Are 'normally' numbered EN rooms going extinct? |
Shinark « Citoyen » 1399549680000
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Lemodile a dit : I know, I was adressing the fact that you said that EN1 players and EN2 players couldn't play together. |
Lemodile « Censeur » 1399551060000
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Suwako a dit : I think that depends on how you execute it.. EN1 is both International and English (which is why it's called EN1 and not INT) EN2 is English only. By that logic anyone logging in on EN2 should be allowed to access EN1 as well, but not anyone logging in on EN1 should necessarily be allowed to access EN2. I realize that this execution would be considered unfair, but given the names of these communities it makes sense (ergo, the naming of these communities is logically messed up). |
Yogiibear « Citoyen » 1399552620000
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Lemodile a dit : Sadly, due to the way communities are set up, its very difficult to tell what community a player is actually in, only the one they are connected to. Free movement between only two communities would require a lot of extra complexity in the room command, certainly not impossible but unlikely to happen. Changing EN to INT would be tough on staff, as an "insults" report could be insults in any language. It still can now, but at least most players on EN can communicate in english to explain what is happening (as they are playing a game with all of the buttons and text written in english). With a full INT community, you'd have lots of Portuguese, Romanian, Spanish speaking players, who speak only that language, and can still play as there is a full translation into their language, who certain members of staff would not be able to communicate with. I think the EN, E2 split works brilliantly. EN is full of people who are happy to speak and communicate in english, but want to be able to speak their own language on occasion as well. The numbers are good enough at the moment, but if they got much lower, the sensible thing to do would be to merge E2 into EN |
Lemodile « Censeur » 1399553280000
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That makes sense. I do agree that the numbers are good enough and on top of that pretty stable. Do note that I wrote the OP over a year ago, with similar if not worse player counts at the time. In that sense it never became the problem I was afraid this would turn in to. |