| |
| « Citoyen » 1357386720000
| 0 | ||
Starshipbay a dit : #E3B55A/#FED69A Cheese #111111/#2B1D14/#271912 Hole |
| 1357386840000
| | ||
| [Modéré par Inconnu_0] |
| « Citoyen » 1357431660000
| 0 | ||
| is there a way to make the hole show through colored grounds? i tried making the hole forground but that didnt work so it there another way? |
| « Citoyen » 1357438080000
| 0 | ||
| How do you make a map NOT sync-based? I've seen many maps in submission being rejected for being "sync-based". How do you avoid it? Is it possible to fix this map @3408304? |
| « Citoyen » 1357440240000
| 0 | ||
Leetmoon a dit : I would avoid using huge grounds. The wood ground is pretty big and maybe there's another way of doing the same mech with a smaller ground, instead of the big circle, to make it safer and with less lag. |
| « Censeur » 1357453560000
| 0 | ||
| Does anyone know any @codes of some realy really nice castle maps? Searching throught CFM is not very productive... |
| 0 | ||
| I have one, although it's broken ._. Edit: Fixed - @1222972 |
| « Citoyen » 1357589100000
| 0 | ||
| when will the day background bug be fixed? it was my favo background... |
| « Citoyen » 1357607160000
| 0 | ||
Martinbless a dit : NEVER! That background is odd. |
| « Citoyen » 1357615320000
| 0 | ||
| Hey, Dunno if this has been asked but oh well. Here is a map with a feature that I am very jealous of: @3073658 The inverse circular ice. Somehow, you use rectangle to carve out the ice. I have tried to make this a couple times and it never works. I am assuming there is some kind of glitch or trick to use that is pretty easy to explain or just change some xml number. However, I have not succeeded with this, so here I am asking if anyone knows. If there is some guide, thread or YouTube please link me to it. tl;dr : @3073658 How 2 do the bit with the ice? |
| « Censeur » 1357617360000
| 0 | ||
Fruitboots a dit : make a curve with regular rectangles, put ice with no collission in frount, then put a camo circle ground in frount of half of that. Vwa la, no glitch, just elussion |
| 1357699200000
| | ||
| [Modéré par Inconnu_0] |
| « Citoyen » 1357793100000
| 0 | ||
| does anyone know how to rotate grounds? |
| « Censeur » 1357794300000
| 0 | ||
Dijz a dit : use the scroll wheel on your mouse while clicking on the ground with the select tool, or defign the rotation axis on the selection tool ground data on the right bottum of your map screen. |
| « Citoyen » 1357923840000
| 0 | ||
| How to make invisible grounds that can be anchored with another ground? please anwer.. "ffffffff" way doesn't work, only make the ground invisible but can't be anchored to another ground |
| « Citoyen » 1357925880000
| 0 | ||
Sixxxxxxteen a dit : Make a rectangle and set its colour to 6a7495, unmark collision with mice, and anchor the grounds. However, shamans might break it. |
| « Citoyen » 1357926120000
| 0 | ||
Tzette a dit : Darn, you are smart. But it's not invisible, 6a7495 is the default background colour. Can some pro map maker tell me how please? I tried to do with rotation thing, didn't work too. |
| « Citoyen » 1357926900000
| 0 | ||
| I thought you wasn't using any background... |
| « Citoyen » 1357940940000
| 0 | ||
| So can anyone answers my question please? |
| « Consul » 1357942260000
| 0 | ||
| Can't you connect an fffffffff ground using JD or JR connections in the XML? |