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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Fram
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1470413400000
    • Fram#4747
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#1861
  0
@5549567
@5552520
Douyu
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    • Douyu#3898
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#1862
  0
@6799252
Pauverde
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    • Pauverde#4157
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#1863
  0
@6799510
Obsyt
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    • Obsyt#0000
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#1864
  0
@6556315
Quinckas
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    • Quinckas#0579
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#1865
  0
@6749162
Grenelle
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#1866
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@6796917
Quinckas
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    • Quinckas#0579
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#1867
  0
@6805728
Matheusferei
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#1868
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@6806328
M3aqd
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#1869
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@6801670
Joeprooxxdd
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#1870
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@6809605
Mapcrew
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#1871
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Checkpoint.
Mervynpeake
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#1872
  0
Left as is:
@6765277 - Tioyudis - The map is interesting but I don't think the circle with the box is really usefull. The circle looks like it annoyes the shaman more than something else. And with the big boxe nailed on it, it doesn't let much space for the shaman, and the construction to reach the hole are limited.
@3947897 - Lucasrslv - The map doesn't require much construction; a bridge under for the mice to reach the cheese and a bridge above so they can reach the hole. It's not really interesting to build on and there's nothing new.
Moreover the scrolling could be interesting but here it's annoying because it feels really useless.
@5491082 - Lucasrslv - The map is interesting but once again you can really build something creative here, the path is clear, and the shamans will always do the same construction. Moreover some spaces are too cramped so it's annoying to build on; the mice spwanning point and the hole area are cramped and not fun to build.
Same for the cheese; the idea is good but when you actually have to shaman it, it's annoying because you don't really have the choice.
And the map can be completed alone once the mice are on the ground above their spwanning point, not enough especially for two shamans.
@6755086 - F_Ire - Same here, the map doesn't let any space to be creative, the path is clearly defined and the shaman has to follow it. It doesn't encourage interesting building or cooperation either; the most likely resolution is a succession of two planks buildings.
@6791983 - Fuzzyfirsdog - The map is nice, but it requires one long building which is not really enjoyable or interesting to do. There's nothing new here, and nothing which really asks cooperation either.
@6802696 - Fuzzyfirsdog - The map is interesting and the symetry is fine for cooperation but once again, it's not really new or enjoyable to do. Each shaman will propably do the same thing, and it's quite boring.
Moreover the grey grounds are usally used when they don't collide with mice/objetcs, so it's confusing here.
@6777113 - Provincias - The map is not really interesting, mainly because there're many ice blocks, which only requires a big box, and then the construction is not enjoyable/challenging enough to do. Moreover it doesn't require cooperation.
@6772308 - Provincias - Ths map is quite interesting but the grounds are not really adapted to (big) planks, so that's super painfull to build on it. You should also propably add some gaps.
@2908732 - Marllonsilva - The map is already P1'ed, and I can't see a higher perm for that; there's nothing nex/interesting and the cheese area is really cramped, so that's annoying to build around.
@6780601 - Kimsterjay - The map is ok, but nothing new/interesting, it's quite boring to build on; and the cloud on the cheese is supposed to bring challenge is just super annoying, that makes the area cramped, and easy to mess up.
@6780627 - Ventrumx - Another portals map, but it's not really interesting, if one of the shaman has a divine range, it's completly useless and it doesn't require cooperation.
If you want to use portals, try to think at something more imaginative and new, because these kind of maps are already over viewed.
@6745901 - Sekakmad - The map is ok, but once again there's nothing new/interesting. Moreover the sand grounds don't look really great in my opinion, and you should put a different ground where the plank is nailed, because it's confusing and shamans could think that every grounds has the same property.
@6780533 - Manupr - I think we already have some maps like that in rotation and it's quite boring so... Moreover the despawn grouds are quite unexpected and it will be a huge mass death which will annoy everyone.
@6783790 - Shobonvip - We recently permed some maps with similar grounds design, Moreover there're too many grounds, some of them seem useless and it's a bit too colorfull.
@6749329 - Tdpnice - The map is alright, but nothing really original, it won't survive discussion.
@6784270 - Ujkos - The map looks quite weird, it's not really aesthetic and many grounds are useless. Moreover those white grounds are too unclear. Building on that is really annoying and boring, it's cramped and not enjoyable.
@6800679 - Ujkos - Same here, the white grounds are unclear, and it's difficult/boring to build with these in the middle of the map. It annoyes more than it brings challenge.
@6784863 - Mabste - The similar P4 version is already in discussion, but we thought to P8 the P4 version because it was too long for a shaman, I add that in discussion.
@6785667 - Omarkrkr - Not a dual shaman map.
@6044443 - Hybinkunduz - The map is nice, but it doesn't require much building with the clouds helping near the cheese, and it's quite generic. Can't see higher than P1.
@6062512 - Hybinkunduz - The map looks nice, but the clouds are annoying, and it's boring to build around them.
@6786189 - Krato - The map look nice, and the concept is quite interesting even if we already have some maps like those. The major issue here is the death tokens which are not closer enough, mice can jump between them without dying.
@6786351 - Zlogg - The different concepts are interesting but it feel weird to see many different concept in the same map, I think you should focus on one idea and improve the gameplay just around one, instead of using three different.
For exemple the dynamic ice block could be interesting but here, two boxes are enough so it doesn't feel that interesting.
@6784511 - Mov - I like that concept, but we already have one map like that in rotation and since this map doesn't anything else particular and the concept it's to easy to mess up with consummable, I don't think it's worthing a perm.
@6547692 - Eliaspdc - We already have many maps like that during two months with the P8 sand grounds pack and this one just looks like the others, the path is quite generic, and it's a bit boring, I think we already have enough generic-path with sand grounds for now.
@6551381 - Eliaspdc - This one is a bit more interesting for building here, but it's annoying to buil over the peak grounds, building around the cheese is especially painfull. Moreover the map doesn't look really good.
@1830309 - Srmal - The map is nice, it's not really new but there're different ways to build, but the major issue here are the grounds, some seem to be randomly placed, the alignement is weird, and some plateform like the one where the shaman is spawn feel useless. The shaman spawnning point is not really good.
@6783637 - Yessicaaa - The map is ok, but the plancks here don't really improve the gameplay, especially the one next to the cheese, it feels useless.
@6788653 - Mmhhxdxd - The map looks nice, but it is another portal map without anything new, the construction is kinda boring here.
@6790040 - Suwns - The idea is nice but it's really cramped, there's no place to be creative, and it's not interesting to build on. But some areas are really too cramped.
@6557005 - Bataatiinha - Not really original, the path is too generic, and it's quite boring to build on.
@6370007 - +Mistersacri - Despite the different path to complete the map, it's quite unoriginal and the map doesn't look really good. Moreover it's not simple to build on in divine mode.
@6791784 - Gusfromcc - It could actually be a good map, but the path is too generic, so the construction will always be the same, and it's not really fun to build up to the cheese. Moreover I think the shaman/mice spwanning should be switched.
@6792821 - Commandantso - La carte n'est pas très originale, elle ne demande qu'une construction générique et symétrique des deux côtés, ce qui est plutôt ennyeux a réaliser. De plus la carte n'est pas très esthétique, il est inutile que le bloc de glace descende plus bas que le sol supérieur.
@6793255 - Ventrumx - The map has a lot of cramped spaces, especially in the hole/mice spwanning area, so it's annoying to build there.
@6793403 - Samitarou - The construction needed here is not original, and is boring to realize. And even if there is two paths to access to the cheese, the major part of the map is generic, the shamans can't be creative here.
@5881576 - Tdft - The map doesn't look really good here, with the weird symmetry, and in my opinion, it's not enjoyable to build on. It is just a large bridge under.
@6795622 - Pareloko - The map is a bit weird, first the dynamic ball at the beginning is totally useless, same for the invisible ball on the roof. Then, the mice spwanning area is not good; shamans have to build offscreen to help them. And the teddy bears are also useless here.
@6796827 - +Jgds - The map looks fine, but once again, the path is too generic, shamans can't be creative here,
@5549567 - Framnm - Map is ok, but there's nothing original so I don't think it has potential for P8.
@5552520 - Framnm - Same as above, moreover, build under to reach the cheese is quite boring.
@6799252 - Tutyzl - The cloud, especially at the cheese/hole are too big and annoying; the clouds are supposed to help the shamans and could also add some challenge but here there are just really anoying. Moreover the map is not original.
@6799510 - Pauerde - It's a portal map which doesn't require two shamans and it's not enjoyable at all, two portals are enough to complete the map.
@6556315 - Obsyt - The map looks (really) good, but since the path is quite generic I'm afraid it will become boring really fast.
@6749162 - Quinzinhojr - The map looks great and the idea is nice, but it is really painfull to build around because there's no flat ground to begin the building, it will be too complicated for hard/divine shaman.
@6796917 - Grenelle - The map looks like a mess actually, there're a lot of grounds but some of them seems useless, that isn't well exectuted, and the building requiring doesn't need two shamans.
@6805728 - Quinzinhojr - The map is more Christmas theme but whatever, it's not really enjoyable to build around, especially to get the cheese and the mice spwanning is too insecure,
@6801670 - M3aqd - The map is too basic, four grounds in the corners aren't enough to make a shaman map.
@6809605 - Joeprooxxdd - The map looks alright but it is also not original and boring to build on. And it doesn't need cooperation.


P1'ed:
@3814037 - Marllonsilva - That's a nice map, but I don't think it requires cooperation since the mice can WJ on some parts of the map (to get the cheese and then to reach the hole) so there's not so much builidings needed.
@6538828 - Tdpnice - Nice, there's many way to complete it, but it not that long and doesn't require cooperation in my opinion.
@6579462 - Bataatiinha - It's a nice map, but I don't think it has the potential for P8, we had some similar maps recently.
@6791934 - Welshnutter - It's nice and slightly different, but basically, it is only requiring one large bridge under.


Will be discussed:
@6633340 - Viniciusdara -
@6782174 - Tutyzl -
@6694826 - +Mistersacri -
@6791811 - Gusfromcc - Propably put that in discussion for P4, the map looks good but it seems like it doesn't need cooperation.
@6792132 - Welshnutter -
@6019025 - Tdft -
@4881617 - Gobbek - Don't know if the map really needs cooperation tho.


Ignored:
@6779626 - Matheusferei - Blacklisted
@6779619 - Matheusferei - Blacklisted
@6806328 - Matheusferei - Blacklisted
Kimsterjay
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    • Kimsterjay#0000
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#1873
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@6780601
Edited
Ujkos
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    • Ujkos#0000
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#1874
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@6726466-Edited
Alsalam_alaikum
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1471222800000
    • Alsalam_alaikum#5209
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#1875
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@6814636
Quinckas
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    • Quinckas#0579
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#1876
  0
@6749162 - edit
F_ire
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1471226340000
    • F_ire#1426
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#1877
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@6814391
Tdft
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    • Tdft#0000
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#1878
  0
@6814239
Andrelionte
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    • Andrelionte#0000
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#1879
  0
@6704723
Rinz
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    • Rinz#4657
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#1880
  0
@6786351 edited (at least i tried my best)
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