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Map Editor Q&A
Fatsexybeast
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#1681
  0
You couldn't connect invisible ground with anything before the update. But can you connect them with the new mechs?
Firestonnne
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#1682
  0
I am having a problem with invalid friction.
I could do it before but now it is not working right. I don't know if it is I that is messing up orjust TFM, but the IF grounds are not disappearing for me on touch, whether by mouse, object,or ground. I'm pretty sure all the parameters are set right, that is, for the ground can collide with mice and other grounds, and the other grounds have a friction higher than 0.

Do you guys know what problem it might be?
Mousechris
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#1683
  0
Firestonnne a dit :
I am having a problem with invalid friction.
I could do it before but now it is not working right. I don't know if it is I that is messing up orjust TFM, but the IF grounds are not disappearing for me on touch, whether by mouse, object,or ground. I'm pretty sure all the parameters are set right, that is, for the ground can collide with mice and other grounds, and the other grounds have a friction higher than 0.

Do you guys know what problem it might be?

IF was taken out by tig
Silentreigns
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#1684
  0
Why is Rype's glitch still explained in the table of contents?
Barrydarsow
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#1685
  0
Because nobody has updated the guide yet.
Totalnick
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#1686
  0
Graecus a dit :
help me too :c

Fix'd !
a dit :

<C><P F="2" L="800" /><Z><S><S H="40" X="400" Y="380" T="6" P="0,0,0.3,0.2,0,0,0,0" L="800" /><S X="200" H="40" Y="340" T="5" P="1,10,0.3,0.2,0,1,0,0" L="40" /><S X="400" H="40" Y="160" T="5" P="1,10,0.3,0.2,0,1,0,0" L="40" /><S H="40" X="600" Y="340" T="5" P="1,10,0.3,0.2,0,1,0,0" L="40" /></S><D><DS Y="45" X="400" /></D><O /><L><JP M2="1" M1="2" AXIS="0,1" /><JP M2="3" M1="2" AXIS="0,1" /></L></Z></C>

.txt
Beavisjr
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#1687
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How would you hide a yellow nail (or 2)? I looked up "how to hide a yellow nail in TFM/Transformice" and just came up 'don't hide your nailfungus' so intetnet wasn't helpful.
Mousechris
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#1688
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Beavisjr a dit :
How would you hide a yellow nail (or 2)? I looked up "how to hide a yellow nail in TFM/Transformice" and just came up 'don't hide your nailfungus' so intetnet wasn't helpful.

like this

<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" L="862" X="410" H="284" Y="508" T="0" /><S P="1,0,0.3,0.2,0,0,0,0" L="174" X="464" H="58" N="" Y="168" T="0" /><S P="1,0,0.3,0.2,0,0,0,0" L="197" X="352" H="70" Y="166" T="0" /></S><D /><O><O P="0" X="420" C="22" Y="178" /><O P="0" X="409" C="22" Y="153" /><O P="0" X="437" C="22" Y="144" /><O P="0" X="437" C="22" Y="161" /><O P="0" X="423" C="22" Y="155" /></O></Z></C>
Beavisjr
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#1689
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Mousechris a dit :
like this

&lt;C&gt;&lt;P /&gt;&lt;Z&gt;&lt;S&gt;&lt;S P="0,0,0.3,0.2,0,0,0,0" L="862" X="410" H="284" Y="508" T="0" /&gt;&lt;S P="1,0,0.3,0.2,0,0,0,0" L="174" X="464" H="58" N="" Y="168" T="0" /&gt;&lt;S P="1,0,0.3,0.2,0,0,0,0" L="197" X="352" H="70" Y="166" T="0" /&gt;&lt;/S&gt;&lt;D /&gt;&lt;O&gt;&lt;O P="0" X="420" C="22" Y="178" /&gt;&lt;O P="0" X="409" C="22" Y="153" /&gt;&lt;O P="0" X="437" C="22" Y="144" /&gt;&lt;O P="0" X="437" C="22" Y="161" /&gt;&lt;O P="0" X="423" C="22" Y="155" /&gt;&lt;/O&gt;&lt;/Z&gt;&lt;/C&gt;

Oh wow okay thanks c: so just put the one in the background a 'Z' higher then the one in the foreground?
Mousechris
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#1690
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Beavisjr a dit :
Oh wow okay thanks c: so just put the one in the background a 'Z' higher then the one in the foreground?

Just put one dynamic object that is foreground behind one that is background then the anchors will hide

Or you could do a meathod with the red anchor a more complicated one

<C><P /><Z><S><S P="0,0,0.3,0.2,45,0,0,0" L="35" X="375" H="35" Y="360" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="200" X="450" H="40" Y="380" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" X="370" H="10" Y="280" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="40" X="370" H="10" Y="300" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="20" X="360" H="10" Y="290" T="0" /><S P="1,0,20,0.2,0,1,0,0" L="20" X="390" H="10" Y="290" T="4" /><S P="1,99,0.3,0.2,0,1,0,0" L="40" X="430" H="10" Y="280" T="0" /><S P="1,0,0.3,0.2,0,1,0,0" L="40" X="470" H="10" Y="280" T="0" /><S P="1,0,0.3,0.2,0,0,0,0" L="215" X="500" H="10" Y="280" T="8" /><S P="0,0,0.3,0.2,0,0,0,0" c="3" L="40" X="530" H="30" Y="290" T="0" /></S><D><T Y="360" X="525" /></D><O><O P="0" X="500" C="11" Y="280" /><O P="0" X="470" C="14" Y="280" /><O P="0" X="430" C="14" Y="280" /></O></Z></C>

Simple make red anhcor the lowest z value then make the grounds you want to have hidden anchors on have a lower z-value then the ground that the red anchors connected to
Beavisjr
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#1691
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Mousechris a dit :
Just put one dynamic object that is foreground behind one that is background then the anchors will hide

Or you could do a meathod with the red anchor a more complicated one


Simple make red anhcor the lowest z value then make the grounds you want to have hidden anchors on have a lower z-value then the ground that the red anchors connected to

Ah thanks, that makes sense c:
Jsablectulli
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#1692
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How can you remove part of a ground like in @2973880

Also, how can you put an object like a couch in front of a ground without having the mice run behind it
Firestonnne
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#1693
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Mousechris a dit :
IF was taken out by tig

Awhat? So now how many mechanism maps do have in rotation that don't work?
Fatsexybeast
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#1694
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Firestonnne a dit :
Awhat? So now how many mechanism maps do have in rotation that don't work?

Most have (all?) been removed. But the active owners of the maps are fixing them.
Holomouse
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#1695
  0
Practical use of a button map with new physics. (for anyone that cares)

http://tny.cz/4a4f40e8

View with debug.
Fluffyshine
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#1696
  0
Holomouse a dit :
Practical use of a button map with new physics. (for anyone that cares)

http://tny.cz/4a4f40e8

View with debug.

It's sync based.
Holomouse
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#1697
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Poombumm a dit :
It's sync based.

True, but still works.
Fluffyshine
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#1698
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Holomouse a dit :
True, but still works.

Yes, but sync based maps aren't fine for Px (ins cases)
Xtrollreyizx
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#1699
  0
@3242326 Who repair my map ? :/

( http://tny.cz/4a9f5fc2 )
Viprin
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#1700
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Does anyone know when Invalid Restitution was back? Was there an official announcement? It seems to work fine now, but I'm worried if it works in future, or it is temporally fixed(unfixed) for some reason.
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