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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Yl0we
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#1681
  0
@6657821
@6644753

Dernière modification le 1463184120000
Matadorlr
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#1682
  0
sorry , is one map

Dernière modification le 1462738620000
Fleazy
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#1683
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@6667828
Obsyt
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#1684
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@6656283
Tdpnice
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#1685
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@6653675
@6646350
Sekakmad
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#1686
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@6670566
Bobsponjinha
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#1687
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@6625151
Kimsterjay
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#1688
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@6671574
First shaman: X: 99 Y: 99
Second shaman: X: 701 Y: 248
Leetinsanity
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#1689
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Left as is:
@3812209 - Metalxmusic - The big cloud poses too much of a problem for newer shamans. A lot of shamans do not have the skill to build around cloud grounds. It is also very difficult to build in divine mode on the right side of the map due to the lack of places to stabilize the build.
@5720570 - Metalxmusic - There isn't much room underneath the cheese to create a platform for the mice to survive on. The concept itself is interesting, however in its current state, most mice will just die due to the difficult of the map for shamans.
@2111240 - Sekui - There is still very limited space to build near the cheese, a lot of shamans will block it and make it very difficult to build around. It may be better to make the gap right above the cheese slightly wider, the higher gap is fine as is.
@5045133 - Nukualofa - The puzzle doesn't offer much of a challenge for the shaman. Simply having to balloon planks or build around them doesn't offer much. The build required for this map is decent, however it doesn't allow enough creativity to overcome the poor utilization of the puzzle.
@5057219 - Nukualofa - Scrolling maps are quite frustrating for a lot of players to shaman on. If done well they can be fun, however I feel that with this map it could be made into a non-scrolling map. With different hole placement it would still be just as fun to shaman on, while not being frustrating due to the scrolling.
@6651168 - Zhouajie - This is certainly a lot less confusing than the previous version, however I think it may be slightly too easy for P8, try submitting it for P4. I really like the idea though, and feel it has a chance as a P4 map.
@6663367 - Zhouajie - There isn't enough space to effectively build up to the cheese on this map, the planks end up being too steep and mice can't get up them. It's possible, but very difficult, and most shamans will screw it up.
@3608685 - Sekui - This is better than before. However it feels like as a divine shaman you're forced to build along the bottom rather than be able to choose where to go, due to the difficulty of the top water. The bottom water is actually quite fun to build around, even on divine mode. However the water at the top just seems like an unnecessary annoyance, specifically because it's so much easier to build up there in other modes.
@6658448 - Dprocik - Building through tight spaces is very difficult, even for experienced shamans. A lot will either block the gaps due to the limited space, or resort to wj walls, which end up as not a very creative way to shaman.
@6664072 - Dprocik - A lot of mice will simply die due to it being collision and other mice pushing them off. If mice die and the shamans feel they have no ability to help them, it makes shaman maps very frustrating to shaman on.
@6659556 - Joeprooxxdd - You've lowered the amount of building, however there are still parts that are cramped. The build required is also quite straightforward and boring. It is certainly a two shaman map, however it doesn't really offer anything new to the rotation that isn't already in multiple maps.
@6660001 - +Mistersacri - The idea is interesting, and it looked fun at first. There really just isn't much space. In certain parts the shamans will be limited by their creativity, and in other parts they will find it too difficult to build on due to the lack of space.
@6660005 - +Mistersacri - The idea for this map is great. It's really interesting and new. However, as it is, it's probably a bit too hard for the rotation. Make it a bit easier and resubmit it.
@6657821 - Yl0we - The route to the cheese is interesting and fun to build on, however the start of the map is quite boring. Simply requiring a standard bridge up to help the mice.
@6644753 - Yl0we - The idea is really interesting, and the start of the map is fun to build on. However, the hole is a huge pain to build to, there just isn't enough space to do it effectively.
@6667828 - Fleazy - The use of new and interesting shapes always makes shamaning a fun challenge. This map is fun to buld on, however a lot of polishing needs to be done visually to make it look nicer. It is also very unclear that the star shapes have no collision with mice, it would be far better to have them made out of cloud ground to make it more obvious.
@6656283 - Obsyt - Still a bit of a pain to build on in divine mode. A lot of the map can be worked around, but building up to the hole in particular is quite difficult in divine mode due to the build constantly bouncing around. The concept is still really interesting, it's just very difficult to make it easy enough for shamans while still being a p8 map.
@6653675 - Tdpnice - The amount of grounds stunts creativity, forcing the shaman into a certain style of build. There are also a few areas that lack space to build effectively in.
@6646350 - Tdpnice - The ice below spawn is anticloud, if you're using the same grounds for different things they need to be consistent. This map is also too easy and straightforward for P8, it may be better to submit as a P4 map.
@6670566 - Sekakmad - The area at the start is boring to build on, it simply requires a walljump wall or a straight bridge up for the mice. The same goes for the build up to the hole, which is made especially difficult due to the limited space available. Building to the cheese is fun, so work with that part of the map and reconstruct the other parts of the map to make the map more fun to play on.
@6625151 - Bobsponjinha - A lot of mice will try and fail to jump due to the gravity, leaving the shamans frustrated. As well as this, the bulk of the building is just a straight bridge along the bottom of the map. Which is boring for shamans to build in this day and age.
@6671574 - Kimsterjay - This map is very generic, most people wouldn't even recognise it as being new because it looks just like any number of other shaman maps in the rotation. The build required to complete the map also isn't very exciting, and leaves little room for creativity on the part of the shaman.


P1'ed:
None


Will be discussed:
None


Ignored:
None

Dernière modification le 1463192040000
Tdpnice
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#1690
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@6646340
@6653675-edited (L="900")
+Mistersacri
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#1691
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@6660001 Edited
@6660005 Edited
Sekui
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#1692
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@2111240
@6295878 - Recommended here, but it's quite easy .-.

Dernière modification le 1463335920000
Grimmaro
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#1693
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@6672860
Obsyt
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#1694
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@6656283
Dijua
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#1695
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@6673447
Xtrollreyizx
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#1696
  0
@6225411
@6191661
Yl0we
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#1697
  0
@6677938

Dernière modification le 1463593620000
Fram
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#1698
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@6334808
Nukualofa
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#1699
  0
@6213168
@6176441

Dernière modification le 1463718960000
Metalxmusic
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#1700
  0
@5720570 - Edited, I guess. Any other suggestion in order to improve it? I would really like this to be considered for high rotation.
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