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Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek
Inzerty
« Citoyen »
1482764700000
    • Inzerty#5885
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    • Tribu
#1822
  0
@6981482
Jota
« Consul »
1482766800000
    • Jota#0676
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#1823
  0
@6111611
Sekui
« Censeur »
1482768540000
    • Sekui#0000
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#1824
  0
@3102179

Mapcrew a dit :
@3102179 - Sekui - This map is too complex for P4 and P8 due to the mechanics of the map, perhaps it would be best to submit this to P6.

¯\_(ツ)_/¯
Neptune
« Citoyen »
1482790500000
    • Neptune#1560
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#1825
  0
@6984428
Gobbek
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    • Gobbek#0000
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#1826
  0
@6615982
Ignomo
« Citoyen »
1482969480000
    • Ignomo#0000
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#1827
  0
@5037194
Bruno
« Censeur »
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    • Bruno#3852
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#1828
  0
@4765906
Thegbc
« Censeur »
1483158420000
    • Thegbc#0095
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#1829
  0
@3800991
Try4gain
« Citoyen »
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    • Try4gain#0000
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#1830
  0
@6981380
Tryhardracer
« Citoyen »
1483325580000
    • Tryhardracer#5333
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#1831
  0
Map Removed.

Dernière modification le 1483325760000
Souris_fram
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    • Souris_fram#0000
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#1832
  0
@358201
Reshman
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    • Reshman#0020
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#1833
  0
Left as is:
@6937267 - Frejkuon -
@1873923 - Leaomestre - The yellow and black slope doesn't rise with the weight of all the mice
@6959708 - Arthiforum -
@6955109 - Tennistete -
@6570684 - Bataatiinha - Maps like this are suited for P4/P8 instead so next time please submit it to one of those categories. There is too much going on at the moment, I would advise to remove the death tokens and try and work with the moving clouds only, so that it isn't too complicated and tricky for shamans.
@1468555 - Framnm -
@1549855 - Framnm -
@6976889 - Brasouka - map breaks too often
@6854616 - Mquk -
@6111611 - Jotatavo -
@6981482 - Tiojeje - too much of a mass death
@3102179 - Sekui - Submit these kinds of maps to P4/P8 next time since it is a challenge for the shaman to solve by building. Parts where there are mechanism is never going to be built through so it isn't a good implementation of this mech for this shaman map.
@6984428 - Cer_Vinho -
@4765906 - Zzmacth -
@6615982 - Gobbek - Doesn't play so well in public, the planks end up moving into a position where mice cannot complete it on their own after the mech is pushed at the start in most cases
@6981380 - Try4gain -
@358201 - Souris_Fram -
@6932807 - Arthiforum - not sure why you'd want to have a mechanism like this where the shaman has to release mice one by one into the map, boring and quite unfair on those that have to wait quite a while for the shaman to eventually release them
@6820362 - Mquk - shamans can ruin it too easily and mice tend to just wait near cheese while a few try to solve the map, there's also the likelihood of mice trolling by standing on the left trampoline ground prevent one of the ice blocks from falling down


P1'ed:
@6956908 - Tennistete -
@5628785 - Leaomestre -
@6975626 - Belazou -
@6979709 - Ayentrax -
@1109647 - Fernandoooh - Not very interesting to play since in public rooms mice just sit on all the buttons so it's a matter of the shaman having to push his buttons, and the order he pushes them doesn't make any significant difference in gameplay.
@6982855 - Filnts -
@5037194 - Ignomo -
@3661360 - Garyarcanine - Shamans just have to build as though the booster grounds are not there


Will be discussed:
@6975979 - Figoi
@1355687 - Fernandoooh
@3800991 - Thegbc


Ignored:
None

Dernière modification le 1483463580000
Gobbek
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    • Gobbek#0000
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#1834
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@6615982
Oratoraf
« Citoyen »
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    • Oratoraf#0000
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#1835
  0
@6986312
Danielmago
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    • Danielmago#0000
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#1836
  0
@6996538
Piotr4u
« Citoyen »
1483554480000
    • Piotr4u#2279
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#1837
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@6997377
Tio
« Citoyen »
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    • Tio#4777
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#1838
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@6145304
Flash
« Citoyen »
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    • Flash#6962
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#1839
  0
@6930472
Marllonsilva
« Citoyen »
1483887480000
    • Marllonsilva#0000
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#1840
  0
@7004175
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