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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Kurt
« Consul »
1358954220000
    • Kurt#0010
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#1781
  0
@3360623
Xaxadoooooo
« Citoyen »
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    • Xaxadoooooo#0000
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#1782
  0
@3488764
@3493141
Vvarriorw
« Citoyen »
1358959560000
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#1783
  0
Aewing a dit :
@1609293 Vvarriorw The general gameplay of the map isn't funny, and there are not many way possibilities.

Could you explain what a "funny" gameplay actually is? Treadmills are fun to play with and are innovative, since they force mice and vampires to take different paths. Six paths, isn't that more than P11's average? Yes, the map is symmetric, but there are a lot of really good P11 maps which are symmetric.
a dit :
@3482009 Vvarriorw Tramps are forbidden in P11 maps.

I don't think you look at the map in details. As far as I know high restitution trampoline grounds are forbidden because it's too difficult for a vampire to catch up mice since they are perpetually boucing on those. However, in my map, there AREN'T ANY trampoline grounds like you said in your review. They are sticky grounds and the grounds under don't have restitution (0). It takes at least 4 seconds to get out of them and jump on the map's second level. Vampires do have enough time to overtake mice while they are "stuck" to the static grounds. Ultimately, the map offers a sophisticated use of sticky grounds in P11 maps.
Sol
« Citoyen »
1358961240000
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#1784
  0
@3256323 - EDITED
Pump
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#1785
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Aewing a dit :
@3397642 Queijospraeu No deep water in P11 maps.

Can you show where is the deep water? I tought we can't add water because the vampire isn't able to get mice, but in this case it doesn't offer an advantage for mice. Also, that's not deep... If that is, why Allomuxxu has a P11 with water in the same deepness? And Travelingpik? And Joeddy?

If you are not talking about the water in the bottom, vampires can't duck, but they can go up like mice and that doesn't offer and advantage too. The other time I submited, that was not the problem and Tulio didn't say anything about it. Have you really tested the map? :/

Can I submit again...? @3397642

Aewing a dit :
Forodomuido - @3466710 and Modifys - @3446551.

Hey, nice offscreen walljump guys
Masterzik
« Citoyen »
1358961660000
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#1786
  0
Alguem mi da esse mapa?
Fullhard
« Citoyen »
1358962140000
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#1787
  0
@3489137
@3491815
Sorenhl
« Citoyen »
1358962260000
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#1788
  0
@3144891
@3443701
Killerlux
« Censeur »
1358962260000
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#1789
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Vvarriorw a dit :
Could you explain what a "funny" gameplay actually is? Treadmills are fun to play with and are innovative, since they force mice and vampires to take different paths. Six paths, isn't that more than P11's average? Yes, the map is symmetric, but there are a lot of really good P11 maps which are symmetric.

I don't think you look at the map in details. As far as I know high restitution trampoline grounds are forbidden because it's too difficult for a vampire to catch up mice since they are perpetually boucing on those. However, in my map, there AREN'T ANY trampoline grounds like you said in your review. They are sticky grounds and the grounds under don't have restitution (0). It takes at least 4 seconds to get out of them and jump on the map's second level. Vampires do have enough time to overtake mice while they are "stuck" to the static grounds. Ultimately, the map offers a sophisticated use of sticky grounds in P11 maps.

I agree with Aewing about your treadmill map. It isn't fun, and imo they're pretty useless. Seriously, what's the point of them? I don't really get it.
Same for the sticky grounds. It's impossible to get up without them, and the time you'll wait to get bounced up, you're already a vampire. It's pretty bad.

Queijospraeu a dit :
Can you show where is the deep water? I tought we can't add water because the vampire isn't able to get mice, but in this case it doesn't offer an advantage for mice. Also, that's not deep... If that is, why Allomuxxu has a P11 with water in the same deepness? And Travelingpik? And Joeddy?

If you are not talking about the water in the bottom, vampires can't duck, but they can go up like mice and that doesn't offer and advantage too. The other time I submited, that was not the problem and Tulio didn't say anything about it. Have you really tested the map? :/

Can I submit again...? @3397642


Hey, nice offscreen walljump guys

I agree that there aren't really any deep water, but most of the water grounds still are pretty useless. Submit it again and remove those.
Also, about the maps in discussion, if they do get accepted, we'll probably request edits to add an invisible wall.
Fluffyshine
« Citoyen »
1358962800000
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#1790
  0
What about soulmate vamp maps? :D
Stvvtje
« Citoyen »
1358962920000
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#1791
  0
@3457736
Fluffyshine
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1358963040000
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#1792
  0
Srsly...
Remixin
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#1793
  0
@3489561
Kittyasd
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#1794
  0
@3366740
@3469007
Manololll
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#1795
  0
@3452424 - Edited

@3468905
Sloocky
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#1796
  0
@3490232 (Map fly)
@3490615
Pump
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#1797
  0
@3485896
Vvarriorw
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#1798
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Killerlux a dit :
I agree with Aewing about your treadmill map. It isn't fun, and imo they're pretty useless. Seriously, what's the point of them? I don't really get it.

1.
Vvarriorw a dit :
they force mice and vampires to take different paths.

2. They can speed you up if you jump at the right time and right place.
3. Can be very fun to avoid a vampire by feinting you'll take it but you don't actually take it.
4. Blocks a way to go up, bypass is needed, adds challenge in surviving.
Killerlux a dit :
Same for the sticky grounds. It's impossible to get up without them, and the time you'll wait to get bounced up, you're already a vampire. It's pretty bad.

"Impossible"... If you take the middle path, you don't need to wait the 5 seconds needed to go up. There are also many other available paths to go up. Since there aren't always a bunch of vampires on you, you have plenty of time to get up by one of the eight paths you have.

Anyway, do you prefer a map with grounds placed higgledy-piggledy and vampires can't bite half of mice or a map where grounds are logically placed and mice need skill to survive?
Rainbowjay
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#1799
  0
@2497466
Vlks
« Citoyen »
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#1800
  0
@3491200

@3515884
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