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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Tdpnice
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#1641
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@6628111
@6632699
Yl0we
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#1642
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@6647355

Dernière modification le 1461721740000
Fram
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#1643
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@6334808
Xbangs
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#1645
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@6631813
Obsyt
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#1646
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@6616022
@6649816

Dernière modification le 1462025100000
Mousechris
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#1647
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@6644956
Drotik
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    • Drotik#8972
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#1648
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@6582993
Joeprooxxdd
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#1649
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@6648337
@6649939

Dernière modification le 1461898560000
Taz
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    • Taz#2202
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#1650
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@6638045

Dernière modification le 1461956700000
Kimsterjay
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#1651
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@6643127
Zed
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#1652
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@6651448
Andrelionte
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#1653
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@6651516
+Mistersacri
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#1654
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@6400013
@6400014
Cyclone
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    • Cyclone#3550
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#1655
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@6652324
Mapcrew
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#1656
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Left as is:
@6641446 - Hguhfmohamed - It's not a dual shaman map. Please, read the category rules before posting anything here. Thank you!
@2716898 - Sekui - The map itself is too cramped to build on, shamans which try to reach cheese/hole from the tight spaces between skull tokens would probably die, it's really frustrating and painful. Also, the left bottom looks pointless and empty, there isn't anything to do there. Overall, the death tokens just make everything harder and disappointing to the shamans, since mice can easily die; Gameplay is pretty generic and bland, it becomes extremely boring after some time playing in normal rooms.
@2111240 - Sekui - I don't really think it's challenging enough, even not being a bad idea. However it's poorly executed and there isn't much to do; It's the same sort of solution everytime, buildings are really limited, so shamans can't be creative enough to make different solutions. There are too much of empty space which in my opinion could be utilized for something else, in a better way.
@6628111 - Tdpnice - Generic and build-a-thon concept. The whole top part, including water, grass is fully useless. Solutions are basically aways the same thing: Large vertical bridges. Overall, I'd say I don't see anything different from the others dual shaman maps, this one is really frustrating and tiring to build, both water grounds don't offer much to the gameplay.
@6632699 - Tdpnice - Nothing new/different from the others, we already have enough dual shaman maps with similar gameplay and layout, I don't think it's time to add just one more.
@6647355 - Yl0we - The map itself requires too much of buidling, which isn't fun to the shaman; Both cloud grounds don't really offer too much of an obstacle, it's kinda useless. It's the kind of map which becomes extremely broing after you play it sometimes.
@6334808 - Framnm - Eu realmente achei interessante e diferente a idea de utilizar a "mola" sobre o queijo, o shaman fica entre duas escolhas e geralmente escolhe ir por baixo. No entanto, eu gostaria de ver a mesma ideia implementada de maneira diferente, tente manter os mesmos pisos da parte central do mapa. O quê realmente não me agradou muito, foram essas duas tocas, deixou o mapa bastante estranho e desequilibrado.
@6631813 - Xbangs - Too cramped and a single shaman usually do the whole building. I don't think it's enjoyable spawning cannons for mice pass though the middle circles, newbies might not understand the concept at all and if the shamans don't use it correctly, many mice will die.
@6616022 - Obsyt - Eu não diria que é um mapa ruim, até porque o único erro dele é a forma de construção apresentado aos shamans. É extremamente desagradável construir largas pontes para a vertical o tempo inteiro, Além de cansativo, torna as construções em graça e bastante repetitivas. Poderia dizer também que o piso dinâmico que faz o rato atravessar ao outro lado não oferece muito á jogabilidade no geral, é meio que desnecessário.
@6649816 - Obsyt - Primeiramente, não acho que seja necessário marcar o lugar que os shamans nascem, é muito desnecessário. Em seguida, na minha opinião, seu mapa não apresenta espaço suficiente para os shamans criarem construções diferentes e criativas, a jogabilidade segue sempre um mesmo padrão, que consiste basicamente em ter quer passar do piso dinâmico, pegar o queijo e ir para a toca. Isso não é divertido e torna tudo mais desagradável aos shamans.
@6582993 - Dprocik - I don't really think it's the kind of map which needs cooperation, a single shaman usually does the whole building without any problem. There is nothing really interesting here, solutions are basically aways the same and the map overall does't encourage the shamans to make different solutions.
@6648337 - Joeprooxxdd - There is nothing really interesting here, solutions are basically aways the same and the map overall does't encourage the shamans to make different solutions. We already have enough maps with similar concepts, that's enough I guess.
@6638045 - Tazq - Este mapa exige muita construção, até mesmo para dois shamans. Vale lembrar que o mapa deve ser completado a tempo caso um dos shamans acabar morrendo ou ficar ausente. Neste caso, os shamans, principalmente novatos, não coseguem nem alcaçar o queijo a tempo. Não há suporte o suficiente para uma construção estável, não há nada de interessante e divertido aqui.
@6643127 - Kimsterjay - Both cloud grounds don't really offer much to the map's gameplay. It's basically the same sort of solution, which is boring and repetitive.
@6651448 - Undearctic - Newbies can't even pass though the middle part, the map itself requires too much of building and there isn't anything new or interesting to do.
@6651516 - Andrelionte - Water grounds are quite pointless, it doesn't offer absolutely nothing to the gameplay. Overall it's quite generic and boring to build on, it's the same sort of solution everytime. Also, could be better if you remove the left bottom ice ground.
@6400013 - +Mistersacri - Mesmo não sendo tão semelhante, o mapa me lembra a jogabilidade de um P8 já existente. Se não me engano, ele é seu e creio que não há necessidade de adicionar outro na rotação. Sobre o mapa, não é ruim, mas também não é o que estamos procurando no momento, já que recentemente foram adicionados +100 mapas á categoria P8.
@6400014 - +Mistersacri - Por um lado, o vento forte exige que o shaman construa de uma mandeira diferente, no entanto, isso torna quase impossível na volta (com o queijo) para a toca, já que os rtaos não conseguem escalar tábuas. Tente reduzir o vento e tornar o mapa um pouco mais desafiador.
@6652324 - Lzereturn - There are some pointless grounds and there isn't much to do here, the whole right side of the map looks pretty useless and empty, it's the same sort of solution everytime too.


P1'ed:
@6649939 - Joeprooxxdd - Not a bad map. However it's quite easy for two shamans and doesn't really require too much of cooperation. P1 is enough.


Will be discussed:
@6644956 - Mousechris -


Ignored:
None

Dernière modification le 1462062180000
+Mistersacri
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#1657
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@6400014 Edited
@6400024

Dernière modification le 1462595160000
Tdpnice
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#1658
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@6538828
@6646340
Zhouajie
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#1659
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@6651168
Ventrumx
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    • Ventrumx#4278
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#1660
  0
@6042202
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