees
« Citoyen »
1470423960000
    • Arnees#0000
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#156
  0
I have joined the spiritual team again!

Also..

Checkpoint!

August 2016:
No maps have been prerejected.

Dernière modification le 1470424500000
Kimsterjay
« Consul »
1470550680000
    • Kimsterjay#0000
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#157
  0
@6792868
portal map
Uhuge
« Citoyen »
1470728220000
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#158
  0
@6700373
@5562153
@6804450
Dukeonkled
« Citoyen »
1471042200000
    • Dukeonkled#0000
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#159
  0
@6810730
@6810849

Dernière modification le 1473117240000
Anthonyjones
« Censeur »
1471042920000
    • Anthonyjones#0000
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#160
  0
@6379460
@6210745
@3946540
@6813022
@6832397

Dernière modification le 1472355960000
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